Pegaweb's Magic: The Gathering Design Quiz

10 Questions | Total Attempts: 114

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Magic The Gathering Quizzes & Trivia

This is Pegaweb's Magic: the Gathering Design QuizIf you don't play Magic: The Gathering, this quiz will be meaningless. :)Each question has one correct choice.


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Questions and Answers
  • 1. 
    Stream of Wraiths XBG Sorcery You gain X life. You may pay [?] life any number of times, and put a 3/3 black Wraith creature token into play for each time.What should [?] be?
    • A. 

      2

    • B. 

      3

    • C. 

      4

    • D. 

      6

    • E. 

      None of the above

  • 2. 
    Which one of these mechanics is a printable mechanic, from a design viewpoint? (The only rules for the mechanics are those described here.)
    • A. 

      Rideable 2G (2G: Attach another target creature you control to this creature. That creature gets +X/+Y, where X is this creature's power, and Y is its toughness.)

    • B. 

      Draft (If you pick this card in a draft, pick an extra card.)

    • C. 

      Scurry (This creature can't be blocked except by creatures with trample.)

    • D. 

      Warp 6 (This comes into play with power and toughness of your choice with a total of 6.)

    • E. 

      None of the above.

  • 3. 
    Which one of these land cards is printable? (Each land is a regular nonbasic land with the type "Land".)
    • A. 

      [cardname] comes into play tapped. T: Search your library for a land card and remove it from the game. Then shuffle your library. Add one mana to your mana pool of a colour that land could produce.

    • B. 

      T: Add U to your mana pool. U, T: Target creature gains swampwalk until end of turn.

    • C. 

      T, Remove a loyalty counter from a planeswalker you control: Add one mana of any color to your mana pool.

    • D. 

      Flash T: Add 1 to your mana pool.

    • E. 

      None of the above.

  • 4. 
    Which ability best fits this planeswalker?+1: Put a 1/1 green Saproling creature token into play.[Choose an ability]-6: Sacrifice each creature you control. Draw that many cards. Then put any number of permanent cards from your hand into play.<4>
    • A. 

      -1: Put two 1/1 green Saproling creature tokens into play.

    • B. 

      -1: Destroy target artifact or enchantment.

    • C. 

      +1: Each player discards a card.

    • D. 

      -2: Put a 2/2 green Wolf creature token into play.

    • E. 

      None of the above.

  • 5. 
    Creature - ShapeshifterAs [cardname] comes into play, you may choose a creature in play. If you do, [cardname] comes into play as a copy of that creature.This creature's power and toughness should be:
    • A. 

      1/1

    • B. 

      2/2

    • C. 

      4/4

    • D. 

      6/6

    • E. 

      8/8

  • 6. 
    Creature - Human Warrior3/2[cost]: This creature gains first strike until end of turn.Which of the following would be a good cost
    • A. 

      Pay 2 life

    • B. 

      Remove two creature cards in your graveyard from the game

    • C. 

      1

    • D. 

      Discard an instant card

    • E. 

      None of the above

  • 7. 
    3WRSorceryDestroy [?] target lands.What's a good number to put here?
    • A. 

      Three

    • B. 

      Five

    • C. 

      Seven

    • D. 

      Ten

    • E. 

      Twenty

  • 8. 
    Assuming these abilities are each alone on a sorcery card, which is the weakest of these five abilities on average?
    • A. 

      Destroy target equipment

    • B. 

      Deal 1 damage to target creature

    • C. 

      Draw a card and then discard a card

    • D. 

      Target creature gains flying until end of turn

    • E. 

      Target player loses 1 life and you gain 1 life

  • 9. 
    A spell that costs WBR is most equivalent to a spell that costs how much colorless mana?
    • A. 

      3

    • B. 

      4

    • C. 

      5

    • D. 

      7

    • E. 

      9

  • 10. 
    Which of these combinations makes a well-designed card? (The card is an instant.)
    • A. 

      Counter target spell unless its controller pays 2. Draw two cards unless that spell's controller pays 2.

    • B. 

      Return target spell to its owner's hand unless its controller pays 2. Draw a card unless that spell's controller pays 2.

    • C. 

      Return target spell to its owner's hand unless its controller pays 2. Draw two cards unless that spell's controller pays 2.

    • D. 

      Counter target spell unless its controller pays 2. Draw a card unless that spell's controller pays 2.

    • E. 

      None of the above