Miss me and smile
Think of my achievements
Tell stories about my adventures
I don’t care what people think of me when I’m dead; it’s when I’m alive that counts.
The golden potion that gives off bright sunspots that dance around the room.
A silvery, glittery potion that sparkles as if containing ground diamonds.
A thick potion that smells of plums and chocolate.
A black, inky potion that gives off fumes that make you see strange visions.
Luminous Pool with something in its depths
Statue with a twinkling eye
A silver tree with golden apples
A plain jet black box with a silver rune that you know to be the mark of Merlin.
A golden box with carved feet that warns secret knowledge and unbearable temptation lurk within.
A plain pewter box that says “I open only for the worthy."
A tortoiseshell box that sounds like something living is squeaking inside.
A log fire
Change the past
Change your appearance
Talk to animals
Secrets about the castle
Care of Magical Creatures
Confuse the troll
Have all 3 of you fight (without telling the troll)
Volunteer to fight
Draw lots to see who fights
Tell Professor Flitwick the truth. If your classmate is willing to come in first by cheating, he deserves to be found out. You’ll make up the House points your classmate loses by coming in first.
Tell Professor Flitwick to ask your classmate (and tell your classmate that if he won’t tell the truth, you will.)
Lie and say you don’t know (but hope he finds out somehow)
If you knew someone was cheating, you wouldn’t wait for Flitwick to ask; you’d tell him before the test started.
Twisting leafy path through the woods
A dark, lantern-lit alley
A wide, sunny, grassy path
A cobblestone street lined with ancient buildings
None of your friends or family know who you are
Being trapped in a dark room with an eye peering at you through a keyhole
Being caught up high with no handholds
Being forced to speak in a funny voice so that everyone laughs at you
Withdraw into the shadows, reviewing offensive and defensive spells that might be appropriate
Draw your wand and try to discover the source
Proceed with caution, keeping a hand on your still-concealed wand
Draw your wand and stand your ground
Ask them why they think so
Agree and offer a sample of a jinx
Agree and walk away, bluffing
Express your concern and offer to call a mental hospital
I'll let the Sorting Hat decide where I should be.