Pibs' Two Hour Overwatch Crash Course:

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  • 1/72 Questions

    There is a get-rich-quick method for improving your aim!

    • True
    • False
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About This Quiz

PIBS' Two Hour Overwatch Crash Course enhances your gaming skills focusing on crosshair movement, hitscan vs. Projectile, and accuracy training. Ideal for players aiming to improve flick-hitscan weapon proficiency through targeted practice methods.

Pibs Two Hour Overwatch Crash Course: - Quiz

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  • 2. 

    What are the two types of bullets in Overwatch?

    • Rockets

    • Bombs

    • Hitscan

    • Actual Projectiles

    Correct Answer(s)
    A. Hitscan
    A. Actual Projectiles
    Explanation
    Hitscan and actual projectiles are the two types of bullets in Overwatch. Hitscan refers to weapons that instantly hit the target when the trigger is pulled, without any travel time. These weapons are typically used by heroes like Widowmaker or McCree. On the other hand, actual projectiles are physical objects that are launched from a weapon and have a travel time before hitting the target. Heroes like Pharah or Junkrat utilize actual projectiles in their attacks.

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  • 3. 

    Which should be focused on first, when practicing flick-hitscan weapons?

    • Accuracy

    • Speed

    Correct Answer
    A. Accuracy
    Explanation
    When practicing flick-hitscan weapons, the first focus should be on accuracy. This means being able to consistently hit the target with precision. While speed is important, it is secondary to accuracy. Without accuracy, fast shots will miss the target, rendering speed useless. By prioritizing accuracy, one can develop the necessary skills and muscle memory to consistently land shots on the target, increasing overall effectiveness with flick-hitscan weapons.

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  • 4. 

    After a flanker has been called out, one or two of your team members should audibly respond and address the flanker.

    • True

    • False

    Correct Answer
    A. True
    Explanation
    It is important to have that audible feedback so that only the minimum number of people leave the frontline at any given time.

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  • 5. 

    While regrouping, you completely avoid the enemy's ____________________.

    • Abilities

    • Flankers

    • Line of Sight

    • Spawn

    Correct Answer
    A. Line of Sight
    Explanation
    While regrouping, it is important to avoid the enemy's line of sight. This means staying out of their direct view to prevent them from spotting and attacking you. By avoiding their line of sight, you can safely regroup with your team without being detected or targeted by the enemy. This allows for a more strategic and coordinated regrouping process, increasing the chances of a successful counterattack or defense.

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  • 6. 

    What are the two types of cross hair movement in Overwatch?

    • Flicking

    • Scoping

    • Following

    • Tracking

    Correct Answer(s)
    A. Flicking
    A. Tracking
    Explanation
    Flicking and tracking are the two types of crosshair movement in Overwatch. Flicking refers to quickly moving the crosshair to a target and shooting, often used for fast and unpredictable movements. Tracking, on the other hand, involves smoothly following a target's movements with the crosshair, commonly used for consistent and sustained fire. These two techniques are essential in Overwatch to effectively aim and eliminate enemies.

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  • 7. 

    Flick weapons are generally more forgiving than tracking weapons.

    • True

    • False

    Correct Answer
    A. False
    Explanation
    Tracking weapons are generally more forgiving, due to their high rate of fire.

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  • 8. 

    It is a good idea to practice against bots in "head shot only" mode in order to practice flick-hitscan weapons.

    • True

    • False

    Correct Answer
    A. True
    Explanation
    Practicing against bots in "head shot only" mode is a good idea because it allows players to focus on improving their accuracy and precision with flick-hitscan weapons. By limiting the target area to the head, players can develop their aim and reflexes, which are crucial skills for using hitscan weapons effectively. This practice can help players become more proficient in landing headshots and increase their overall performance in the game.

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  • 9. 

    Which position is the most ideal for shotcalling?

    • Support

    • Tank

    • DPS

    • Defense

    Correct Answer
    A. Support
    Explanation
    The most ideal position for shotcalling is the support role. Support players have a unique perspective on the game as they are responsible for keeping their team alive and providing utility. They have a good understanding of the team's positioning, ultimate abilities, and overall strategy. This allows them to make informed shotcalling decisions, such as when to engage or disengage from fights, when to use ultimates, and how to prioritize targets. Additionally, support players often have better communication skills and can effectively relay information to the team, making them a natural fit for shotcalling.

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  • 10. 

    The way to determine the correct sensitivity for you is to _____ while trying to keep your crosshair steady on an unmoving target.

    • Strafe

    • Jump

    • Use abilities

    • Wiggle

    Correct Answer
    A. Strafe
    Explanation
    To determine the correct sensitivity for you, you need to strafe while trying to keep your crosshair steady on an unmoving target. Strafing involves moving sideways while keeping your aim focused on the target. By strafing, you can assess how easily you can track the target and make adjustments to your sensitivity accordingly. This allows you to find the sensitivity that allows you to smoothly and accurately aim while moving.

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  • 11. 

    If you have asked yourself all of the questions about positioning, and you still find that you cannot do your job, what is the next step?

    • Switch characters

    • Call for a teammate to switch characters

    • Focus a certain enemy

    • Get on the objective

    Correct Answer
    A. Switch characters
    Explanation
    If you have asked yourself all the questions about positioning and still find that you cannot do your job, the next logical step would be to switch characters. This suggests that the current character you are playing may not be suitable for the situation or may not be effective in performing the necessary tasks. Switching to a different character with different abilities or strengths might help you overcome the challenges you are facing and improve your performance.

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  • 12. 

    The feature of track-projectile weapons which makes them more forgiving than flick-projectile weapons is the ability to _________ mid-clip while using these weapons.

    • Adjust

    • Reload

    • Use abilities

    • Retreat

    Correct Answer
    A. Adjust
    Explanation
    Track-projectile weapons are designed to continuously track the target, allowing the user to adjust their aim mid-clip. This means that even if the initial shot misses, the weapon can still track and hit the target. In contrast, flick-projectile weapons require precise aim and timing to hit the target, without the ability to adjust mid-clip. Therefore, the ability to adjust mid-clip is a feature that makes track-projectile weapons more forgiving and easier to use.

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  • 13. 

    Which is the only class of characters who should ever go beyond the front line on a map?

    • Spammers

    • Flankers

    • Support

    • Tank

    Correct Answer
    A. Flankers
    Explanation
    Flankers are the only class of characters who should ever go beyond the front line on a map. Flankers are typically agile and have abilities that allow them to quickly move around the battlefield and attack enemies from unexpected angles. Their role is to disrupt the enemy team by attacking from the sides or behind, creating opportunities for their team to push forward. Unlike tanks who are meant to absorb damage or support characters who provide healing and utility, flankers excel at harassing and eliminating high-value targets, making them ideal for operating beyond the front line.

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  • 14. 

    Which four of the following pieces of information should be communicated to your team?

    • Your death

    • Priority targets

    • How broken roadhog's hook is.

    • Low health enemies

    • Flankers

    • How the enemy widowmaker is surely hacking

    Correct Answer(s)
    A. Your death
    A. Priority targets
    A. Low health enemies
    A. Flankers
    Explanation
    The four pieces of information that should be communicated to your team are: your death, priority targets, low health enemies, and flankers. Communicating your death is important as it allows your team to be aware of your absence and adjust their strategy accordingly. Identifying priority targets helps your team focus their efforts on the most crucial opponents. Notifying your team about low health enemies enables them to prioritize and eliminate weakened opponents. Communicating the presence of flankers alerts your team to potential threats from the sides or behind, allowing them to take appropriate defensive measures.

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  • 15. 

    Which two of the following unique characteristics make support players the ideal shotcallers?

    • Unique perspective of the battlefield

    • High skill cap

    • Their ultimates are reactive

    • They are easy to kill

    Correct Answer(s)
    A. Unique perspective of the battlefield
    A. Their ultimates are reactive
    Explanation
    Support players are often the ideal shotcallers because they possess a unique perspective of the battlefield. Being positioned at the backline, they have a broader view of the overall situation, allowing them to make informed decisions and guide their team effectively. Additionally, their ultimates are often reactive, meaning they can respond to enemy actions and turn the tide of battle. This combination of a unique perspective and reactive ultimates gives support players the ability to make crucial shotcalling decisions that can greatly impact the outcome of a game.

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  • 16. 

    If your could get a kill, but it would mean putting yourself out of position, it is NOT worth going for that kill.

    • True

    • False

    Correct Answer
    A. True
    Explanation
    If you could potentially secure a kill, but doing so would require you to leave your current position and potentially put yourself at a disadvantage, it is not worth going for that kill. This is because leaving your position could leave you vulnerable to counterattacks or leave your team without proper defense. It is generally better to prioritize maintaining a strong position and ensuring your own safety rather than risking it for a single kill.

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  • 17. 

    The key difference between the way characters move between strafing while on the ground vs. strafing while jumping is ________

    • Acceleration

    • Target priority

    • Height advantage

    • Cooldown time

    Correct Answer
    A. Acceleration
    Explanation
    The key difference between the way characters move between strafing while on the ground vs. strafing while jumping is acceleration. When strafing on the ground, characters can quickly change direction and accelerate in that new direction. However, when strafing while jumping, characters experience a decrease in acceleration due to the momentum gained from the jump. This means that their movement is less agile and they cannot change direction as easily while in the air.

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  • 18. 

    Which class should never use jumping as a means of dodging enemy bullets?

    • DPS

    • Support

    • Tanks

    • Defense

    Correct Answer
    A. Tanks
    Explanation
    Tanks should never use jumping as a means of dodging enemy bullets because their main role is to absorb damage and protect their team. Tanks are designed to have high health and armor, making them better equipped to withstand enemy attacks. Jumping would only expose them to more bullets and put them at a higher risk of getting eliminated quickly. Instead, tanks should rely on their defensive abilities and positioning to protect themselves and their team.

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  • 19. 

    Which three of the following are PREFERABLE to have in the area you control behind your front line?

    • Highground

    • Healthpack

    • All entrances

    • Escape route

    Correct Answer(s)
    A. Highground
    A. Healthpack
    A. Escape route
    Explanation
    Having highground, healthpacks, and an escape route in the area behind your front line is preferable because it provides tactical advantages and increases the survivability of your team. Highground allows for better visibility and positioning, giving your team a strategic advantage in combat. Healthpacks provide a source of healing, enabling your team to sustain themselves during battles. An escape route allows for a quick retreat or repositioning, ensuring the safety of your team and allowing for regrouping or flanking maneuvers. Having all entrances under control is not explicitly mentioned as preferable in the question, so it is not included in the answer.

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  • 20. 

    Things that are worth communicating should only be communicated once.

    • True

    • False

    Correct Answer
    A. False
    Explanation
    If something is worth communicating, it should be communicated multiple times!

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  • 21. 

    While aiming downwards from a high position, your crosshairs move straight across the screen when you move your mouse straight across your mouse pad.

    • True

    • False

    Correct Answer
    A. False
    Explanation
    Your crosshair moves in an inverted arc/curve from this angle, if you move your mouse straight across your mouse pad.

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  • 22. 

    Which abilities are the most important to keep off cooldown?

    • Abilities which can move key enemy targets

    • Abilities which can absorb damage

    • Abilities which can instantly shutdown ultimates

    • Abilities which provide your character with mobility

    Correct Answer
    A. Abilities which can instantly shutdown ultimates
    Explanation
    Abilities which can instantly shutdown ultimates are the most important to keep off cooldown because ultimates are powerful abilities that can turn the tide of a battle. By being able to shut down ultimates, you can prevent the enemy team from gaining a significant advantage and potentially save your team from devastating attacks. This can greatly impact the outcome of a fight and give your team a better chance at winning.

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  • 23. 

    When the attackers lose the first fight, then re-push fast, what type of advantage do they have?

    • Ultimates

    • Numbers

    • Positioning

    • Team composition

    Correct Answer
    A. Numbers
    Explanation
    When the attackers lose the first fight but re-push fast, they have a numbers advantage. This means that they have more players alive and ready to engage in the fight compared to the defenders. Having more numbers gives the attackers a higher chance of overwhelming the defenders and securing a successful push. They can use their numerical superiority to outnumber and overpower the defenders, increasing their chances of capturing objectives or eliminating enemy players.

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  • 24. 

    Which of the following actions should you NOT use against an enemy who is unable to land headshots (such as Ana or Zarya)?

    • Ducking

    • Jumping

    • Strafing

    • Strafing while jumping

    Correct Answer
    A. Ducking
    Explanation
    Ducking should not be used against an enemy who is unable to land headshots because it lowers the player's hitbox and makes it easier for the enemy to hit the body. By ducking, the player is essentially presenting a larger target for the enemy to aim at. Therefore, it is not an effective strategy against enemies who cannot land headshots.

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  • 25. 

    It is a good idea to practice against bots with "head shots only" enabled when practicing with flick-projectile weapons.

    • True

    • False

    Correct Answer
    A. False
    Explanation
    It is generally not a good idea to practice flick-projectile weapons against bots, due to their predictable movements. Instead, practice against other humans.

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  • 26. 

    What NEEDS to be included in the area you control behind your front line?

    • High ground

    • The objective

    • Healthpack

    • All entrances

    Correct Answer
    A. The objective
    Explanation
    In order to effectively control the area behind your front line, it is essential to include the objective. The objective is the central point or goal that both teams are fighting for, and securing it is crucial for success. By including the objective in the area you control, you ensure that your team has a strong presence and can defend or attack strategically. This allows for better coordination and increases the chances of winning the game.

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  • 27. 

    What needs to be in your line of sight when determining the position of your front line on any map?

    • All enemies

    • All teammates

    • The objective

    • All entrances

    Correct Answer
    A. All entrances
    Explanation
    When determining the position of your front line on any map, it is important to have all entrances in your line of sight. This means that you need to be aware of all the possible entry points that the enemy team can use to approach your position. By having all entrances in your line of sight, you can effectively defend against any potential attacks and prevent the enemy from flanking or surprising your team.

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  • 28. 

    What are the first two rules of positioning?

    • Knowing your effective range

    • Knowing the map

    • Knowing your skill level

    • Knowing your enemy's effective range

    Correct Answer(s)
    A. Knowing your effective range
    A. Knowing your enemy's effective range
    Explanation
    The first two rules of positioning are knowing your effective range and knowing your enemy's effective range. Knowing your effective range allows you to understand the distance at which you can effectively engage and deal damage to your opponents. This helps you determine the best position to take during a fight. Additionally, knowing your enemy's effective range is crucial as it allows you to anticipate their attacks and position yourself accordingly to avoid getting caught in their range. By understanding both your own and your enemy's effective range, you can make more informed decisions about your positioning in order to gain an advantage in combat.

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  • 29. 

    A great way to practice tracking-hitscan weapons is to try to keep your __________ steady, while using your _________.

    • Mouse, Monitor

    • Abilities, Keyboard

    • Mouse, Abilities

    • Keyboard, Weapon

    Correct Answer
    A. Mouse, Abilities
    Explanation
    To practice tracking-hitscan weapons effectively, it is important to keep your mouse steady while using your abilities. This is because hitscan weapons require precise aiming and tracking of targets, which can be achieved by having a steady hand with the mouse. Additionally, using abilities in conjunction with the mouse movements can enhance your overall gameplay and increase your chances of hitting targets accurately.

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  • 30. 

    Which role beats Tanks?

    • Spammers

    • Dps

    • Initiators

    • Support

    Correct Answer
    A. Spammers
    Explanation
    Spammers are able to beat Tanks because they have the ability to constantly and rapidly deal damage. Tanks are designed to soak up damage and have high health pools, but they may struggle to handle the continuous and relentless assault from Spammers. The constant barrage of attacks can wear down the Tank's health and potentially overwhelm them, making Spammers an effective counter against Tanks.

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  • 31. 

    When the attackers lose the first fight, then re-push fast, which two types of advantage do the defenders have?

    • Ultimates

    • Numbers

    • Positioning

    • Team composition

    Correct Answer(s)
    A. Ultimates
    A. Positioning
    Explanation
    When the attackers lose the first fight and re-push fast, the defenders have two types of advantage: ultimates and positioning. Ultimates refer to the special abilities that each hero can use after charging them up during the match. Defenders who win the first fight will likely have more ultimates available, giving them a strategic advantage in the subsequent push. Additionally, positioning plays a crucial role in determining the outcome of a fight. Defenders who win the first fight can establish better defensive positions, making it harder for the attackers to break through and capture the objective.

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  • 32. 

    Which of the following characters uses a flick-projectile weapon?

    • Pharah

    • Junkrat

    • Hanzo

    • Reaper

    Correct Answer
    A. Hanzo
    Explanation
    Hanzo is the character that uses a flick-projectile weapon. This is evident from his in-game abilities and weapon design. Hanzo's primary weapon is a bow and arrow, which requires the player to aim and shoot by flicking the mouse or controller. Unlike Pharah, Junkrat, and Reaper who use different types of weapons such as rockets, explosives, and shotguns respectively, Hanzo relies on his precision and flicking motions to accurately hit his targets with his projectile arrows.

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  • 33. 

    What is the best way to hit a very unpredictable strafing enemy while you are using a hitscan weapon?

    • Leading

    • Hesitating

    • Spraying

    • Plant aiming

    Correct Answer
    A. Plant aiming
    Explanation
    Plant aiming is the best way to hit a very unpredictable strafing enemy while using a hitscan weapon. Plant aiming involves anticipating the enemy's movement and placing your crosshair at a specific spot where you predict they will move into. This technique requires patience and precision, as you need to time your shot perfectly when the enemy enters your crosshair. By planting your aim at a strategic location, you increase your chances of hitting the enemy even if they are strafing unpredictably.

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  • 34. 

    Which role beats Flankers?

    • DPS

    • Spammers

    • Intitiators

    • Tanks

    Correct Answer
    A. DPS
    Explanation
    DPS (Damage Per Second) is the correct answer because they are typically the characters with high damage output. Flankers are agile characters that excel at attacking from the sides or behind, but DPS characters have the firepower to quickly eliminate them. With their high damage potential, DPS characters can deal with flankers effectively and prevent them from causing too much disruption to the team.

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  • 35. 

    Which of the following do disruptive ultimates NOT do?

    • Position fixing

    • Wiping enemy teams

    • Crowd control

    • Zoning

    Correct Answer
    A. Wiping enemy teams
    Explanation
    Disruptive ultimates do not wipe enemy teams. Disruptive ultimates are abilities or skills in a game that have the purpose of disrupting or interrupting the enemy team's strategies or movements. They often provide crowd control, which refers to abilities that immobilize or hinder enemies, and zoning, which means creating an area that enemies cannot enter or move through easily. However, wiping enemy teams refers to completely eliminating or defeating all members of the enemy team, which is not the primary function of disruptive ultimates.

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  • 36. 

    Which two of the following counter ultimates can also be disruptive ultimates?

    • Mccree

    • Mei

    • Pharah

    • Tracer

    Correct Answer(s)
    A. Mccree
    A. Mei
    Explanation
    Mccree and Mei can both be considered disruptive ultimates in addition to being counter ultimates. Mccree's Deadeye ability can disrupt the enemy team by forcing them to scatter or hide to avoid being killed, which can create openings for his team to push or capture objectives. Mei's Blizzard ultimate can also disrupt the enemy team by freezing multiple enemies in place, making them vulnerable to her team's attacks. Both ultimates have the potential to change the course of a team fight and disrupt the enemy's plans.

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  • 37. 

    At the end of his video on positioning, Lonehawk goes over three important extra points regarding positioning. What are those?

    • Highground vs. Lowground

    • Contesting the point

    • Clumping vs. Maintaining your position

    • Playing around health packs

    Correct Answer(s)
    A. Highground vs. Lowground
    A. Clumping vs. Maintaining your position
    A. Playing around health packs
    Explanation
    In the video on positioning, Lonehawk discusses three important extra points. The first point is the importance of choosing highground over lowground, as it provides a better vantage point and makes it harder for enemies to attack. The second point is about clumping versus maintaining your position, emphasizing the need to spread out and not bunch up to avoid being an easy target. The third point is playing around health packs, which involves strategically positioning yourself near health packs for quick healing and sustainability during battles.

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  • 38. 

    Actual projectile weapons are generally more forgiving than hitscan weapons.

    • True

    • False

    Correct Answer
    A. False
    Explanation
    HItscan weapons are generally more forgiving, since there is no need for predicting enemy movements.

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  • 39. 

    What action will pull your character model completely off of your opponent's crosshair at mid-range?

    • Ducking

    • Jumping

    • Wiggling

    • Jumping while strafing

    Correct Answer
    A. Ducking
    Explanation
    Ducking is the correct answer because it lowers the character model's hitbox, making it harder for opponents to aim accurately. By crouching or ducking, the character's head and body become lower, causing the opponent's crosshair to be above the character model. This makes it more difficult for the opponent to hit the character, especially at mid-range where accuracy is crucial. Ducking is a common strategy used in games to avoid being an easy target and increase chances of survival.

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  • 40. 

    If you lose a team fight, you can use _________ advantage to retake the _______ advantage.

    • Numbers, Ultimate

    • Positioning, Ultimate

    • Ultimate, Team Composition

    • Team Composition, Positioning

    Correct Answer
    A. Numbers, Ultimate
    Explanation
    If you lose a team fight, you can use "Numbers" advantage to retake the "Ultimate" advantage. This means that even if your team loses the fight, if you have more players alive than the enemy team, you can regroup quickly and use your ultimates to gain an advantage in the next fight. Ultimates are powerful abilities that can turn the tide of a battle, so having them available while the enemy team may not can give you the upper hand.

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  • 41. 

    Which of the following abilities can instantly shut down (or cancel in any way) enemy ultimates?

    • Mccree's flashbang

    • Roadhog's hook

    • Ana's sleep dart

    • D.Va's defense matrix

    Correct Answer(s)
    A. Mccree's flashbang
    A. Roadhog's hook
    A. Ana's sleep dart
    A. D.Va's defense matrix
    Explanation
    Mccree's flashbang, Roadhog's hook, Ana's sleep dart, and D.Va's defense matrix all have the ability to instantly shut down or cancel enemy ultimates. Mccree's flashbang can stun enemies, interrupting their ultimate ability. Roadhog's hook can pull enemies towards him, disrupting their ultimate. Ana's sleep dart can put enemies to sleep, preventing them from using their ultimate. D.Va's defense matrix can absorb incoming projectiles, including enemy ultimates, nullifying their impact. These abilities provide powerful tools for countering and shutting down enemy ultimates, making them crucial in team fights and strategic plays.

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  • 42. 

    Which two positions are the least ideal for shotcalling?

    • Support

    • Tank

    • DPS

    • Defense

    Correct Answer(s)
    A. Tank
    A. DPS
    Explanation
    The tank and DPS positions are the least ideal for shotcalling because their primary focus is on dealing damage and creating space, respectively. Shotcalling requires a broader perspective and the ability to make strategic decisions for the entire team. Tanks and DPS players are usually engaged in the frontline battles and may not have the necessary awareness or time to effectively shotcall. Support players, on the other hand, have a better view of the battlefield and can prioritize healing and coordinating the team's movements, making them more suitable for shotcalling.

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  • 43. 

    What action should you use when encountering an opponent who you know will be aiming at you around a corner at mid range?

    • Ducking

    • Jumping

    • Strafing

    • Strafing while jumping

    Correct Answer
    A. Ducking
    Explanation
    When encountering an opponent who is aiming at you around a corner at mid range, ducking would be the most suitable action to take. By ducking, you lower your profile and make it harder for your opponent to hit you. This action provides you with cover and reduces the chances of getting hit, giving you an advantage in the confrontation.

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  • 44. 

    Many fast poor decisions are preferable to few slow good decisions.

    • True

    • False

    Correct Answer
    A. True
    Explanation
    Skyline believes that we should be making constant quick decisions. the fact that there's a chance they could be wrong is still preferable to being slow in your decision making, regardless of accuracy.

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  • 45. 

    Who is the only character in the game who can avoid a close range shot by ducking?

    • Widowmaker

    • Tracer

    • Ana

    • Lucio

    Correct Answer
    A. Ana
    Explanation
    Ana is the only character in the game who can avoid a close range shot by ducking because she has the ability to use her Biotic Grenade to heal herself and increase her health pool temporarily. This allows her to survive a close range shot and continue fighting. Widowmaker, Tracer, and Lucio do not have this ability, making Ana the correct answer.

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  • 46. 

    Which two roles beat spammers?

    • Flankers

    • DPS

    • Initiators

    • Tanks

    Correct Answer(s)
    A. Flankers
    A. Initiators
    Explanation
    Flankers and Initiators are the two roles that beat spammers in the game. Flankers are agile and have high mobility, allowing them to quickly get behind enemy lines and take out spammers who are usually positioned at the backline. Initiators, on the other hand, have abilities that can disrupt and scatter the enemy team, making it difficult for spammers to maintain their position and deal damage effectively. By combining their abilities, Flankers and Initiators can effectively counter and neutralize the threat posed by spammers in the game.

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  • 47. 

    When should you discuss strategy with your shotcaller?

    • During the match

    • While switching characters in the match

    • In a calm moment between team fights in the match

    • Any time other than during the match

    Correct Answer
    A. Any time other than during the match
    Explanation
    Discussing strategy with the shotcaller during the match can be distracting and may disrupt the team's focus and coordination. Switching characters in the match also requires immediate decision-making and should not be interrupted by strategy discussions. On the other hand, discussing strategy in a calm moment between team fights allows for better communication and planning without compromising the team's performance. Therefore, it is best to discuss strategy with the shotcaller at any time other than during the match to ensure effective teamwork and decision-making.

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  • 48. 

    When is it time to re-draw your front line further back on the map?

    • When you lose the numbers advantage

    • When you lose the ultimate advantage

    • When the enemy has broken through the first set of entrances

    • When the enemy has team composition advantage

    Correct Answer
    A. When the enemy has broken through the first set of entrances
    Explanation
    When the enemy has broken through the first set of entrances, it is time to re-draw your front line further back on the map. This is because the enemy has successfully breached your initial defensive line and is advancing towards your territory. Moving the front line back allows you to establish a new defensive position and regroup your forces to better defend against the enemy's advance. It is a strategic decision to prevent the enemy from gaining further ground and to protect your key objectives.

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  • 49. 

    Which three of the following types of ultimates are considered "key" ultimates?

    • Attack ultimates

    • Defensive ultimates

    • Disruptive ultimates

    • Utility ultimates

    • Counter ultimates

    Correct Answer(s)
    A. Attack ultimates
    A. Defensive ultimates
    A. Counter ultimates
    Explanation
    Attack ultimates, defensive ultimates, and counter ultimates are considered "key" ultimates because they directly impact the outcome of a battle. Attack ultimates allow a player to deal significant damage to the enemy team, defensive ultimates provide crucial protection to the player's team, and counter ultimates enable players to counter or negate the abilities of the enemy team. These types of ultimates are essential for turning the tide of a fight and securing victory.

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Quiz Review Timeline (Updated): Mar 15, 2023 +

Our quizzes are rigorously reviewed, monitored and continuously updated by our expert board to maintain accuracy, relevance, and timeliness.

  • Current Version
  • Mar 15, 2023
    Quiz Edited by
    ProProfs Editorial Team
  • Nov 26, 2016
    Quiz Created by
    Ppiibbss
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