Pibs' Two Hour Overwatch Crash Course:

72 Questions | Total Attempts: 153

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Pibs


Questions and Answers
  • 1. 
    What are the two types of cross hair movement in Overwatch?
    • A. 

      Flicking

    • B. 

      Scoping

    • C. 

      Following

    • D. 

      Tracking

  • 2. 
    What are the two types of bullets in Overwatch?
    • A. 

      Rockets

    • B. 

      Bombs

    • C. 

      Hitscan

    • D. 

      Actual Projectiles

  • 3. 
    Which should be focused on first, when practicing flick-hitscan weapons?
    • A. 

      Accuracy

    • B. 

      Speed

  • 4. 
    It is a good idea to practice against bots in "head shot only" mode in order to practice flick-hitscan weapons.
    • A. 

      True

    • B. 

      False

  • 5. 
    Which two of the following characters use flick-hitscan weapons
    • A. 

      Soldier 76

    • B. 

      Mccree

    • C. 

      Pharah

    • D. 

      Widowmaker

  • 6. 
    It is a good idea to practice against bots with "head shots only" enabled when practicing with flick-projectile weapons.
    • A. 

      True

    • B. 

      False

  • 7. 
    Which of the following characters uses a flick-projectile weapon?
    • A. 

      Pharah

    • B. 

      Junkrat

    • C. 

      Hanzo

    • D. 

      Reaper

  • 8. 
    A great way to practice tracking-hitscan weapons is to try to keep your __________ steady, while using your _________.
    • A. 

      Mouse, Monitor

    • B. 

      Abilities, Keyboard

    • C. 

      Mouse, Abilities

    • D. 

      Keyboard, Weapon

  • 9. 
    The feature of track-projectile weapons which makes them more forgiving than flick-projectile weapons is the ability to _________ mid-clip while using these weapons.
    • A. 

      Adjust

    • B. 

      Reload

    • C. 

      Use abilities

    • D. 

      Retreat

  • 10. 
    Flick weapons are generally more forgiving than tracking weapons.
    • A. 

      True

    • B. 

      False

  • 11. 
    Actual projectile weapons are generally more forgiving than hitscan weapons.
    • A. 

      True

    • B. 

      False

  • 12. 
    What are the two most important reasons to keep your abilities off cooldown?
    • A. 

      Save it to keep yourself alive

    • B. 

      Save it for a highly mobile priority enemy target

    • C. 

      Save it to counter a powerful enemy ability or ultimate

    • D. 

      Save it to distract the enemy team from the objective

  • 13. 
    Which abilities are the most important to keep off cooldown?
    • A. 

      Abilities which can move key enemy targets

    • B. 

      Abilities which can absorb damage

    • C. 

      Abilities which can instantly shutdown ultimates

    • D. 

      Abilities which provide your character with mobility

  • 14. 
    Which of the following abilities can instantly shut down (or cancel in any way) enemy ultimates?
    • A. 

      Mccree's flashbang

    • B. 

      Roadhog's hook

    • C. 

      Ana's sleep dart

    • D. 

      D.Va's defense matrix

  • 15. 
    There is a get-rich-quick method for improving your aim!
    • A. 

      True

    • B. 

      False

  • 16. 
    The way to determine the correct sensitivity for you is to _____ while trying to keep your crosshair steady on an unmoving target.
    • A. 

      Strafe

    • B. 

      Jump

    • C. 

      Use abilities

    • D. 

      Wiggle

  • 17. 
    The key difference between the way characters move between strafing while on the ground vs. strafing while jumping is ________
    • A. 

      Acceleration

    • B. 

      Target priority

    • C. 

      Height advantage

    • D. 

      Cooldown time

  • 18. 
    While aiming downwards from a high position, your crosshairs move straight across the screen when you move your mouse straight across your mouse pad.
    • A. 

      True

    • B. 

      False

  • 19. 
    What is the best way to hit a very unpredictable strafing enemy while you are using a hitscan weapon?
    • A. 

      Leading

    • B. 

      Hesitating

    • C. 

      Spraying

    • D. 

      Plant aiming

  • 20. 
    What action will pull your character model completely off of your opponent's crosshair at mid-range?
    • A. 

      Ducking

    • B. 

      Jumping

    • C. 

      Wiggling

    • D. 

      Jumping while strafing

  • 21. 
    Which of the following will NOT pull your character model completely off of your opponent's crosshair at close range?
    • A. 

      Jumping

    • B. 

      Ducking

    • C. 

      Strafing

    • D. 

      Jumping while strafing

  • 22. 
    Who is the only character in the game who can avoid a close range shot by ducking?
    • A. 

      Widowmaker

    • B. 

      Tracer

    • C. 

      Ana

    • D. 

      Lucio

  • 23. 
    What action should you use when encountering an opponent who you know will be aiming at you around a corner at mid range?
    • A. 

      Ducking

    • B. 

      Jumping

    • C. 

      Strafing

    • D. 

      Strafing while jumping

  • 24. 
    Which of the following actions should you NOT use against an enemy who is unable to land headshots (such as Ana or Zarya)?
    • A. 

      Ducking

    • B. 

      Jumping

    • C. 

      Strafing

    • D. 

      Strafing while jumping

  • 25. 
    Which class should never use jumping as a means of dodging enemy bullets?
    • A. 

      DPS

    • B. 

      Support

    • C. 

      Tanks

    • D. 

      Defense

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