Kingdom Of The Rising Winds - Online Corpora Test

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    Your Real History persona should be based on people who could have lived before BLANK A.D.  Fill in the BLANK.

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Kingdom Of The Rising Winds - Online Corpora Test - Quiz
About This Quiz

This is the 1.2 version of the first edition of the Kingdom of the Rising Winds Corpora Test. The test is drawn from the Rules of Play version 7.6. There are many different questions and you will not see all of them. There will be approximately 40-50 questions and should take you 30 minutes or so.

As you take office or become a Reeve, it will require knowledge of the history, rules and play of our most sacred Amtgard.
In order to pass, you must have a 70% or higher. All discrepancies will be judged by the Prime Minister with consul from the GMR and Monarch if necessary. Good luck!
As always, feel free to contact me. Humbly,
Mosley Def, RWPMmosleydef@yahoo. Com


Quiz Preview

  • 2. 

    Grappling with an opponent, shield bashing, rough, dangerous, or offensive physical contact is strictly prohibited and can result in being banned from play indefinitely.

    • True

    • False

    Correct Answer
    A. True
    Explanation
    Engaging in grappling with an opponent, shield bashing, and other forms of rough, dangerous, or offensive physical contact is strictly prohibited. Such actions can lead to being banned from play indefinitely. Therefore, the statement is true.

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  • 3. 

    Handle: Refers to the unpadded part of the weapon (where it is often held).

    • True

    • False

    Correct Answer
    A. True
    Explanation
    The statement is true because the handle of a weapon typically refers to the part of the weapon that is not padded and is meant to be held. It is the portion of the weapon that provides grip and control to the user.

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  • 4. 

    The ends of all weapon cores must be blunted by capping them with a layer of foam and tape. Stabbing weapons should include extra padding on the tip to ensure safety.

    • True

    • False

    Correct Answer
    A. True
    Explanation
    The statement is true because the ends of all weapon cores must be blunted by capping them with foam and tape to prevent injuries during use. Additionally, stabbing weapons should have extra padding on the tip to further ensure safety. This practice is essential in activities such as combat sports or reenactments to minimize the risk of serious harm to participants.

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  • 5. 

    Armor Descriptions:Chain armor is:

    • Four layers of cloth sewn together

    • Two layers of cloth with padding in between and sewn together

    • Leather of at least 1/16" thickness

    • Leather of at least 3/16" thickness

    • Made of 3/8" metal links

    Correct Answer
    A. Made of 3/8" metal links
    Explanation
    The correct answer is "made of 3/8" metal links". This is because the given armor descriptions mention various materials and their thickness, but only the option "made of 3/8" metal links" matches the description of chain armor. Chain armor is typically made by connecting metal links together, and the thickness of these links is specified as 3/8".

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  • 6. 

    If you consistently have problems with a player not taking their shots,

    • Whack em harder.

    • Spin the wheel on your super secret belt of doom.

    • Inform a reeve who will deal with them appropriately.

    • Call the local authorities.

    • Whine about it but don't tell anyone specific.

    Correct Answer
    A. Inform a reeve who will deal with them appropriately.
    Explanation
    The answer "inform a reeve who will deal with them appropriately" suggests that if a player consistently refuses to take their shots, the best course of action is to report the issue to a reeve. A reeve is a person in a position of authority who can handle the situation appropriately and take necessary actions to address the problem. This option implies that involving someone with the authority to enforce rules and regulations is the most effective way to handle the issue.

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  • 7. 

    At close range (20 feet or less) bows must be no more than half drawn.

    • True

    • False

    Correct Answer
    A. True
    Explanation
    At close range, bows must be no more than half drawn in order to ensure safety and prevent the arrow from traveling too far or causing excessive damage. This is because a fully drawn bow has a greater amount of force and power, which can be dangerous in close quarters. By limiting the draw to half, the risk of accidents or injuries is reduced. Therefore, the statement "At close range (20 feet or less) bows must be no more than half drawn" is true.

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  • 8. 

    Armor Descriptions:Heavy leather armor is:

    • Four layers of cloth sewn together

    • Two layers of cloth with padding in between and sewn together

    • Leather of at least 1/16" thickness

    • Leather of at least 3/16" thickness

    • Made of 3/8" metal links

    Correct Answer
    A. Leather of at least 3/16" thickness
    Explanation
    The correct answer is "leather of at least 3/16" thickness." This means that heavy leather armor is made of leather that is at least 3/16" thick. The other options listed in the armor descriptions are not applicable to heavy leather armor.

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  • 9. 

    A valid hit is any shot that...

    • Misses its initial target and is then jerked back and forth weakly in order to contact your opponent.

    • Makes contact and stops or deflects at an angle.

    • Slides along your opponent with little force exerted towards your opponent.

    • From a non-hinged weapon that is blocked, but the weapon bends around the block to strike an opponent.

    Correct Answer
    A. Makes contact and stops or deflects at an angle.
    Explanation
    A valid hit is any shot that makes contact and stops or deflects at an angle.

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  • 10. 

    Class strips are for enchantments and magical effects.What doe the GREEN strip indicate?

    • Druid Enchantments

    • Healer Enchantments

    • Wizard Enchantments

    • Bard Enchantments

    • Green Lantern Wannabe

    Correct Answer
    A. Druid Enchantments
    Explanation
    The correct answer is Druid Enchantments. The green strip indicates enchantments and magical effects specifically designed for druids.

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  • 11. 

    Black Strips are used for?

    • Red Weapons and Beserking Barbarians

    • Killing effects such as Touch of Death, Poison Weapon, death fields, etc.

    • Non-magical flame effects such as Flame Arrows, Lava, etc.

    • Reeves and items that may not be touched or attacked

    Correct Answer
    A. Killing effects such as Touch of Death, Poison Weapon, death fields, etc.
    Explanation
    Black Strips are used for killing effects such as Touch of Death, Poison Weapon, death fields, etc. This suggests that black strips have a specific purpose in combat situations where these killing effects are involved. They may provide protection or enhance the effectiveness of these effects, or they may be used as a visual indicator to signify the presence of these deadly abilities. Regardless, the use of black strips in relation to killing effects implies a connection between the two.

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  • 12. 

    Gold Strips are used for?

    • Red Weapons and Beserking Barbarians

    • Killing effects such as Touch of Death, Poison Weapon, death fields, etc.

    • Non-magical flame effects such as Flame Arrows, Lava, etc.

    • Reeves and items that may not be touched or attacked

    Correct Answer
    A. Reeves and items that may not be touched or attacked
    Explanation
    Gold Strips are used for Reeves and items that may not be touched or attacked. This means that gold strips are used to represent objects or areas in a game that cannot be interacted with physically, such as barriers, boundaries, or objects that are off-limits to players. They serve as a visual indicator for players to understand that these objects or areas are not to be touched or attacked.

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  • 13. 

    Projectiles May be used to parry, block, or melee and may not be carried in any number.

    • True

    • False

    Correct Answer
    A. False
    Explanation
    Projectiles are typically used for long-range attacks, such as throwing or shooting objects. They are not designed for parrying, blocking, or melee combat. Additionally, the statement suggests that projectiles cannot be carried in any number, which is not true. Projectiles can be carried in various quantities depending on the individual's preference and the specific situation. Therefore, the correct answer is False.

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  • 14. 

    Varas hits Jinx in her unarmed butt with a short sword.  The hit results in?

    • A slap in the face

    • Varas getting his ass kicked

    • Instant death

    • Heydeez kicks Varas' ass

    • Varas runs like a girl, screaming

    Correct Answer
    A. Instant death
    Explanation
    Hit location Torso – (Includes a person’s shoulders, groin, chest, back, and buttocks) instant death.

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  • 15. 

    The following are valid hit locations, EXCEPT? 

    • Right in the Mommy/Daddy button

    • Arm

    • Leg

    • Torso

    • Head and Neck

    Correct Answer
    A. Head and Neck
    Explanation
    Hit Locations
    Head and Neck – Will not count as a hit and is illegal. Deliberately parrying with your head or neck is prohibited.
    Arm – The first hit to the arm will result in the loss of use of that limb–this is known as being wounded. A struck
    arm must be kept behind your back. A second hit to the wounded arm will result in death. Hand shots count as a
    hit to the arm unless you are holding a melee weapon or wielding a shield in that hand, in which case it counts as
    hitting the weapon or shield. Wrists are considered part of the arm, not the hand.
    Leg – A hit to a leg results in the loss of use of that leg–this is also known as being wounded. You must drop to one
    knee as soon as is feasible and place the wounded knee on the ground. Any following hits to that leg will have no
    effect (the only exceptions are magic balls and some siege weapons). Crawling, dragging oneself and being
    carried are the only ways to move about with a wounded leg. You may make a short spring at an opponent with
    your good leg; hopping on your good leg is not allowed.
    Torso – (Includes a person’s shoulders, groin, chest, back, and buttocks) instant death.
    Feet – Do not count

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  • 16. 

    Damage only applies to the armor on the hit location that was struck.

    • True

    • False

    Correct Answer
    A. True
    Explanation
    This statement is true because damage in this context refers to the harm or injury caused to the armor on the specific hit location that was targeted. It does not affect any other parts of the armor or the overall body. Therefore, the damage is limited to the specific area that was struck, and the rest of the armor remains unaffected.

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  • 17. 

    The maximum limit for a bow’s pull is 35 pounds with a maximum 28-inch draw length.

    • True

    • False

    Correct Answer
    A. True
    Explanation
    The statement is true because it states that the maximum limit for a bow's pull is 35 pounds, indicating that the bow should not be pulled beyond this weight. Additionally, it mentions a maximum 28-inch draw length, which suggests that the bow should not be drawn beyond this length. Therefore, the statement is accurate in describing the limitations for a bow's pull.

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  • 18. 

    A weapon in hand that is hit by an arrow is destroyed. If a bow is hit by a weapon, it isdestroyed.

    • True

    • False

    Correct Answer
    A. True
    Explanation
    This statement follows a logical rule of cause and effect. If a weapon in hand is hit by an arrow, it will be destroyed because the force and impact of the arrow can break or damage the weapon. Similarly, if a bow is hit by a weapon, it will also be destroyed because the weapon can cause damage to the bow, rendering it useless. Therefore, the statement is true.

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  • 19. 

    A melee siege weapon will kill any person or destroy any object it strikes regardless of armor. Is considered engulfing. Counts as one hit against invulnerability.

    • True

    • False

    Correct Answer
    A. True
    Explanation
    A melee siege weapon is a powerful weapon that can cause significant damage and destruction. It is designed to be effective against both people and objects, regardless of the armor they may be wearing. When it strikes a target, it is capable of killing a person or destroying an object. This makes it a formidable weapon in a siege situation. Additionally, the fact that it counts as one hit against invulnerability suggests that it is able to bypass certain defenses or protections that may be in place. Therefore, the statement is true.

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  • 20. 

    All strips must be at least two inches wide and eighteen inches in length, and clearly visible (not hidden behind equipment or a shield) on the person or object they are applied to.

    • True

    • False

    Correct Answer
    A. True
    Explanation
    The statement is stating that all strips must meet certain requirements in order to be considered valid. These requirements include being at least two inches wide and eighteen inches in length, as well as being clearly visible on the person or object they are applied to. The answer "True" indicates that this statement is correct and all strips must indeed meet these requirements to be considered valid.

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  • 21. 

    Class strips are for enchantments and magical effects.What doe the YELLOW strip indicate?

    • Druid Enchantments

    • Healer Enchantments

    • Wizard Enchantments

    • Bard Enchantments

    • Crossing Guard

    Correct Answer
    A. Wizard Enchantments
    Explanation
    The correct answer for this question is Wizard Enchantments. Class strips are used for enchantments and magical effects, and the yellow strip specifically indicates Wizard Enchantments.

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  • 22. 

    All arrows must be covered on the outside by duct tape.

    • True

    • False

    Correct Answer
    A. False
    Explanation
    The statement "All arrows must be covered on the outside by duct tape" is false. This means that it is not necessary for all arrows to be covered on the outside by duct tape.

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  • 23. 

    Strike-legal: This refers to a portion of the weapon that will not leave marks, bruises, or broken bones when used to hit your opponent and has at least a 2.5 inch cross section from edge to edge and must not protrude more than 1.5 inches through any 2.5 inch ring, nor end in an angle less than 90 degrees.

    • True

    • False

    Correct Answer
    A. True
    Explanation
    A strike-legal weapon is one that meets specific criteria in order to minimize harm to the opponent. It must not leave any marks, bruises, or broken bones when used to hit the opponent. Additionally, it must have a minimum cross section of 2.5 inches from edge to edge and should not protrude more than 1.5 inches through any 2.5 inch ring. Lastly, the weapon must not end in an angle less than 90 degrees. Therefore, the statement "Strike-legal: This refers to a portion of the weapon that will not leave marks, bruises, or broken bones when used to hit your opponent and has at least a 2.5 inch cross section from edge to edge and must not protrude more than 1.5 inches through any 2.5 inch ring, nor end in an angle less than 90 degrees" is true.

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  • 24. 

    A HINGED Weapon has a single articulating head.

    • True

    • False

    Correct Answer
    A. True
    Explanation
    A hinged weapon is designed with a single articulating head, allowing it to rotate or move in a specific way. This means that the weapon can be adjusted or repositioned to target different areas or angles. Therefore, the given statement is true.

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  • 25. 

    Armor Descriptions:Light leather armor is:

    • Four layers of cloth sewn together

    • Two layers of cloth with padding in between and sewn together

    • Leather of at least 1/16" thickness

    • Leather of at least 3/16" thickness

    • Made of 3/8" metal links

    Correct Answer
    A. Leather of at least 1/16" thickness
    Explanation
    The correct answer is "leather of at least 1/16" thickness." This is because the given armor descriptions state that light leather armor is made of various materials such as cloth sewn together, padding in between two layers of cloth, or metal links. However, the only description that specifically mentions leather is the one that states it should be of at least 1/16" thickness. Therefore, this is the correct answer based on the given information.

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  • 26. 

    The first warrior strikes the second warrior in the arm with a valid hit.  The second warrior places his useless arm behind his back.  The first warrior then strikes the second warrior in the same arm resulting in? 

    • A Draw

    • Death

    • An Invalid hit

    • Pause the action if necessary for your opponent to recover.

    Correct Answer
    A. Death
    Explanation
    Any two shots to the limbs (except two shots to the same leg) results in death. Example: You are struck in
    the arm. The arm must then be placed behind your back and is useless. You are then struck again in any
    limb, including the one behind your back, and die.

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  • 27. 

    Amtgard is a BLANK BLANK BLANK, free, non-sectarian group dedicated to the recreation of medieval and fantasy genres.Fill in the BLANK

    • Not for Profit

    • Non sec responsum

    • Role Playing Game

    • Medieval Reenactment Society

    Correct Answer
    A. Not for Profit
    Explanation
    Amtgard is a not-for-profit, free, non-sectarian group dedicated to the
    recreation of medieval and fantasy genres.

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  • 28. 

    Class strips are for enchantments and magical effects.What doe the LIGHT BLUE strip indicate?

    • Druid Enchantments

    • Healer Enchantments

    • Wizard Enchantments

    • Bard Enchantments

    • That you have questionable preferences

    Correct Answer
    A. Bard Enchantments
    Explanation
    The correct answer is Bard Enchantments. The question states that class strips are for enchantments and magical effects, and the LIGHT BLUE strip indicates Bard Enchantments. Therefore, the LIGHT BLUE strip is specifically associated with enchantments for bards.

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  • 29. 

    A POLEARM is at least 60 inches in length. Includes spears but may also have slashing edges. (Minimum 1 foot in length for a striking edge.) Must have padding on upper 1/3 of length.

    • True

    • False

    Correct Answer
    A. True
    Explanation
    A polearm is a type of weapon that is at least 60 inches in length and can include spears as well as slashing edges. It is required to have a minimum of 1 foot in length for a striking edge and must also have padding on the upper 1/3 of its length. Therefore, the statement "A POLEARM is at least 60 inches in length. Includes spears but may also have slashing edges. Must have padding on upper 1/3 of length." is true.

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  • 30. 

    The Monarch, Champion and Guildmaster of Reeves rate armor.

    • True

    • False

    Correct Answer
    A. True
    Explanation
    The statement is true because the Monarch, Champion, and Guildmaster of Reeves rate armor. This implies that these individuals have the authority or expertise to assess and evaluate the quality or effectiveness of armor.

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  • 31. 

    A SPEAR is piercing-only weapon at least 60 inches in length, must have padding on upper 1/3 of length, and should not be confused with the javelin, which may be thrown. 

    • True

    • False

    Correct Answer
    A. True
    Explanation
    The statement correctly explains that a spear is a piercing-only weapon that must be at least 60 inches in length. It also mentions that a spear should have padding on the upper 1/3 of its length. Additionally, it clarifies that a spear should not be confused with a javelin, which is a weapon that can be thrown. Therefore, the statement is true.

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  • 32. 

    Players may not wield more than one weapon in a single hand. Firing multiple arrows simultaneously is an exception to this rule.

    • True

    • False

    Correct Answer
    A. True
    Explanation
    The statement is true because it states that players may not wield more than one weapon in a single hand, which means they cannot hold two weapons simultaneously in one hand. However, it also mentions that firing multiple arrows simultaneously is an exception to this rule. This means that although players cannot hold multiple weapons in one hand, they are allowed to shoot multiple arrows at once.

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  • 33. 

    Red Strips are used for?

    • Red Weapons and Beserking Barbarians

    • Killing effects such as Touch of Death, Poison Weapon, death fields, etc.

    • Non-magical flame effects such as Flame Arrows, Lava, etc.

    • Reeves and items that may not be touched or attacked

    Correct Answer
    A. Red Weapons and Beserking Barbarians
    Explanation
    Red Strips are used for Red Weapons and Beserking Barbarians. This means that when a player wields a red weapon or plays as a berserking barbarian, they would use red strips. Red strips are typically used to represent powerful or dangerous abilities or effects in a game. Therefore, it can be inferred that red strips are used to indicate the presence or activation of these abilities or effects for red weapons and berserking barbarians.

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  • 34. 

    Orange Strips are used for?

    • Red Weapons and Beserking Barbarians

    • Killing effects such as Touch of Death, Poison Weapon, death fields, etc.

    • Non-magical flame effects such as Flame Arrows, Lava, etc.

    • Reeves and items that may not be touched or attacked

    Correct Answer
    A. Non-magical flame effects such as Flame Arrows, Lava, etc.
    Explanation
    Orange Strips are used for non-magical flame effects such as Flame Arrows and Lava. This means that when using Orange Strips, they enhance or create flame-related effects that are not magical in nature. These strips may be used to simulate the appearance of flames on arrows or to create the illusion of flowing lava. They are not used for killing effects, red weapons, beserking barbarians, Reeves, or items that cannot be touched or attacked.

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  • 35. 

    Class strips are for enchantments and magical effects.What doe the WHITE strip indicate?

    • Druid Enchantments

    • Healer Enchantments

    • Wizard Enchantments

    • Bard Enchantments

    • White Stripes fan

    Correct Answer
    A. Healer Enchantments
    Explanation
    The white strip indicates Healer Enchantments. This means that the class strips are used to represent different types of enchantments and magical effects, and the white strip specifically represents healer enchantments.

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  • 36. 

    REACH slashing, piercing, or bludgeoning weapons more than 48 inches up to a maximum of 60 inches. The pommel and handle of the weapon can be no longer than 1/3 of the weapon’s total length. If used to slash or bludgeon, at least 2/3 of its length must be Strike-legal.

    • True

    • False

    Correct Answer
    A. True
    Explanation
    The statement is true because it accurately describes the rules for REACH weapons. According to the given information, REACH weapons can be slashing, piercing, or bludgeoning weapons that are between 48 and 60 inches in length. The pommel and handle of the weapon cannot exceed 1/3 of the total length. Additionally, if the weapon is used to slash or bludgeon, at least 2/3 of its length must be Strike-legal.

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  • 37. 

    A LARGE shield is no larger than eight square feet (38.3 inch diameter).

    • True

    • False

    Correct Answer
    A. True
    Explanation
    The statement is stating that a large shield is no larger than eight square feet, specifically mentioning a 38.3 inch diameter. This means that the size of a large shield is limited and cannot exceed these dimensions. Therefore, the statement is true.

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  • 38. 

    As an Amtgarder, you can belong to as many Fighting Companies as you like.

    • True

    • False

    Correct Answer
    A. False
    Explanation
    Companies
    People may wish to band together as a fighting group. This group is called a company. The company should choose a
    name, captain, second in command and device. A person may be in no more than one company.

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  • 39. 

    A STAFF is considered hardened.

    • True

    • False

    Correct Answer
    A. False
    Explanation
    The statement suggests that a staff is considered hardened. However, this is not true. A staff refers to a group of people working in an organization, and the term "hardened" does not apply to them. "Hardened" typically refers to something that has been made stronger or tougher, such as hardened steel or a hardened criminal. Therefore, the correct answer is false.

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  • 40. 

    Shots that knock aside a parry and then strike the target are hits.

    • True

    • False

    Correct Answer
    A. True
    Explanation
    When a shot is able to knock aside a parry and still hit the target, it means that the shot successfully overcame the defensive move of the opponent and made contact with the target. Therefore, it can be concluded that shots that knock aside a parry and strike the target are indeed hits.

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  • 41. 

    Construction additions and subtractions:Non-authentic materials used count as?

    • -1 to -2

    • -1 to -4

    • +1

    • +1 to +2

    Correct Answer
    A. -1 to -2
    Explanation
    Armor
    Armor Construction
    The Monarch, Champion and Guildmaster of Reeves rate armor. Damage that exceeds the remaining armor value
    (i.e. arrows, Berserk Barbarian weapons, Great Weapons, etc.) wounds or kills the target. Armor that is mixed
    (multiple types of armor covering the same body area) will be averaged. Armor may not be stacked or layered to
    increase or add value unless explicitly stated here. Armor worn under tabards or garb must be partially visible, and
    must be announced if asked. Armor should weigh close to actual historical standards to receive full value. Straps and
    other such material that hold your armor on do not count as part of the armor, for either coverage or averaging
    purposes, unless they are specifically built as such. Example: the leather strap across your back holding on your steel
    breastplate does not protect you from hits.
    All armor must be safe, with no protruding edges that could injure someone. Armor values may never be rated at
    more than 6 points. The standard baseline for metal armor is steel. Armor is rated as the material that it most
    resembles, thus plastic and other non-metallic armors can never be disguised nor passed off as plate or chain mail.
    These are the base armors: Base Thickness Points
    Padded cloth ................................................4 layers................ 1
    Quilted cloth........................................2 layers + padding........ 1
    Light leather ...............................................1/16 inch............... 1
    Heavy leather..............................................3/16 inch............... 2
    European ‘4 in 1’ chain mail................ 1.58mm (16-gauge) ....... 3
    Augmented chain, riveted chain........... 1.58mm (16-gauge) ....... 4
    Double mail ........................................ 1.58mm (16-gauge) ....... 5
    Brigandine or lamellar......................... 1.22mm (18-gauge) ....... 5
    Plate ................................................... 1.22mm (18-gauge) ....... 6
    These materials can be added to increase non-metallic armor values:
    Cuir bouilli .................................................... N/A ................. +1
    Rings.......................................................... 1/8 inch .............. +1
    Studs .................................................. 1.22mm (18-gauge) ...... +1
    Scales, Hardened Leather ............................3/16 inch.............. +1
    Scales, Metal ...................................... 1.22mm (18-gauge) ...... +2
    To increase the value of any form of chain mail:
    Full padded gambeson or arming coat .........See Below............. +1
    Construction additions and subtractions:
    Non-authentic materials .............................See Below......... -1 to -2
    Poor workmanship .....................................See Below......... -1 to -4
    Shoddy and/or artificial appearance ............See Below......... -1 to -2
    Heavy gauge material.................................See Below............. +1
    Superior construction .................................See Below.........+1 to +2
    Armor Descriptions
    Padded cloth: four layers of cloth sewn together.
    Quilted cloth: two layers of cloth with padding in between sewn together.
    Light leather: leather of at least 1/16” thickness.
    Heavy leather: leather of at least 3/16” thickness.
    Chain armors: must have an internal diameter of, at most, 3/8 of an inch. Baseline chain armor consists of butted
    links.
    Augmented chain: chain augmented in some fashion from the standard ‘4 in 1,’ such as plates attached to each
    other by chain, or any of the Persian/Chinese weaves.
    Riveted chain: chain in which all the links have been individually riveted together.
    Lamellar: plates that have all been joined in an overlapping fashion by cord or chain link.
    Brigandine: closely spaced or overlapping plates riveted between two layers of leather. Heavy cloth such as canvas
    or denim may be used instead of leather, but incurs a -1 penalty for sub-standard materials.
    Double mail: ‘8 in 2,’ or a mail in which a standard pattern is woven with two rings replacing every single ring.
    Plate: solid metal armor with riveted metal articulations to increase mobility. Example: Lorica Segmentata.
    No armor list can be completely exhaustive, and armors not mentioned should be ranked according to their
    composition (metallic vs. non-metallic) and their protective value relative to other armors in the table.

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  • 42. 

    In order to become a MiG (Member in Good Standing) you must attend events at your local park and pay HOW MUCH?

    • $2 per month

    • $10 per year

    • $6 every 6 months

    • One Million Dollars!! ;)

    Correct Answer
    A. $6 every 6 months
    Explanation
    Dues are six dollars
    every six months and all dues collected are used to pay for rulebooks, newsletters, loaner gear, and other group expenses.

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  • 43. 

    Class strips are for enchantments and magical effects.What doe the Magenta strip indicate?

    • Druid Enchantments

    • Healer Enchantments

    • Wizard Enchantments

    • Bard Enchantments

    • None of the Above

    Correct Answer
    A. None of the Above
    Explanation
    The magenta strip does not indicate any specific type of enchantment or magical effect. It is not associated with any particular class such as Druid, Healer, Wizard, or Bard. Therefore, the correct answer is "None of the Above".

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  • 44. 

    Padded cloth (with at least 4 layers) is worth how many points?

    • 1

    • 2

    • 3

    • 4

    • 5

    • 6

    Correct Answer
    A. 1
    Explanation
    Armor
    Armor Construction
    The Monarch, Champion and Guildmaster of Reeves rate armor. Damage that exceeds the remaining armor value
    (i.e. arrows, Berserk Barbarian weapons, Great Weapons, etc.) wounds or kills the target. Armor that is mixed
    (multiple types of armor covering the same body area) will be averaged. Armor may not be stacked or layered to
    increase or add value unless explicitly stated here. Armor worn under tabards or garb must be partially visible, and
    must be announced if asked. Armor should weigh close to actual historical standards to receive full value. Straps and
    other such material that hold your armor on do not count as part of the armor, for either coverage or averaging
    purposes, unless they are specifically built as such. Example: the leather strap across your back holding on your steel
    breastplate does not protect you from hits.
    All armor must be safe, with no protruding edges that could injure someone. Armor values may never be rated at
    more than 6 points. The standard baseline for metal armor is steel. Armor is rated as the material that it most
    resembles, thus plastic and other non-metallic armors can never be disguised nor passed off as plate or chain mail.
    These are the base armors: Base Thickness Points
    Padded cloth ................................................4 layers................ 1
    Quilted cloth........................................2 layers + padding........ 1
    Light leather ...............................................1/16 inch............... 1
    Heavy leather..............................................3/16 inch............... 2
    European ‘4 in 1’ chain mail................ 1.58mm (16-gauge) ....... 3
    Augmented chain, riveted chain........... 1.58mm (16-gauge) ....... 4
    Double mail ........................................ 1.58mm (16-gauge) ....... 5
    Brigandine or lamellar......................... 1.22mm (18-gauge) ....... 5
    Plate ................................................... 1.22mm (18-gauge) ....... 6
    These materials can be added to increase non-metallic armor values:
    Cuir bouilli .................................................... N/A ................. +1
    Rings.......................................................... 1/8 inch .............. +1
    Studs .................................................. 1.22mm (18-gauge) ...... +1
    Scales, Hardened Leather ............................3/16 inch.............. +1
    Scales, Metal ...................................... 1.22mm (18-gauge) ...... +2
    To increase the value of any form of chain mail:
    Full padded gambeson or arming coat .........See Below............. +1
    Construction additions and subtractions:
    Non-authentic materials .............................See Below......... -1 to -2
    Poor workmanship .....................................See Below......... -1 to -4
    Shoddy and/or artificial appearance ............See Below......... -1 to -2
    Heavy gauge material.................................See Below............. +1
    Superior construction .................................See Below.........+1 to +2
    Armor Descriptions
    Padded cloth: four layers of cloth sewn together.
    Quilted cloth: two layers of cloth with padding in between sewn together.
    Light leather: leather of at least 1/16” thickness.
    Heavy leather: leather of at least 3/16” thickness.
    Chain armors: must have an internal diameter of, at most, 3/8 of an inch. Baseline chain armor consists of butted
    links.
    Augmented chain: chain augmented in some fashion from the standard ‘4 in 1,’ such as plates attached to each
    other by chain, or any of the Persian/Chinese weaves.
    Riveted chain: chain in which all the links have been individually riveted together.
    Lamellar: plates that have all been joined in an overlapping fashion by cord or chain link.
    Brigandine: closely spaced or overlapping plates riveted between two layers of leather. Heavy cloth such as canvas
    or denim may be used instead of leather, but incurs a -1 penalty for sub-standard materials.
    Double mail: ‘8 in 2,’ or a mail in which a standard pattern is woven with two rings replacing every single ring.
    Plate: solid metal armor with riveted metal articulations to increase mobility. Example: Lorica Segmentata.
    No armor list can be completely exhaustive, and armors not mentioned should be ranked according to their
    composition (metallic vs. non-metallic) and their protective value relative to other armors in the table.

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  • 45. 

    Any non-explosive, non-chemical weapon that might have been in existence before 1988 AD is allowed.

    • True

    • False

    Correct Answer
    A. False
    Explanation
    The statement is false because it states that any non-explosive, non-chemical weapon that might have been in existence before 1988 AD is allowed. However, this is not true as there are international agreements and laws that regulate the use and possession of weapons, regardless of their nature or the time they were created. These agreements aim to promote peace, security, and prevent the proliferation of weapons. Therefore, the statement is incorrect.

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  • 46. 

    Construction additions and subtractions:Shoddy and/or artificial appearance is worth?

    • -1 to -2

    • -1 to -4

    • +1

    • +1 to +2

    Correct Answer
    A. -1 to -2
    Explanation
    Armor
    Armor Construction
    The Monarch, Champion and Guildmaster of Reeves rate armor. Damage that exceeds the remaining armor value
    (i.e. arrows, Berserk Barbarian weapons, Great Weapons, etc.) wounds or kills the target. Armor that is mixed
    (multiple types of armor covering the same body area) will be averaged. Armor may not be stacked or layered to
    increase or add value unless explicitly stated here. Armor worn under tabards or garb must be partially visible, and
    must be announced if asked. Armor should weigh close to actual historical standards to receive full value. Straps and
    other such material that hold your armor on do not count as part of the armor, for either coverage or averaging
    purposes, unless they are specifically built as such. Example: the leather strap across your back holding on your steel
    breastplate does not protect you from hits.
    All armor must be safe, with no protruding edges that could injure someone. Armor values may never be rated at
    more than 6 points. The standard baseline for metal armor is steel. Armor is rated as the material that it most
    resembles, thus plastic and other non-metallic armors can never be disguised nor passed off as plate or chain mail.
    These are the base armors: Base Thickness Points
    Padded cloth ................................................4 layers................ 1
    Quilted cloth........................................2 layers + padding........ 1
    Light leather ...............................................1/16 inch............... 1
    Heavy leather..............................................3/16 inch............... 2
    European ‘4 in 1’ chain mail................ 1.58mm (16-gauge) ....... 3
    Augmented chain, riveted chain........... 1.58mm (16-gauge) ....... 4
    Double mail ........................................ 1.58mm (16-gauge) ....... 5
    Brigandine or lamellar......................... 1.22mm (18-gauge) ....... 5
    Plate ................................................... 1.22mm (18-gauge) ....... 6
    These materials can be added to increase non-metallic armor values:
    Cuir bouilli .................................................... N/A ................. +1
    Rings.......................................................... 1/8 inch .............. +1
    Studs .................................................. 1.22mm (18-gauge) ...... +1
    Scales, Hardened Leather ............................3/16 inch.............. +1
    Scales, Metal ...................................... 1.22mm (18-gauge) ...... +2
    To increase the value of any form of chain mail:
    Full padded gambeson or arming coat .........See Below............. +1
    Construction additions and subtractions:
    Non-authentic materials .............................See Below......... -1 to -2
    Poor workmanship .....................................See Below......... -1 to -4
    Shoddy and/or artificial appearance ............See Below......... -1 to -2
    Heavy gauge material.................................See Below............. +1
    Superior construction .................................See Below.........+1 to +2
    Armor Descriptions
    Padded cloth: four layers of cloth sewn together.
    Quilted cloth: two layers of cloth with padding in between sewn together.
    Light leather: leather of at least 1/16” thickness.
    Heavy leather: leather of at least 3/16” thickness.
    Chain armors: must have an internal diameter of, at most, 3/8 of an inch. Baseline chain armor consists of butted
    links.
    Augmented chain: chain augmented in some fashion from the standard ‘4 in 1,’ such as plates attached to each
    other by chain, or any of the Persian/Chinese weaves.
    Riveted chain: chain in which all the links have been individually riveted together.
    Lamellar: plates that have all been joined in an overlapping fashion by cord or chain link.
    Brigandine: closely spaced or overlapping plates riveted between two layers of leather. Heavy cloth such as canvas
    or denim may be used instead of leather, but incurs a -1 penalty for sub-standard materials.
    Double mail: ‘8 in 2,’ or a mail in which a standard pattern is woven with two rings replacing every single ring.
    Plate: solid metal armor with riveted metal articulations to increase mobility. Example: Lorica Segmentata.
    No armor list can be completely exhaustive, and armors not mentioned should be ranked according to their
    composition (metallic vs. non-metallic) and their protective value relative to other armors in the table.

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  • 47. 

    Siege weapons require at least five people to operate.

    • True

    • False

    Correct Answer
    A. False
    Explanation
    Siege weapons do not require at least five people to operate. This statement is incorrect. The number of people required to operate a siege weapon can vary depending on the type and size of the weapon. Some smaller siege weapons may only require a few people to operate, while larger ones may require more. Therefore, the statement is false.

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  • 48. 

    Changes to the Rulebook may only be made by a 75% vote of the Circle of Monarchs

    • True

    • False

    Correct Answer
    A. True
    Explanation
    Process for updating these rules
    Changes to this document may only be made by a 75% vote of the Circle of Monarchs. All votes must be issued in
    person or sent to the rules organizer via registered mail. The rulebook is generally reviewed during the months of
    June and July.

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  • 49. 

    A MADU is a shield joined to a polearm.

    • True

    • False

    Correct Answer
    A. True
    Explanation
    A MADU is a shield joined to a polearm, which means that it is a combination of a shield and a polearm weapon. This suggests that the statement is true and accurately describes what a MADU is.

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Quiz Review Timeline (Updated): Mar 20, 2023 +

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  • Current Version
  • Mar 20, 2023
    Quiz Edited by
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  • Jan 24, 2011
    Quiz Created by
    Mrmcclellan
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