Kingdom Of The Rising Winds - Online Corpora Test

36 Questions | Total Attempts: 165

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Kingdom Of The Rising Winds - Online Corpora Test

This is the 1. 2 version of the first edition of the Kingdom of the Rising Winds Corpora Test. The test is drawn from the Rules of Play version 7. 6. There are many different questions and you will not see all of them. There will be approximately 40-50 questions and should take you 30 minutes or so. As you take office or become a Reeve, it will require knowledge of the history, rules and play of our most sacred Amtgard. In order to pass, you must have a 70% or higher. All discrepancies will be judged by the Prime Minister with consul from the GMR and Monarch if necessary. Good luck!As always, feel free to contact me. Humbly,Mosley Def, [email protected] Com


Questions and Answers
  • 1. 
  • 2. 
    Amtgard is a BLANK BLANK BLANK, free, non-sectarian group dedicated to the recreation of medieval and fantasy genres.Fill in the BLANK
    • A. 

      Not for Profit

    • B. 

      Non sec responsum

    • C. 

      Role Playing Game

    • D. 

      Medieval Reenactment Society

  • 3. 
    If you strike your opponents arm and hit their head on accident, the shot is considered invalid.
    • A. 

      True

    • B. 

      False

  • 4. 
    Your Real History persona should be based on people who could have lived before BLANK A.D.  Fill in the BLANK.
  • 5. 
    • A. 

      REALLY being Flurby

    • B. 

      Obtaining a copy of this rulebook and reading it.

    • C. 

      Getting a friend to vouch for you

    • D. 

      Developing a persona and a persona history.

    • E. 

      Making a costume for yourself

    • F. 

      Showing the PM your SCA badges

    • G. 

      Just showing up at the Park

  • 6. 
    • A. 

      16

    • B. 

      14

    • C. 

      Anyone with Parental Consent

    • D. 

      If you can throw stick, you can play

    • E. 

      Anyone that has signed a waiver

  • 7. 
    Changes to the Rulebook may only be made by a 75% vote of the Circle of Monarchs
    • A. 

      True

    • B. 

      False

  • 8. 
    Name 2 publications that are important in this game.Please be specific to the ones in the Rulebook and nothing that Kaads created.
  • 9. 
    In order to become a MiG (Member in Good Standing) you must attend events at your local park and pay HOW MUCH?
    • A. 

      $2 per month

    • B. 

      $10 per year

    • C. 

      $6 every 6 months

    • D. 

      One Million Dollars!! ;)

  • 10. 
    As an Amtgarder, you can belong to as many Fighting Companies as you like.
    • A. 

      True

    • B. 

      False

  • 11. 
    A valid hit is any shot that...
    • A. 

      Misses its initial target and is then jerked back and forth weakly in order to contact your opponent.

    • B. 

      Makes contact and stops or deflects at an angle.

    • C. 

      Slides along your opponent with little force exerted towards your opponent.

    • D. 

      From a non-hinged weapon that is blocked, but the weapon bends around the block to strike an opponent.

  • 12. 
    • A. 

      Right in the Mommy/Daddy button

    • B. 

      Arm

    • C. 

      Leg

    • D. 

      Torso

    • E. 

      Head and Neck

  • 13. 
    You are struck in the ARM with a valid hit.  What must you do with that ARM?
  • 14. 
    Blows from melee weapons that nick or lightly glance off of a target, count as a valid hit.
    • A. 

      True

    • B. 

      False

  • 15. 
    Projectiles that nick or lightly glance still count as hits
    • A. 

      True

    • B. 

      False

  • 16. 
    Projectiles, even on deflections, can deal damage to any amount of targets.
    • A. 

      True

    • B. 

      False

  • 17. 
    The final say in a conflict over combat is?
    • A. 

      The Monarch

    • B. 

      Guildmaster of Reeves

    • C. 

      Master Warrior

    • D. 

      The Champion

    • E. 

      The Prime Minister

  • 18. 
    Shots that knock aside a parry and then strike the target are hits.
    • A. 

      True

    • B. 

      False

  • 19. 
    Bounces never count from projectiles or magic balls.
    • A. 

      True

    • B. 

      False

  • 20. 
    Players may not wield more than one weapon in a single hand. Firing multiple arrows simultaneously is an exception to this rule.
    • A. 

      True

    • B. 

      False

  • 21. 
    Grappling with an opponent, shield bashing, rough, dangerous, or offensive physical contact is strictly prohibited and can result in being banned from play indefinitely.
    • A. 

      True

    • B. 

      False

  • 22. 
    If you have to think about whether or not a shot was "good enough" to count,
    • A. 

      It was a valid hit

    • B. 

      It probably was

    • C. 

      Does not matter, because I am a Stick Jock God

    • D. 

      Then go join the SCA

  • 23. 
    If you consistently have problems with a player not taking their shots,
    • A. 

      Whack em harder.

    • B. 

      Spin the wheel on your super secret belt of doom.

    • C. 

      Inform a reeve who will deal with them appropriately.

    • D. 

      Call the local authorities.

    • E. 

      Whine about it but don't tell anyone specific.

  • 24. 
    Armor is rated on its ability to stop hits. The rating system ranges from 1 to 7 points.
    • A. 

      True

    • B. 

      False

  • 25. 
    Damage only applies to the armor on the hit location that was struck.
    • A. 

      True

    • B. 

      False

  • 26. 
    All strips must be at least two inches wide and eighteen inches in length, and clearly visible (not hidden behind equipment or a shield) on the person or object they are applied to.
    • A. 

      True

    • B. 

      False

  • 27. 
    Red Strips are used for?
    • A. 

      Red Weapons and Beserking Barbarians

    • B. 

      Killing effects such as Touch of Death, Poison Weapon, death fields, etc.

    • C. 

      Non-magical flame effects such as Flame Arrows, Lava, etc.

    • D. 

      Reeves and items that may not be touched or attacked

  • 28. 
    Black Strips are used for?
    • A. 

      Red Weapons and Beserking Barbarians

    • B. 

      Killing effects such as Touch of Death, Poison Weapon, death fields, etc.

    • C. 

      Non-magical flame effects such as Flame Arrows, Lava, etc.

    • D. 

      Reeves and items that may not be touched or attacked

  • 29. 
    Orange Strips are used for?
    • A. 

      Red Weapons and Beserking Barbarians

    • B. 

      Killing effects such as Touch of Death, Poison Weapon, death fields, etc.

    • C. 

      Non-magical flame effects such as Flame Arrows, Lava, etc.

    • D. 

      Reeves and items that may not be touched or attacked

  • 30. 
    Gold Strips are used for?
    • A. 

      Red Weapons and Beserking Barbarians

    • B. 

      Killing effects such as Touch of Death, Poison Weapon, death fields, etc.

    • C. 

      Non-magical flame effects such as Flame Arrows, Lava, etc.

    • D. 

      Reeves and items that may not be touched or attacked

  • 31. 
    Class strips are for enchantments and magical effects.What doe the Magenta strip indicate?
    • A. 

      Druid Enchantments

    • B. 

      Healer Enchantments

    • C. 

      Wizard Enchantments

    • D. 

      Bard Enchantments

    • E. 

      None of the Above

  • 32. 
    Class strips are for enchantments and magical effects.What doe the GREEN strip indicate?
    • A. 

      Druid Enchantments

    • B. 

      Healer Enchantments

    • C. 

      Wizard Enchantments

    • D. 

      Bard Enchantments

    • E. 

      Green Lantern Wannabe

  • 33. 
    Class strips are for enchantments and magical effects.What doe the WHITE strip indicate?
    • A. 

      Druid Enchantments

    • B. 

      Healer Enchantments

    • C. 

      Wizard Enchantments

    • D. 

      Bard Enchantments

    • E. 

      White Stripes fan

  • 34. 
    Class strips are for enchantments and magical effects.What doe the YELLOW strip indicate?
    • A. 

      Druid Enchantments

    • B. 

      Healer Enchantments

    • C. 

      Wizard Enchantments

    • D. 

      Bard Enchantments

    • E. 

      Crossing Guard

  • 35. 
    Class strips are for enchantments and magical effects.What doe the LIGHT BLUE strip indicate?
    • A. 

      Druid Enchantments

    • B. 

      Healer Enchantments

    • C. 

      Wizard Enchantments

    • D. 

      Bard Enchantments

    • E. 

      That you have questionable preferences

  • 36. 
    Any non-explosive, non-chemical weapon that might have been in existence before 1988 AD is allowed.
    • A. 

      True

    • B. 

      False

  • 37. 
    Strike-legal: This refers to a portion of the weapon that will not leave marks, bruises, or broken bones when used to hit your opponent and has at least a 2.5 inch cross section from edge to edge and must not protrude more than 1.5 inches through any 2.5 inch ring, nor end in an angle less than 90 degrees.
    • A. 

      True

    • B. 

      False

  • 38. 
    Padding: This refers to the portion of the weapon that is designed to limit the injuries done from accidental contact with that part of the weapon and has at least an inch of foam over the weapon core.
    • A. 

      True

    • B. 

      False

  • 39. 
    Handle: Refers to the unpadded part of the weapon (where it is often held).
    • A. 

      True

    • B. 

      False

  • 40. 
    Projectiles May be used to parry, block, or melee and may not be carried in any number.
    • A. 

      True

    • B. 

      False

  • 41. 
  • 42. 
    Javelins Are between 35 and 72 inches long and padded along their entire length.
    • A. 

      True

    • B. 

      False

  • 43. 
    Arrows from a bow deal two points of damage. Bows, crossbows, and arrowsare considered improved.
    • A. 

      True

    • B. 

      False

  • 44. 
    A slashing or piercing weapon up to 18 inches long. Only ten inches of its total length must be Strike-legal.
    • A. 

      True

    • B. 

      False

  • 45. 
    A LONG weapon is slashing, piercing, or bludgeoning weapon more than 18 inchesup to 36 inches in total length. At least 2/3 of its length must be Strike-legal.
    • A. 

      True

    • B. 

      False

  • 46. 
    A LONG slashing, piercing, or bludgeoning weapon is more than 36 inches up to a maximum of 52 inches.  If used to slash or bludgeon, at least 2/3 of its length must be Strike-legal..
    • A. 

      True

    • B. 

      False

  • 47. 
    REACH slashing, piercing, or bludgeoning weapons more than 48 inches up to a maximum of 60 inches. The pommel and handle of the weapon can be no longer than 1/3 of the weapon’s total length. If used to slash or bludgeon, at least 2/3 of its length must be Strike-legal.
    • A. 

      True

    • B. 

      False

  • 48. 
    A SPEAR is piercing-only weapon at least 60 inches in length, must have padding on upper 1/3 of length, and should not be confused with the javelin, which may be thrown. 
    • A. 

      True

    • B. 

      False

  • 49. 
    A STAFF is considered hardened.
    • A. 

      True

    • B. 

      False

  • 50. 
    A POLEARM is at least 60 inches in length. Includes spears but may also have slashing edges. (Minimum 1 foot in length for a striking edge.) Must have padding on upper 1/3 of length.
    • A. 

      True

    • B. 

      False

  • 51. 
    A MADU is a shield joined to a polearm.
    • A. 

      True

    • B. 

      False

  • 52. 
    A HINGED Weapon has a single articulating head.
    • A. 

      True

    • B. 

      False

  • 53. 
    The maximum limit for a bow’s pull is 35 pounds with a maximum 28-inch draw length.
    • A. 

      True

    • B. 

      False

  • 54. 
    Crossbows are limited to no more than 500 inch pounds.  No compound bows are allowed.
    • A. 

      True

    • B. 

      False

  • 55. 
    At close range (20 feet or less) bows must be no more than half drawn.
    • A. 

      True

    • B. 

      False

  • 56. 
    A weapon in hand that is hit by an arrow is destroyed. If a bow is hit by a weapon, it isdestroyed.
    • A. 

      True

    • B. 

      False

  • 57. 
    A melee siege weapon will kill any person or destroy any object it strikes regardless of armor. Is considered engulfing. Counts as one hit against invulnerability.
    • A. 

      True

    • B. 

      False

  • 58. 
    Siege weapons require at least five people to operate.
    • A. 

      True

    • B. 

      False

  • 59. 
    You may only have one siege engine per forty people on a team.
    • A. 

      True

    • B. 

      False

  • 60. 
    A LARGE shield is no larger than eight square feet (38.3 inch diameter).
    • A. 

      True

    • B. 

      False

  • 61. 
    A MEDIUM shield is no larger than six square feet.
    • A. 

      True

    • B. 

      False

  • 62. 
    In weapon construction, COREs can be made from everything EXCEPT
    • A. 

      Kite spar

    • B. 

      Bamboo

    • C. 

      PVC tubing

    • D. 

      Any kind of golf shaft

    • E. 

      Fiberglass

  • 63. 
    The ends of all weapon cores must be blunted by capping them with a layer of foam and tape. Stabbing weapons should include extra padding on the tip to ensure safety.
    • A. 

      True

    • B. 

      False

  • 64. 
    All arrows must be covered on the outside by duct tape.
    • A. 

      True

    • B. 

      False

  • 65. 
    The Spell HEAT WEAPON only works on Metal Weapons.
    • A. 

      True

    • B. 

      False

  • 66. 
    The Monarch, Champion and Guildmaster of Reeves rate armor.
    • A. 

      True

    • B. 

      False

  • 67. 
    Armor that is mixed (multiple types of armor covering the same body area) will be given the Max armor for its type.
    • A. 

      True

    • B. 

      False

  • 68. 
    Padded cloth (with at least 4 layers) is worth how many points?
    • A. 

      1

    • B. 

      2

    • C. 

      3

    • D. 

      4

    • E. 

      5

    • F. 

      6

  • 69. 
    Quilted cloth (with at least 2 layers + padding) is worth how many points?
    • A. 

      1

    • B. 

      2

    • C. 

      3

    • D. 

      4

    • E. 

      5

    • F. 

      6

  • 70. 
    Light leather of 1/16 inch thickness is worth how many points?
    • A. 

      1

    • B. 

      2

    • C. 

      3

    • D. 

      4

    • E. 

      5

    • F. 

      6

  • 71. 
    Heavy leather at least 3/16th an inch is worth how many points?
    • A. 

      1

    • B. 

      2

    • C. 

      3

    • D. 

      4

    • E. 

      5

    • F. 

      6

  • 72. 
    European "4 in 1" chain mail at least 16 gauge is worth how many points?
    • A. 

      1

    • B. 

      2

    • C. 

      3

    • D. 

      4

    • E. 

      5

    • F. 

      6

  • 73. 
    Augmented or riveted chain mail at least 16 gauge is worth how many points?
    • A. 

      1

    • B. 

      2

    • C. 

      3

    • D. 

      4

    • E. 

      5

    • F. 

      6

  • 74. 
    Double chain mail at least 16 gauge is worth how many points?
    • A. 

      1

    • B. 

      2

    • C. 

      3

    • D. 

      4

    • E. 

      5

    • F. 

      6

  • 75. 
    Brigandine or Lamellar at least 18 gauge is worth how many points?
    • A. 

      1

    • B. 

      2

    • C. 

      3

    • D. 

      4

    • E. 

      5

    • F. 

      6

  • 76. 
    • A. 

      1

    • B. 

      2

    • C. 

      3

    • D. 

      4

    • E. 

      5

    • F. 

      6

  • 77. 
    • A. 

      -1 to -2

    • B. 

      -1 to -4

    • C. 

      +1

    • D. 

      +1 to +2

  • 78. 
    • A. 

      -1 to -2

    • B. 

      -1 to -4

    • C. 

      +1

    • D. 

      +1 to +2

  • 79. 
    • A. 

      -1 to -2

    • B. 

      -1 to -4

    • C. 

      +1

    • D. 

      +1 to +2

  • 80. 
    • A. 

      -1 to -2

    • B. 

      -1 to -4

    • C. 

      +1

    • D. 

      +1 to +2

  • 81. 
    • A. 

      -1 to -2

    • B. 

      -1 to -4

    • C. 

      +1

    • D. 

      +1 to +2

  • 82. 
    Armor Descriptions:Padded cloth is:
    • A. 

      Four layers of cloth sewn together

    • B. 

      Two layers of cloth with padding in between and sewn together

    • C. 

      Leather of at least 1/16" thickness

    • D. 

      Leather of at least 3/16" thickness

    • E. 

      Made of 3/8" metal links

  • 83. 
    Armor Descriptions:Chain armor is:
    • A. 

      Four layers of cloth sewn together

    • B. 

      Two layers of cloth with padding in between and sewn together

    • C. 

      Leather of at least 1/16" thickness

    • D. 

      Leather of at least 3/16" thickness

    • E. 

      Made of 3/8" metal links

  • 84. 
    Armor Descriptions:Heavy leather armor is:
    • A. 

      Four layers of cloth sewn together

    • B. 

      Two layers of cloth with padding in between and sewn together

    • C. 

      Leather of at least 1/16" thickness

    • D. 

      Leather of at least 3/16" thickness

    • E. 

      Made of 3/8" metal links

  • 85. 
    Armor Descriptions:Light leather armor is:
    • A. 

      Four layers of cloth sewn together

    • B. 

      Two layers of cloth with padding in between and sewn together

    • C. 

      Leather of at least 1/16" thickness

    • D. 

      Leather of at least 3/16" thickness

    • E. 

      Made of 3/8" metal links

  • 86. 
    A Sixth level wizard faces two Fourth level warriors.  The wizard casts a Fireball, hitting the first warrior and bounces off to hit the 2nd warrior before hitting the ground.Which warrior would die?
    • A. 

      The First

    • B. 

      The Second

    • C. 

      Both Warriors

  • 87. 
    The first warrior strikes the second warrior in the arm with a valid hit.  The second warrior places his useless arm behind his back.  The first warrior then strikes the second warrior in the same arm resulting in? 
    • A. 

      A Draw

    • B. 

      Death

    • C. 

      An Invalid hit

    • D. 

      Pause the action if necessary for your opponent to recover.

  • 88. 
    Varas hits Jinx in her unarmed butt with a short sword.  The hit results in?
    • A. 

      A slap in the face

    • B. 

      Varas getting his ass kicked

    • C. 

      Instant death

    • D. 

      Heydeez kicks Varas' ass

    • E. 

      Varas runs like a girl, screaming