Kingdom Of The Rising Winds - Online Corpora Test

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Kingdom Of The Rising Winds - Online Corpora Test

This is the 1. 2 version of the first edition of the Kingdom of the Rising Winds Corpora Test. The test is drawn from the Rules of Play version 7. 6. There are many different questions and you will not see all of them. There will be approximately 40-50 questions and should take you 30 minutes or so. As you take office or become a Reeve, it will require knowledge of the history, rules and play of our most sacred Amtgard. In order to pass, you must have a 70% or higher. All discrepancies will be judged by the Prime Minister with consul from the GMR and Monarch if necessary. Good luck!As always, feel free to contact me. Humbly,Mosley Def, [email protected] Com


Questions and Answers
  • 1. 
    Amtgard is a BLANK BLANK BLANK, free, non-sectarian group dedicated to the recreation of medieval and fantasy genres.Fill in the BLANK
    • A. 

      Not for Profit

    • B. 

      Non sec responsum

    • C. 

      Role Playing Game

    • D. 

      Medieval Reenactment Society

  • 2. 
    If you strike your opponents arm and hit their head on accident, the shot is considered invalid.
    • A. 

      True

    • B. 

      False

  • 3. 
    Your Real History persona should be based on people who could have lived before BLANK A.D.  Fill in the BLANK.
  • 4. 
    • A. 

      REALLY being Flurby

    • B. 

      Obtaining a copy of this rulebook and reading it.

    • C. 

      Getting a friend to vouch for you

    • D. 

      Developing a persona and a persona history.

    • E. 

      Making a costume for yourself

    • F. 

      Showing the PM your SCA badges

    • G. 

      Just showing up at the Park

  • 5. 
    • A. 

      16

    • B. 

      14

    • C. 

      Anyone with Parental Consent

    • D. 

      If you can throw stick, you can play

    • E. 

      Anyone that has signed a waiver

  • 6. 
    Changes to the Rulebook may only be made by a 75% vote of the Circle of Monarchs
    • A. 

      True

    • B. 

      False

  • 7. 
    Name 2 publications that are important in this game.Please be specific to the ones in the Rulebook and nothing that Kaads created.
  • 8. 
    In order to become a MiG (Member in Good Standing) you must attend events at your local park and pay HOW MUCH?
    • A. 

      $2 per month

    • B. 

      $10 per year

    • C. 

      $6 every 6 months

    • D. 

      One Million Dollars!! ;)

  • 9. 
    As an Amtgarder, you can belong to as many Fighting Companies as you like.
    • A. 

      True

    • B. 

      False

  • 10. 
    A valid hit is any shot that...
    • A. 

      Misses its initial target and is then jerked back and forth weakly in order to contact your opponent.

    • B. 

      Makes contact and stops or deflects at an angle.

    • C. 

      Slides along your opponent with little force exerted towards your opponent.

    • D. 

      From a non-hinged weapon that is blocked, but the weapon bends around the block to strike an opponent.

  • 11. 
    • A. 

      Right in the Mommy/Daddy button

    • B. 

      Arm

    • C. 

      Leg

    • D. 

      Torso

    • E. 

      Head and Neck

  • 12. 
    You are struck in the ARM with a valid hit.  What must you do with that ARM?
  • 13. 
    Blows from melee weapons that nick or lightly glance off of a target, count as a valid hit.
    • A. 

      True

    • B. 

      False

  • 14. 
    Projectiles that nick or lightly glance still count as hits
    • A. 

      True

    • B. 

      False

  • 15. 
    Projectiles, even on deflections, can deal damage to any amount of targets.
    • A. 

      True

    • B. 

      False

  • 16. 
    The final say in a conflict over combat is?
    • A. 

      The Monarch

    • B. 

      Guildmaster of Reeves

    • C. 

      Master Warrior

    • D. 

      The Champion

    • E. 

      The Prime Minister

  • 17. 
    Shots that knock aside a parry and then strike the target are hits.
    • A. 

      True

    • B. 

      False

  • 18. 
    Bounces never count from projectiles or magic balls.
    • A. 

      True

    • B. 

      False

  • 19. 
    Players may not wield more than one weapon in a single hand. Firing multiple arrows simultaneously is an exception to this rule.
    • A. 

      True

    • B. 

      False

  • 20. 
    Grappling with an opponent, shield bashing, rough, dangerous, or offensive physical contact is strictly prohibited and can result in being banned from play indefinitely.
    • A. 

      True

    • B. 

      False

  • 21. 
    If you have to think about whether or not a shot was "good enough" to count,
    • A. 

      It was a valid hit

    • B. 

      It probably was

    • C. 

      Does not matter, because I am a Stick Jock God

    • D. 

      Then go join the SCA

  • 22. 
    If you consistently have problems with a player not taking their shots,
    • A. 

      Whack em harder.

    • B. 

      Spin the wheel on your super secret belt of doom.

    • C. 

      Inform a reeve who will deal with them appropriately.

    • D. 

      Call the local authorities.

    • E. 

      Whine about it but don't tell anyone specific.

  • 23. 
    Armor is rated on its ability to stop hits. The rating system ranges from 1 to 7 points.
    • A. 

      True

    • B. 

      False

  • 24. 
    Damage only applies to the armor on the hit location that was struck.
    • A. 

      True

    • B. 

      False

  • 25. 
    All strips must be at least two inches wide and eighteen inches in length, and clearly visible (not hidden behind equipment or a shield) on the person or object they are applied to.
    • A. 

      True

    • B. 

      False

  • 26. 
    Red Strips are used for?
    • A. 

      Red Weapons and Beserking Barbarians

    • B. 

      Killing effects such as Touch of Death, Poison Weapon, death fields, etc.

    • C. 

      Non-magical flame effects such as Flame Arrows, Lava, etc.

    • D. 

      Reeves and items that may not be touched or attacked

  • 27. 
    Black Strips are used for?
    • A. 

      Red Weapons and Beserking Barbarians

    • B. 

      Killing effects such as Touch of Death, Poison Weapon, death fields, etc.

    • C. 

      Non-magical flame effects such as Flame Arrows, Lava, etc.

    • D. 

      Reeves and items that may not be touched or attacked

  • 28. 
    Orange Strips are used for?
    • A. 

      Red Weapons and Beserking Barbarians

    • B. 

      Killing effects such as Touch of Death, Poison Weapon, death fields, etc.

    • C. 

      Non-magical flame effects such as Flame Arrows, Lava, etc.

    • D. 

      Reeves and items that may not be touched or attacked

  • 29. 
    Gold Strips are used for?
    • A. 

      Red Weapons and Beserking Barbarians

    • B. 

      Killing effects such as Touch of Death, Poison Weapon, death fields, etc.

    • C. 

      Non-magical flame effects such as Flame Arrows, Lava, etc.

    • D. 

      Reeves and items that may not be touched or attacked

  • 30. 
    Class strips are for enchantments and magical effects.What doe the Magenta strip indicate?
    • A. 

      Druid Enchantments

    • B. 

      Healer Enchantments

    • C. 

      Wizard Enchantments

    • D. 

      Bard Enchantments

    • E. 

      None of the Above

  • 31. 
    Class strips are for enchantments and magical effects.What doe the GREEN strip indicate?
    • A. 

      Druid Enchantments

    • B. 

      Healer Enchantments

    • C. 

      Wizard Enchantments

    • D. 

      Bard Enchantments

    • E. 

      Green Lantern Wannabe

  • 32. 
    Class strips are for enchantments and magical effects.What doe the WHITE strip indicate?
    • A. 

      Druid Enchantments

    • B. 

      Healer Enchantments

    • C. 

      Wizard Enchantments

    • D. 

      Bard Enchantments

    • E. 

      White Stripes fan

  • 33. 
    Class strips are for enchantments and magical effects.What doe the YELLOW strip indicate?
    • A. 

      Druid Enchantments

    • B. 

      Healer Enchantments

    • C. 

      Wizard Enchantments

    • D. 

      Bard Enchantments

    • E. 

      Crossing Guard

  • 34. 
    Class strips are for enchantments and magical effects.What doe the LIGHT BLUE strip indicate?
    • A. 

      Druid Enchantments

    • B. 

      Healer Enchantments

    • C. 

      Wizard Enchantments

    • D. 

      Bard Enchantments

    • E. 

      That you have questionable preferences

  • 35. 
    Any non-explosive, non-chemical weapon that might have been in existence before 1988 AD is allowed.
    • A. 

      True

    • B. 

      False

  • 36. 
    Strike-legal: This refers to a portion of the weapon that will not leave marks, bruises, or broken bones when used to hit your opponent and has at least a 2.5 inch cross section from edge to edge and must not protrude more than 1.5 inches through any 2.5 inch ring, nor end in an angle less than 90 degrees.
    • A. 

      True

    • B. 

      False