Dungeons And Dragons 4e - Chapter 7 Quiz (Equipment)

22 Questions | Total Attempts: 111

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Dungeons And Dragons 4e - Chapter 7 Quiz (Equipment) - Quiz

This quiz if for Dungeons and Dragons - 4th Edition Dungeon Masters and Players who like to know their rules inside and out.  I myself like to know the rules well - not because I like being a "rule lawyer", but because I want to be able to DM the game to the best of my ability. This particular quiz is only about chapter 7 in the Player's Handbook - equipment.  Other quizzes will cover other chapters. The quiz is not easy - you'll have to know your stuff.  Comments are appreciated especially if you disagree or if the wording could be improved.


Questions and Answers
  • 1. 
    1 gold piece (1 gp) is worth how many silver (sp) and copper pieces (cp), respectively?
    • A. 

      1 gp is worth 100 sp and 10 cp

    • B. 

      1 gp is worth 10 sp and 100 cp

    • C. 

      1 gp is worth 100 sp and 1000 cp

    • D. 

      1 gp is worth 20 sp and 120 cp

    • E. 

      1 gp is worth less than 1 sp and 1 cp.

  • 2. 
    1 platinum piece (pp) is worth how many gold pieces (gp)?
    • A. 

      1 pp is worth 100 gp.

    • B. 

      1 pp is worth 10 gp.

    • C. 

      1 pp is worth 1000 gp.

    • D. 

      1 pp is worth less than 1 gp.

    • E. 

      1 pp is worth 16 gp.

  • 3. 
    1 astral diamond (ad) is worth how many gold pieces (gp)?
    • A. 

      1 ad is worth 1000 gp.

    • B. 

      1 ad is worth less than 1 gp.

    • C. 

      1 ad is worth 100 gp.

    • D. 

      1 ad is worth 10,000 gp.

    • E. 

      1 ad is worth 10 gp.

  • 4. 
    Which of the following statements about light shields is true?  Select all that apply.
    • A. 

      It provides a +1 shield bonus to AC.

    • B. 

      You can still use your shield hand to hold another item, to climb, or other similar actions.

    • C. 

      You get a -1 skill check penalty when wielding a light shield to all Strength, Dexterity and Constitution based skills.

    • D. 

      You can use your shield hand to make attacks.

  • 5. 
    Using the chart on PH 214:  Yurtor the fighter is wearing magical Plate Armor +2 and has on his shield arm a magical Heavy Shield +3.What is Yurtor's total bonus to AC, his reduction in speed, and his skill check penalty?
    • A. 

      +13 AC, -1 to speed, -2 skill check.

    • B. 

      +15 AC, -1 to speed, -2 skill check.

    • C. 

      +13 AC, -1 to speed, -4 skill check.

    • D. 

      +15 AC, -1 to speed, -4 skill check.

    • E. 

      None of the above

  • 6. 
    A hand-axe is has the properties "offhand" and "heavy thrown".  What does this mean?  Choose all that apply.
    • A. 

      Off hand: You can only chop off hands with the handaxe.

    • B. 

      Heavy thrown: it does more damage than light thrown, but you can usually only throw one.

    • C. 

      Heavy thrown: uses your Strength modifier instead of Dexterity (when used for ranged attacks).

    • D. 

      Off hand: you can hold the weapon in your other hand, but can't attack with it.

    • E. 

      Off hand: you can hold the handaxe in your other hand, and can attack either with your main hand weapon or your handaxe.

  • 7. 
    The Glaive, Halberd, Longspear and Spiked Chain weapons all have the property of "Reach".  This gives the wielder the ability to ...
    • A. 

      Only attack adjacent enemies.

    • B. 

      Only attack enemies 2 squares away.

    • C. 

      Only attack enemies 3 squares away.

    • D. 

      Attack adjacent enemies as well as those 2 squares away.

    • E. 

      Attack adjacent enemies as well as those 2 or 3 squares away.

  • 8. 
    The Glaive, Halberd, Longspear and Spiked Chain weapons all have the property of "Reach", meaning you can attack enemies more than 1 square away (adjacent).  Select all restrictions on reach that may apply:
    • A. 

      Even with a reach weapon, you can only flank adjacent enemies.

    • B. 

      If flanked, you can only use the reach weapon against adjacent enemies.

    • C. 

      Reach does not extend over enemy combatants. If an enemy is between you and the intended target, you cannot use reach to bypass the closer target.

    • D. 

      Even with a reach weapon, you can only make opportunity attacks against adjacent enemies.

    • E. 

      Reach can only be used once per round

  • 9. 
    Small characters (halflings, gnomes) generally have few restrictions, except in the weapons they can utilize.  Which of the following weapons could a small character use?  Select every weapon that applies.  Refer to the equipment chart on PH 218 if this chart isn't clear.
    • A. 

      Javelin: simple melee weapon, one handed, weight of 2lb, spear group, properties: heavy thrown.

    • B. 

      Quarterstaff: simple melee weapon, two handed, weight of 4lb, staff group, properties: none.

    • C. 

      Crossbow: simple ranged weapon, two handed, weight of 4lb, crossbow group, properties: load minor.

    • D. 

      Shortbow: military ranged weapon, two handed, weight of 2lb, bow group, properties: load free, small.

    • E. 

      Bastard sword: military melee weapon, one handed, weight of 6lb, heavy blade group, properties: versatile.

  • 10. 
    Select all the equipment properties that have the correct interpretation.
    • A. 

      High Crit: deals critical damage on a 19 or a 20.

    • B. 

      High Crit: deals maximum damage and an additional 1[W] damage on a critical hit.

    • C. 

      Load: any (ranged) weapon with the load property (load free, load minor) requires two hands to load, even if you can use only one hand to attack with it.

    • D. 

      Load: Load free means loading is a free action, Load minor means loading is a minor action.

    • E. 

      Load: if a power allows you to hit multiple targets, you must be able to reload for each target. Thus for a weapon with Load Minor, you could at most hit two targets in one normal turn.

  • 11. 
    Tellamir the cleric is proficient in simple melee and simple ranged weapons.  Which of the below weapons could she use in battle?  Select all that apply.
    • A. 

      Javelin: simple melee weapon, one handed, proficiency bonus +2, weight of 2lb, spear group, properties: heavy thrown.

    • B. 

      Bastard sword: military melee weapon, one handed, proficiency bonus +3, weight of 6lb, heavy blade group, properties: versatile.

    • C. 

      Crossbow: simple ranged weapon, two handed, proficiency bonus +2, weight of 4lb, crossbow group, properties: load minor.

    • D. 

      Shortbow: military ranged weapon, two handed, proficiency bonus +2, weight of 2lb, bow group, properties: load free, small.

  • 12. 
    Yurtor the human fighter is battling a fire giant, when an earthquake causes them to stumble, fall prone and drop both their weapons.  Both happened to be using Glaives - but the fire giant is using one sized for his Large size.  Which of the following are true?  Select all that apply.
    • A. 

      The Large-Glaive does (one step up) 1d10 damage instead of 2d4, due to its larger size. Using a Glaive increases the fire giant's reach to 3 squares.

    • B. 

      The Fire giant can only use the Large-sized Glaive, but not the Medium-sized Glaive.

    • C. 

      The Fire giant can only use both Glaives, due to the Glaive being a two-handed weapon. If he uses the Medium-sized Glaive, he uses it one-handed.

    • D. 

      Yurtor can only use the Medium-sized Glaive, but not the Large-sized Glaive.

    • E. 

      Yurtor can use the both Glaives. If he uses the Large-sized Glaive, he uses it two-handed, but does no additional damage (i.e. 2d4 instead of 1d10).

  • 13. 
    Encumbrance (Carrying weight) is seldom a concern, but it's important to know how much a PC can carry.  The dwarf Binwin has a strength of 15.  His normal load is 10x, his heavy load is 20x, and his maximum drag load is 50x, or 150, 300 and 450 lbs, respectively.  A statue weighs 290 lbs.  Which of the following are true?
    • A. 

      Binwin can just lift the statue, but can only move at speed of 2 (slowed).

    • B. 

      Binwin could push or shove the statue at normal speed.

    • C. 

      Binwin could push or shove the statue at a speed of 2 (slowed).

    • D. 

      Binwin can attack while carrying the statue.

    • E. 

      Binwin can push the statue over difficult terrain, but only 1 square at a time.

  • 14. 
    A magical weapon with the light-thrown or heavy-thrown properties (such as daggers, Shurikens, Handaxe, etc) have an additional special ability in addition to their magical enhancement.  Which is it?
    • A. 

      Magical thrown weapons automatically return to its wielder's hand.

    • B. 

      Magical thrown weapons cannot be wielded by anyone other than their owner.

    • C. 

      Magical thrown weapons extend the weapons range by the number of squares of the enhancement (e.g. a +1 extends the range by 1 square, +5 extends by 5 squares).

    • D. 

      None of the above: Magical thrown weapons do not have any additional abilities.

  • 15. 
    A +2 magic longsword applies the +2 to what rolls?
    • A. 

      To-hit (attack) rolls only

    • B. 

      Damage rolls only

    • C. 

      To-hit and damage rolls

    • D. 

      To-hit, damage and saving throws.

    • E. 

      None of the above.

  • 16. 
    Aeofel, a 12th level character, scores a critical hit with his +6 Berserker Scimitar (PH 232). Assuming he has a +3 Strength bonus, what is the maximum damage his critical hit could do? Use the chart on PH 218.
    • A. 

      17 points

    • B. 

      77 points

    • C. 

      85 points

    • D. 

      93 points

    • E. 

      I was told there would be no math.

  • 17. 
    Jared the Paladin is wearing a Holy Symbol +3 of the great and powerful Bahamut.  He does a basic melee attack against Red Dragon with his Longsword +2.  Disregarding other bonuses, what is the total bonus he gains in his attack due to his magical items?
    • A. 

      +2

    • B. 

      +3

    • C. 

      +5

    • D. 

      +7

  • 18. 
    What implement is unusual in that it can also be used as a weapon?
    • A. 

      Rod

    • B. 

      Wand

    • C. 

      Orb

    • D. 

      Staff

    • E. 

      Symbol

  • 19. 
    A magical wand only grants its enhancement bonus to classes which use wands as implements, such as Warlocks and Wizards.  However the powers within a wand can be used by more than just those two classes.  What is the prerequisite ability to use a wand's power?
    • A. 

      Intelligence of 15 or higher.

    • B. 

      No prerequisites - anyone can use a wand.

    • C. 

      Must be of the same alignment as the creator of the wand

    • D. 

      Must be able to use/tap the same power source as the power in the wand.

    • E. 

      Must be at least the same level as the magic item (the wand).

  • 20. 
    Omrik the Dragonborn Wizard wants to know what the maximum number of magical rings he can wear so they all work simultaneously.  Note that Dragonborn do NOT have 4 fingers on each hand.
    • A. 

      2 - one on each hand.

    • B. 

      6.

    • C. 

      8

    • D. 

      10

    • E. 

      None of the above

  • 21. 
    Darla the Wizard decides to don some Plate armor, with which she is not proficient.  What are the consequences?
    • A. 

      Darla looks very silly, but otherwise the armor provides the normal benefit to AC.

    • B. 

      Darla can wear the plate armor and gains the normal benefit to AC, but has -2 on attack rolls and -2 on reflex defenses.

    • C. 

      Darla gains no benefit to AC from the armor. She's not proficient.

    • D. 

      The benefit to AC is halved due to her not being proficient.

  • 22. 
    Jim Darkmagic, a 6th level Wizard, has 5 magic items (2 rings, 1 belt, 1 amulet and 1 staff) each with a different daily power.  He has been playing awhile since resting and has reach 2 milestones.  How many daily magic-item powers could he use in his next encounter, assuming he has not used any to this point?
    • A. 

      1

    • B. 

      2

    • C. 

      3

    • D. 

      4

    • E. 

      5

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