T = turtle
A type that represents sequences of characters.
One of the basic units of data, like a number or string, that a program manipulates.
A program stored in a file (usually one that will be interpreted).
The structure of a program.
A category of values. The types we have seen so far are integers (type int), floatingpoint numbers (type float), and strings (type str).
A programming statement that allows a block of code to be repeated as long as a condition is true.
A sequence of characters, which can include letters, numbers, symbols, punctuation, and spacing.
A named value that can change
A part of a program that can execute repeatedly.
A file or set of files with related variables, functions, and classes that can be reused in other programs.
A symbol or set of symbols that represents an action or comparison and returns a result, such as +, -, *, //, , ==, and so on.
An input variable to a function, specified in the function’s definition
A variable containing information about a single instance of a class, such as a single sprite from the Sprite class.
A special, reserved word that means something in a particular programming language.
An input variable to a function, specified in the function’s definition.
A symbol or set of symbols that represents an action or comparison and returns a result, such as +, -, *, //, , ==.