You can't beat a good plan.
Spontaneity is the spice of life.
Somewhere bright with lots of bars and casinos.
Somewhere cold and quiet, with a view of the northern lights.
A remote and secluded island.
Somewhere with plenty of museums and sights to see.
A place where you can get in touch with your roots.
Somewhere that has a rich mythology and local legends.
A place with good camping and/or hunting grounds.
Somewhere with good amusement parks.
Somewhere with a good pub crawl.
Get inside your opponent's head and think five moves ahead, anticipating your opponent's decisions. Push their buttons and throw them off their game.
Take small opportunities to "psych out" your opponent, but don't deliver the "crushing blow" until you have to. A good challenge is often its own reward.
You're evasive and keep your opponents guessing. Then, you strike when an opportunity arises.
Come at 'em hard and fast. The idea is to overwhelm them and keep them from gaining an advantage.
"The best offense is a good defense". You put up an ironclad defense and then bulldoze them at your own pace.
Stay stealthy and keep them in the dark while you figure out their strategic weaknesses. Then, hit them where it hurts.
Deftly manipulate your opponents into engaging other perceived threats. By the time they figure you out, your plan will have come to fruition and you've already won.
Hammer them, but be quick to come up with a new plan if things start going downhill. Keep your options open.
You have no problem looking at the playing field and working different strategies almost simultaneously. Ultimately your opponent won't be able to win because you'll eliminated all of their options and, even if they thwart one of your plans, you have others that they won't undo in time.
Action or Adventure
Confident, multitasking, and inventive.
Mischievous, creative, and enthusiastic.
Quiet, loyal, and stubborn.
Practical, goal-oriented, and private.
Bold, impulsive, and passionate.
Sensitive, principled, and introspective.
Competitive, patient, and disciplined.
Flexible, gregarious, "down-to-earth"
Analytical, theatrical, clever
An uncompromising attitude
Lack of composure
Computer Science / Programming
Settlers of Catan
Two Rooms and a Boom
Escape: Curse of the Temple ("Temple Run")