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Lesson 8(teaching With Contrived Experiences)

10 Questions
Teaching Quizzes & Trivia

Teaching through a re-arrangement of the raw reality: a specimen, a manageable sample of a whole. . When the direct experience cannot be used properly in its natural setting.

Questions and Answers
  • 1. 
    Which of the following are under contrived experiences?
    • A. 

      Atom

    • B. 

      Globe

    • C. 

      Planetarium

    • D. 

      Preserved specimen

    • E. 

      All of the above

  • 2. 
    What is contrived experience?
    • A. 

      Edited copies of reality

    • B. 

      Humanization of life

    • C. 

      Made for man

    • D. 

      Serve of man

  • 3. 
    Classified as "models"
    • A. 

      Globe

    • B. 

      Atom

    • C. 

      Atom and the planetarium

    • D. 

      Planetarium

    • E. 

      Preserved specimen

  • 4. 
    What is mock up?
    • A. 

      Arrangement of the planets is shown

    • B. 

      A model of each planet' rotation and revolution

    • C. 

      A special model where the parts of a model are singled out.

    • D. 

      Axis of the planets around the sun

    • E. 

      Individual or item considered typical of a group, class or a whole.

  • 5. 
    What is specimen?
    • A. 

      Any individual or item considered typical of a group, class or whole

    • B. 

      A representation of a manageable real event

    • C. 

      Instructional material included in contrived experience

    • D. 

      Motivate learners

    • E. 

      Disabilities simulated the experiences of visual

  • 6. 
    What is game?
    • A. 

      Meaningful attainment

    • B. 

      Instructional material that play to win

    • C. 

      Visual aid

    • D. 

      Instructional design

    • E. 

      Instructional media

  • 7. 
    General purposes of simulations and games in education?
    • A. 

      To develop changes in attitudes

    • B. 

      To motivate learners

    • C. 

      To develop analytical processes

    • D. 

      To change specific behaviors

    • E. 

      All of the above

  • 8. 
    Why we use simulations and games?
    • A. 

      To make our classes interactive and to develop the decision-making skills and knowledge construction skills of our student

    • B. 

      To have a winner

    • C. 

      To have successfully taught

    • D. 

      No need in school

    • E. 

      All of the above

  • 9. 
    Does the model oversimplify the idea?
    • A. 

      Yes

    • B. 

      No

    • C. 

      Maybe

  • 10. 
    When contrived experiences are substitutes?
    • A. 

      In real things not feasible to bring the real things to the class

    • B. 

      Giving the scale

    • C. 

      Taught with audio

    • D. 

      In drawings material