This test is designed to help Judges at all levels of RC Rock Crawling become better Judges.
True
False
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True
False
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Warn the driver to check their wheelbase prior to attempting any additional courses.
Stop time, asks the driver to stop, mark the vehicle's location and tech the vehicle.
Allow the driver to complete their attempt of the course and perform a tech inspection afterwards.
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Stop time, call a vehicle touch and have the driver reposition the vehicle to the previously progressed gate.
Allow the driver to hold down the vehicle until it can be driven away.
Allow the driver to let the vehicle fall back into the rollover position and continue trying to correct it.
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10 pts touch penalty and place the truck in safe spot.
Good Save driver, and continue without penalty
10 pts touch penalty and place truck at previous gate cleared.
DQ driver from course for saving his truck
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Call a reverse penalty.
Call no penalty and allow the driver to continue.
Warn the driver on the roll back.
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10 pts touch penalty and place the truck in safe spot.
Good Save driver, and continue without penalty
10 pts touch penalty and place truck at previous gate cleared.
DQ driver from course for avoiding penalties
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Yes, as the truck has gotten both tires on one side of the vehicle through the gate markers.
No, the vehicle has not fully cleared the gate for progress to be awarded.
Depends on if I like the driver or not
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Allow the driver to complete their attempt of the course and perform a tech inspection afterwards.
Stop time, asks the driver to stop, mark the vehicle's location and tech the vehicle.
Warn the driver to check their body prior to attempting any additional courses.
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Call a reverse penalty.
Call no penalty and allow the driver to continue.
Warn the driver on the roll back.
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Stop time, call a vehicle touch and have the driver reposition the vehicle to the previously progressed gate.
No additional Penalty
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True
False
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True
False
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When the centerline of the wheel has passed the centerline of the gate markers
When the wheels have completely passed the gate markers
When the tires have completely passed the gate markers
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1
5
6
11
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No penalty = Still going forward.
Penalty = tires Changed direction
Give Warning if they continue to slide forward
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Follow the truck up the same path regardless of the hazard.
Call time to safely reach the new driving position, and before starting look at rest of course.
Call time to safely reach the new driving position.
Wait for Judge to approve clock stoppage
This disqualifies the driver for the course.
Stop time, call a course direction penalty and have the driver reposition to the previously cleared gate.
Direct the driver to the correct gate and have them complete the out of sequence gate again.
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Warn the driver on the rollback.
Call a reverse penalty
No penalty, a free rollback is allowed after the vehicle has progressed one vehicle length.
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Allow the driver to continue the competition.
Driver is allowed to finish the competition as long as they re-tech the truck
Driver is not allowed to finish the competition and is done for the day.
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True
False
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A
B
C
D
True
False
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Yes, the driver put it back on all 4 tires. Give the driver 5 points and allow to continue
No it was not a correct rollover. Time will be stopped and the driver will be called for a reposition (10 points) and placed at the last gate cleared.
No it was not a correct rollover. Time will be stopped and the driver will be charged with a rollover (5 points) and a reposition (10 points).
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Call a boundary marker (10 point) and move the vehicle to the last gate cleared.
Say nothing and allow the driver to continue, as the driver did not hit the boundary marker.
Call a boundary marker (10 point) and allow the driver to continue
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Yes, the driver put it back on all 4 tires. Give the driver 5 points and allow to continue
No it was not a correct rollover. Time will be stopped and the driver will be called for a reposition (10 points) and placed at the last gate cleared.
No it was not a correct rollover. Time will be stopped and the driver will be charged with a rollover (5 points) and a reposition (10 points).
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Stop time and have the driver reposition their vehicle to the previously progressed gate. +10 point boundary touch penalty.
No call, only the driver's vehicle and not his person are subject to boundary penalties.
Call a boundary touch penalty, +10 points and allow the driver to continue from their current location.
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Call a gate penalty with progression.
Call a gate penalty with no progression.
Call no progression and no gate penalty.
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Broke vertical plane of the gate = 10 point penalty w/ progress
Driver made progress without touching a gate = No penalty w/ progress
Driver didn't get 3 tires through the gate= No penalty w/ No progress
Didn't get 4 tires between the gate markers = 10 point penalty w/ progress
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1
5
6
11
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+26 because the axle nut is past the markers
+26 because one tire from each axle cleared the gate.
+28 because the entire vehicle has not cleared the gate.
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Call a boundary marker (10 point) and move the vehicle to the last gate cleared.
Say nothing and allow the driver to continue, as the driver did not hit the boundary marker.
Call a boundary marker (10 point) and allow the driver to continue.
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No penalty, allow the driver to continue.
Stop time, call a vehicle touch and have the driver reposition the vehicle to the previously progressed gate.
If the spectator is also a competitor, give them a 10pt penalty for that course.
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Call a boundary marker (10 point) and move the vehicle to the last gate cleared.
Say nothing and allow the driver to continue, as the driver did not hit the boundary
Call a boundary marker (10 point) and allow the driver to continue
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No Penalty
1Point
5 Points
10 points
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10
20
11
21
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True
False
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Axle broke the gates vertical plane 10 pts & back to previous gate cleared.
No penalty
Gate Straddle 10 pts & driver continues
Gate Straddle 10 pts & back to previous gate cleared.
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The wheel nut breaks the center line between the gate markers.
The wheel nut enters the area between the gate markers
A tire enters the area between the gate markers.
Any part of the vehicle enters the gate.
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Award progress with no penalty.
Do not award progress and have the driver reattempt the gate.
Award progress with a gate marker penalty.
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His score is 20 points and the gate marker is dead. You allow the driver to continue.
His score is 20 points and the gate marker is dead. Then he must reposition back to the last gate cleared, resulting in another 10 points and has 30 points overall.
He only has 10 points and must reposition back to the last gate cleared
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Choose this answer ...question is under review
Wrong answer Did not finish. 40 points minus progress
Broke vertical plane of the gate = 10 point penalty w/ progress
Driver made progress without touching a gate = No penalty w/ progress
Driver didn't get 3 tires through the gate= No penalty w/ No progress
Didn't get 4 tires between the gate markers = 10 point penalty w/ progress
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True
False
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A reverse penalty should be called for each time the wheels turn in the reverse rotation.
No reverse penalties should be called while the vehicle is high-centered and unable to make forward progress.
Call one reverse penalty only.
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Disqualify the driver for course alteration.
Stop time, call a vehicle touch and have the driver reposition the vehicle to the previously progressed gate.
Tell all spectators that the driver's vehicle is now fair game for everyone to throw rocks at.
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Driver receives a 40 and DQ'd on this course.
Driver has 20 points due to course direction penalty and hit a gate. Driver returns to gate 3
Driver has 10 points because the truck hit gate 6. Driver returns to gate 3
Driver has 10 points because of course direction penalty. Driver returns to gate 3
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Flip over Gate
Gate Touch
Gate Float
Reverse Direction
Drive in wrong direction around gates
Tumble through gate
Step on Gate
Drive over foot
Jump over Boundary
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