Kingdom Of The Rising Winds - Online Corpora Test

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This is the 1.2 version of the first edition of the Kingdom of the Rising Winds Corpora Test. The test is drawn from the Rules of Play version 7.6. There are many different questions and you will not see all of them. There will be approximately 40-50 questions and should take you 30 minutes or so.

As you take office or become a Reeve, it will require knowledge of the history, rules and play of our most sacred Amtgard.
In order to pass, you must have a 70% or higher. All discrepancies will be judged by the Prime Read moreMinister with consul from the GMR and Monarch if necessary. Good luck!
As always, feel free to contact me. Humbly,
Mosley Def, RWPMmosleydef@yahoo. Com


Questions and Answers
  • 1. 

    Amtgard is a BLANK BLANK BLANK, free, non-sectarian group dedicated to the recreation of medieval and fantasy genres.Fill in the BLANK

    • A.

      Not for Profit

    • B.

      Non sec responsum

    • C.

      Role Playing Game

    • D.

      Medieval Reenactment Society

    Correct Answer
    A. Not for Profit
    Explanation
    Amtgard is a not-for-profit, free, non-sectarian group dedicated to the
    recreation of medieval and fantasy genres.

    Rate this question:

  • 2. 

    If you strike your opponents arm and hit their head on accident, the shot is considered invalid.

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    If you strike your opponents arm and hit their head on accident, the shot is considered valid and your opponent looses the arm.

    Rate this question:

  • 3. 

    Your Real History persona should be based on people who could have lived before BLANK A.D.  Fill in the BLANK.

    Correct Answer
    1650
    Explanation
    Real History: A persona should be based on people who
    could have lived before 1650 AD. The name, weapons,
    clothing, etc. are encouraged to be historically correct.
    Do not impersonate a famous historical figure.

    Rate this question:

  • 4. 

    Anyone may join Amtgard by:Pick 3

    • A.

      REALLY being Flurby

    • B.

      Obtaining a copy of this rulebook and reading it.

    • C.

      Getting a friend to vouch for you

    • D.

      Developing a persona and a persona history.

    • E.

      Making a costume for yourself

    • F.

      Showing the PM your SCA badges

    • G.

      Just showing up at the Park

    Correct Answer(s)
    B. Obtaining a copy of this rulebook and reading it.
    D. Developing a persona and a persona history.
    E. Making a costume for yourself
    Explanation
    Anyone may join Amtgard by:
    1. Obtaining a copy of this rulebook and reading it.
    2. Developing a persona and a persona history.
    3. Making a costume for yourself that is fitting to your persona.
    4. Filling out a membership form and waiver and turning them in
    to the Prime Minister. Minors must have their waivers signed
    by their parents or legal guardians. Minors under the age of 14
    may not participate in combat without special permission from
    the Monarch.
    In addition to these requirements,

    Rate this question:

  • 5. 

    How old must a person be to join Amtgard?

    • A.

      16

    • B.

      14

    • C.

      Anyone with Parental Consent

    • D.

      If you can throw stick, you can play

    • E.

      Anyone that has signed a waiver

    Correct Answer
    B. 14
    Explanation
    Minors must have their waivers signed
    by their parents or legal guardians. Minors under the age of 14
    may not participate in combat without special permission from the Monarch.

    Rate this question:

  • 6. 

    Changes to the Rulebook may only be made by a 75% vote of the Circle of Monarchs

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    Process for updating these rules
    Changes to this document may only be made by a 75% vote of the Circle of Monarchs. All votes must be issued in
    person or sent to the rules organizer via registered mail. The rulebook is generally reviewed during the months of
    June and July.

    Rate this question:

  • 7. 

    Name 2 publications that are important in this game.Please be specific to the ones in the Rulebook and nothing that Kaads created.

    Correct Answer
    Corpora Contract monster handbook Dor Un Avanthar Beginners Guide Creatures of the Night Celestial Codex Book of Engoku
    Explanation
    Other publications of importance include:
    1. Corpora of Amtgard bylaws – group criteria, Amtgard
    governmental structure, etc. Important for all groups, essential
    for medium/large groups.
    2. The Amtgard Contract – Legal agreement that all groups must sign with the Board of Directors of Amtgard,
    Kingdom of the Burning Lands (doing business as Amtgard, Inc.) It ensures that groups will abide by the
    Amtgard rules and bylaws.
    3. Other Publications of note – While not mandatory, these publications are very useful and include Amtgard
    supplements, such as garb and weapon making tutorials, a FAQ list, and the Dor Un Avathar (a monster
    handbook). These and other publications may be found at www.Amtgardinc.com.

    Rate this question:

  • 8. 

    In order to become a MiG (Member in Good Standing) you must attend events at your local park and pay HOW MUCH?

    • A.

      $2 per month

    • B.

      $10 per year

    • C.

      $6 every 6 months

    • D.

      One Million Dollars!! ;)

    Correct Answer
    C. $6 every 6 months
    Explanation
    Dues are six dollars
    every six months and all dues collected are used to pay for rulebooks, newsletters, loaner gear, and other group expenses.

    Rate this question:

  • 9. 

    As an Amtgarder, you can belong to as many Fighting Companies as you like.

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    Companies
    People may wish to band together as a fighting group. This group is called a company. The company should choose a
    name, captain, second in command and device. A person may be in no more than one company.

    Rate this question:

  • 10. 

    A valid hit is any shot that...

    • A.

      Misses its initial target and is then jerked back and forth weakly in order to contact your opponent.

    • B.

      Makes contact and stops or deflects at an angle.

    • C.

      Slides along your opponent with little force exerted towards your opponent.

    • D.

      From a non-hinged weapon that is blocked, but the weapon bends around the block to strike an opponent.

    Correct Answer
    B. Makes contact and stops or deflects at an angle.
    Explanation
    A valid hit is any shot that makes contact and stops or deflects at an angle.

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  • 11. 

    The following are valid hit locations, EXCEPT? 

    • A.

      Right in the Mommy/Daddy button

    • B.

      Arm

    • C.

      Leg

    • D.

      Torso

    • E.

      Head and Neck

    Correct Answer
    E. Head and Neck
    Explanation
    Hit Locations
    Head and Neck – Will not count as a hit and is illegal. Deliberately parrying with your head or neck is prohibited.
    Arm – The first hit to the arm will result in the loss of use of that limb–this is known as being wounded. A struck
    arm must be kept behind your back. A second hit to the wounded arm will result in death. Hand shots count as a
    hit to the arm unless you are holding a melee weapon or wielding a shield in that hand, in which case it counts as
    hitting the weapon or shield. Wrists are considered part of the arm, not the hand.
    Leg – A hit to a leg results in the loss of use of that leg–this is also known as being wounded. You must drop to one
    knee as soon as is feasible and place the wounded knee on the ground. Any following hits to that leg will have no
    effect (the only exceptions are magic balls and some siege weapons). Crawling, dragging oneself and being
    carried are the only ways to move about with a wounded leg. You may make a short spring at an opponent with
    your good leg; hopping on your good leg is not allowed.
    Torso – (Includes a person’s shoulders, groin, chest, back, and buttocks) instant death.
    Feet – Do not count

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  • 12. 

    You are struck in the ARM with a valid hit.  What must you do with that ARM?

    Correct Answer
    Place it behind your back put it behind your back behind your back The arm must be placed behind your back The arm is useless
    Explanation
    Any two shots to the limbs (except two shots to the same leg) results in death. Example: You are struck in the arm. The arm must then be placed behind your back and is useless. You are then struck again in any limb, including the one behind your back, and die.

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  • 13. 

    Blows from melee weapons that nick or lightly glance off of a target, count as a valid hit.

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    Blows from melee weapons that nick or lightly glance off of a target do not count as a valid hit.

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  • 14. 

    Projectiles that nick or lightly glance still count as hits

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    Projectiles that nick or lightly glance still count as hits.

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  • 15. 

    Projectiles, even on deflections, can deal damage to any amount of targets.

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    Projectiles, even on deflections, can only deal damage to a single target i.e. a throwing dagger hitting an arm and then deflecting into the chest only wounds the arm, it does not affect the chest.

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  • 16. 

    The final say in a conflict over combat is?

    • A.

      The Monarch

    • B.

      Guildmaster of Reeves

    • C.

      Master Warrior

    • D.

      The Champion

    • E.

      The Prime Minister

    Correct Answer
    B. Guildmaster of Reeves
    Explanation
    The Guildmaster of Reeves is the correct answer because they have the authority and responsibility to settle conflicts related to combat in a guild or organization. They are in charge of maintaining order and ensuring fair play during combat events. The Monarch may have overall authority, but the Guildmaster of Reeves specifically handles combat-related matters. The Master Warrior may have expertise in combat, but they do not have the authority to make final decisions. The Champion may be a skilled fighter, but they do not hold the position of authority. The Prime Minister is not directly involved in combat matters.

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  • 17. 

    Shots that knock aside a parry and then strike the target are hits.

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    When a shot is able to knock aside a parry and still hit the target, it means that the shot successfully overcame the defensive move of the opponent and made contact with the target. Therefore, it can be concluded that shots that knock aside a parry and strike the target are indeed hits.

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  • 18. 

    Bounces never count from projectiles or magic balls.

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    This statement is true because bounces do not count from projectiles or magic balls. This means that if a projectile or magic ball bounces off a surface or object, it will not be counted as a hit or a score. Bounces are typically not considered valid in games or sports, as they can alter the trajectory and outcome of the shot. Therefore, it is correct to say that bounces never count from projectiles or magic balls.

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  • 19. 

    Players may not wield more than one weapon in a single hand. Firing multiple arrows simultaneously is an exception to this rule.

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    The statement is true because it states that players may not wield more than one weapon in a single hand, which means they cannot hold two weapons simultaneously in one hand. However, it also mentions that firing multiple arrows simultaneously is an exception to this rule. This means that although players cannot hold multiple weapons in one hand, they are allowed to shoot multiple arrows at once.

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  • 20. 

    Grappling with an opponent, shield bashing, rough, dangerous, or offensive physical contact is strictly prohibited and can result in being banned from play indefinitely.

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    Engaging in grappling with an opponent, shield bashing, and other forms of rough, dangerous, or offensive physical contact is strictly prohibited. Such actions can lead to being banned from play indefinitely. Therefore, the statement is true.

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  • 21. 

    If you have to think about whether or not a shot was "good enough" to count,

    • A.

      It was a valid hit

    • B.

      It probably was

    • C.

      Does not matter, because I am a Stick Jock God

    • D.

      Then go join the SCA

    Correct Answer
    B. It probably was
    Explanation
    The answer "it probably was" suggests that if someone has to question whether a shot was good enough to count, it is likely that it was indeed a valid hit. This implies that the shot met the necessary criteria or standards for it to be considered successful. The phrase "it probably was" indicates a high likelihood or probability of the shot being valid, reinforcing the idea that if there is any doubt about its validity, it is still likely to be counted.

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  • 22. 

    If you consistently have problems with a player not taking their shots,

    • A.

      Whack em harder.

    • B.

      Spin the wheel on your super secret belt of doom.

    • C.

      Inform a reeve who will deal with them appropriately.

    • D.

      Call the local authorities.

    • E.

      Whine about it but don't tell anyone specific.

    Correct Answer
    C. Inform a reeve who will deal with them appropriately.
    Explanation
    The answer "inform a reeve who will deal with them appropriately" suggests that if a player consistently refuses to take their shots, the best course of action is to report the issue to a reeve. A reeve is a person in a position of authority who can handle the situation appropriately and take necessary actions to address the problem. This option implies that involving someone with the authority to enforce rules and regulations is the most effective way to handle the issue.

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  • 23. 

    Armor is rated on its ability to stop hits. The rating system ranges from 1 to 7 points.

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    The explanation for the given correct answer is that armor is indeed rated on its ability to stop hits, and the rating system typically ranges from 1 to 7 points. This rating system helps to indicate the level of protection that the armor provides, with higher ratings indicating a greater ability to stop hits.

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  • 24. 

    Damage only applies to the armor on the hit location that was struck.

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    This statement is true because damage in this context refers to the harm or injury caused to the armor on the specific hit location that was targeted. It does not affect any other parts of the armor or the overall body. Therefore, the damage is limited to the specific area that was struck, and the rest of the armor remains unaffected.

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  • 25. 

    All strips must be at least two inches wide and eighteen inches in length, and clearly visible (not hidden behind equipment or a shield) on the person or object they are applied to.

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    The statement is stating that all strips must meet certain requirements in order to be considered valid. These requirements include being at least two inches wide and eighteen inches in length, as well as being clearly visible on the person or object they are applied to. The answer "True" indicates that this statement is correct and all strips must indeed meet these requirements to be considered valid.

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  • 26. 

    Red Strips are used for?

    • A.

      Red Weapons and Beserking Barbarians

    • B.

      Killing effects such as Touch of Death, Poison Weapon, death fields, etc.

    • C.

      Non-magical flame effects such as Flame Arrows, Lava, etc.

    • D.

      Reeves and items that may not be touched or attacked

    Correct Answer
    A. Red Weapons and Beserking Barbarians
    Explanation
    Red Strips are used for Red Weapons and Beserking Barbarians. This means that when a player wields a red weapon or plays as a berserking barbarian, they would use red strips. Red strips are typically used to represent powerful or dangerous abilities or effects in a game. Therefore, it can be inferred that red strips are used to indicate the presence or activation of these abilities or effects for red weapons and berserking barbarians.

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  • 27. 

    Black Strips are used for?

    • A.

      Red Weapons and Beserking Barbarians

    • B.

      Killing effects such as Touch of Death, Poison Weapon, death fields, etc.

    • C.

      Non-magical flame effects such as Flame Arrows, Lava, etc.

    • D.

      Reeves and items that may not be touched or attacked

    Correct Answer
    B. Killing effects such as Touch of Death, Poison Weapon, death fields, etc.
    Explanation
    Black Strips are used for killing effects such as Touch of Death, Poison Weapon, death fields, etc. This suggests that black strips have a specific purpose in combat situations where these killing effects are involved. They may provide protection or enhance the effectiveness of these effects, or they may be used as a visual indicator to signify the presence of these deadly abilities. Regardless, the use of black strips in relation to killing effects implies a connection between the two.

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  • 28. 

    Orange Strips are used for?

    • A.

      Red Weapons and Beserking Barbarians

    • B.

      Killing effects such as Touch of Death, Poison Weapon, death fields, etc.

    • C.

      Non-magical flame effects such as Flame Arrows, Lava, etc.

    • D.

      Reeves and items that may not be touched or attacked

    Correct Answer
    C. Non-magical flame effects such as Flame Arrows, Lava, etc.
    Explanation
    Orange Strips are used for non-magical flame effects such as Flame Arrows and Lava. This means that when using Orange Strips, they enhance or create flame-related effects that are not magical in nature. These strips may be used to simulate the appearance of flames on arrows or to create the illusion of flowing lava. They are not used for killing effects, red weapons, beserking barbarians, Reeves, or items that cannot be touched or attacked.

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  • 29. 

    Gold Strips are used for?

    • A.

      Red Weapons and Beserking Barbarians

    • B.

      Killing effects such as Touch of Death, Poison Weapon, death fields, etc.

    • C.

      Non-magical flame effects such as Flame Arrows, Lava, etc.

    • D.

      Reeves and items that may not be touched or attacked

    Correct Answer
    D. Reeves and items that may not be touched or attacked
    Explanation
    Gold Strips are used for Reeves and items that may not be touched or attacked. This means that gold strips are used to represent objects or areas in a game that cannot be interacted with physically, such as barriers, boundaries, or objects that are off-limits to players. They serve as a visual indicator for players to understand that these objects or areas are not to be touched or attacked.

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  • 30. 

    Class strips are for enchantments and magical effects.What doe the Magenta strip indicate?

    • A.

      Druid Enchantments

    • B.

      Healer Enchantments

    • C.

      Wizard Enchantments

    • D.

      Bard Enchantments

    • E.

      None of the Above

    Correct Answer
    E. None of the Above
    Explanation
    The magenta strip does not indicate any specific type of enchantment or magical effect. It is not associated with any particular class such as Druid, Healer, Wizard, or Bard. Therefore, the correct answer is "None of the Above".

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  • 31. 

    Class strips are for enchantments and magical effects.What doe the GREEN strip indicate?

    • A.

      Druid Enchantments

    • B.

      Healer Enchantments

    • C.

      Wizard Enchantments

    • D.

      Bard Enchantments

    • E.

      Green Lantern Wannabe

    Correct Answer
    A. Druid Enchantments
    Explanation
    The correct answer is Druid Enchantments. The green strip indicates enchantments and magical effects specifically designed for druids.

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  • 32. 

    Class strips are for enchantments and magical effects.What doe the WHITE strip indicate?

    • A.

      Druid Enchantments

    • B.

      Healer Enchantments

    • C.

      Wizard Enchantments

    • D.

      Bard Enchantments

    • E.

      White Stripes fan

    Correct Answer
    B. Healer Enchantments
    Explanation
    The white strip indicates Healer Enchantments. This means that the class strips are used to represent different types of enchantments and magical effects, and the white strip specifically represents healer enchantments.

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  • 33. 

    Class strips are for enchantments and magical effects.What doe the YELLOW strip indicate?

    • A.

      Druid Enchantments

    • B.

      Healer Enchantments

    • C.

      Wizard Enchantments

    • D.

      Bard Enchantments

    • E.

      Crossing Guard

    Correct Answer
    C. Wizard Enchantments
    Explanation
    The correct answer for this question is Wizard Enchantments. Class strips are used for enchantments and magical effects, and the yellow strip specifically indicates Wizard Enchantments.

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  • 34. 

    Class strips are for enchantments and magical effects.What doe the LIGHT BLUE strip indicate?

    • A.

      Druid Enchantments

    • B.

      Healer Enchantments

    • C.

      Wizard Enchantments

    • D.

      Bard Enchantments

    • E.

      That you have questionable preferences

    Correct Answer
    D. Bard Enchantments
    Explanation
    The correct answer is Bard Enchantments. The question states that class strips are for enchantments and magical effects, and the LIGHT BLUE strip indicates Bard Enchantments. Therefore, the LIGHT BLUE strip is specifically associated with enchantments for bards.

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  • 35. 

    Any non-explosive, non-chemical weapon that might have been in existence before 1988 AD is allowed.

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    The statement is false because it states that any non-explosive, non-chemical weapon that might have been in existence before 1988 AD is allowed. However, this is not true as there are international agreements and laws that regulate the use and possession of weapons, regardless of their nature or the time they were created. These agreements aim to promote peace, security, and prevent the proliferation of weapons. Therefore, the statement is incorrect.

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  • 36. 

    Strike-legal: This refers to a portion of the weapon that will not leave marks, bruises, or broken bones when used to hit your opponent and has at least a 2.5 inch cross section from edge to edge and must not protrude more than 1.5 inches through any 2.5 inch ring, nor end in an angle less than 90 degrees.

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    A strike-legal weapon is one that meets specific criteria in order to minimize harm to the opponent. It must not leave any marks, bruises, or broken bones when used to hit the opponent. Additionally, it must have a minimum cross section of 2.5 inches from edge to edge and should not protrude more than 1.5 inches through any 2.5 inch ring. Lastly, the weapon must not end in an angle less than 90 degrees. Therefore, the statement "Strike-legal: This refers to a portion of the weapon that will not leave marks, bruises, or broken bones when used to hit your opponent and has at least a 2.5 inch cross section from edge to edge and must not protrude more than 1.5 inches through any 2.5 inch ring, nor end in an angle less than 90 degrees" is true.

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  • 37. 

    Padding: This refers to the portion of the weapon that is designed to limit the injuries done from accidental contact with that part of the weapon and has at least an inch of foam over the weapon core.

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    Padding refers to the portion of the weapon that is designed to limit injuries from accidental contact, but it does not necessarily have to have at least an inch of foam over the weapon core. Therefore, the statement is false.

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  • 38. 

    Handle: Refers to the unpadded part of the weapon (where it is often held).

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    The statement is true because the handle of a weapon typically refers to the part of the weapon that is not padded and is meant to be held. It is the portion of the weapon that provides grip and control to the user.

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  • 39. 

    Projectiles May be used to parry, block, or melee and may not be carried in any number.

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    Projectiles are typically used for long-range attacks, such as throwing or shooting objects. They are not designed for parrying, blocking, or melee combat. Additionally, the statement suggests that projectiles cannot be carried in any number, which is not true. Projectiles can be carried in various quantities depending on the individual's preference and the specific situation. Therefore, the correct answer is False.

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  • 40. 

    What are considered Projectile Weapons?

    Correct Answer
    Throwing Weapons Throwies Rocks
    Explanation
    Projectile weapons are objects that are thrown or launched with the intention of hitting a target. Throwing weapons, such as javelins or throwing knives, are specifically designed for this purpose. Throwies are small, battery-powered devices that are thrown to create light displays. Rocks can also be considered projectile weapons if they are thrown with the intention of causing harm or hitting a target. Therefore, all three options listed - throwing weapons, throwies, and rocks - can be considered projectile weapons.

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  • 41. 

    Javelins Are between 35 and 72 inches long and padded along their entire length.

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    Javelins are not padded along their entire length.

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  • 42. 

    Arrows from a bow deal two points of damage. Bows, crossbows, and arrowsare considered improved.

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    The statement is false because it says that arrows from a bow deal two points of damage, which is incorrect. The damage dealt by arrows from a bow can vary depending on factors such as the type of bow, the strength of the shooter, and the type of arrow being used. Therefore, the statement is not accurate.

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  • 43. 

    A slashing or piercing weapon up to 18 inches long. Only ten inches of its total length must be Strike-legal.

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    The statement is true. A slashing or piercing weapon up to 18 inches long can be Strike-legal as long as at least ten inches of its total length meets the requirements. This means that the weapon can have up to 8 inches that are not Strike-legal, but as long as the minimum requirement is met, it is considered acceptable.

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  • 44. 

    A LONG weapon is slashing, piercing, or bludgeoning weapon more than 18 inchesup to 36 inches in total length. At least 2/3 of its length must be Strike-legal.

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    The statement is false because it states that a long weapon must be more than 18 inches up to 36 inches in total length, with at least 2/3 of its length being strike-legal. However, there is no requirement for a long weapon to have a specific length range or for a specific proportion of its length to be strike-legal. Therefore, the statement is incorrect.

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  • 45. 

    A LONG slashing, piercing, or bludgeoning weapon is more than 36 inches up to a maximum of 52 inches.  If used to slash or bludgeon, at least 2/3 of its length must be Strike-legal..

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    A LONG slashing, piercing, or bludgeoning weapon is not more than 36 inches up to a maximum of 52 inches. If used to slash or bludgeon, at least 2/3 of its length must be Strike-legal. Therefore, the given statement is false.

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  • 46. 

    REACH slashing, piercing, or bludgeoning weapons more than 48 inches up to a maximum of 60 inches. The pommel and handle of the weapon can be no longer than 1/3 of the weapon’s total length. If used to slash or bludgeon, at least 2/3 of its length must be Strike-legal.

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    The statement is true because it accurately describes the rules for REACH weapons. According to the given information, REACH weapons can be slashing, piercing, or bludgeoning weapons that are between 48 and 60 inches in length. The pommel and handle of the weapon cannot exceed 1/3 of the total length. Additionally, if the weapon is used to slash or bludgeon, at least 2/3 of its length must be Strike-legal.

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  • 47. 

    A SPEAR is piercing-only weapon at least 60 inches in length, must have padding on upper 1/3 of length, and should not be confused with the javelin, which may be thrown. 

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    The statement correctly explains that a spear is a piercing-only weapon that must be at least 60 inches in length. It also mentions that a spear should have padding on the upper 1/3 of its length. Additionally, it clarifies that a spear should not be confused with a javelin, which is a weapon that can be thrown. Therefore, the statement is true.

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  • 48. 

    A STAFF is considered hardened.

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    The statement suggests that a staff is considered hardened. However, this is not true. A staff refers to a group of people working in an organization, and the term "hardened" does not apply to them. "Hardened" typically refers to something that has been made stronger or tougher, such as hardened steel or a hardened criminal. Therefore, the correct answer is false.

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  • 49. 

    A POLEARM is at least 60 inches in length. Includes spears but may also have slashing edges. (Minimum 1 foot in length for a striking edge.) Must have padding on upper 1/3 of length.

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    A polearm is a type of weapon that is at least 60 inches in length and can include spears as well as slashing edges. It is required to have a minimum of 1 foot in length for a striking edge and must also have padding on the upper 1/3 of its length. Therefore, the statement "A POLEARM is at least 60 inches in length. Includes spears but may also have slashing edges. Must have padding on upper 1/3 of length." is true.

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  • 50. 

    A MADU is a shield joined to a polearm.

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    A MADU is a shield joined to a polearm, which means that it is a combination of a shield and a polearm weapon. This suggests that the statement is true and accurately describes what a MADU is.

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Quiz Review Timeline +

Our quizzes are rigorously reviewed, monitored and continuously updated by our expert board to maintain accuracy, relevance, and timeliness.

  • Current Version
  • Mar 20, 2023
    Quiz Edited by
    ProProfs Editorial Team
  • Jan 24, 2011
    Quiz Created by
    Mrmcclellan
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