Chapter 3 Self-awareness

20 Questions | Total Attempts: 171

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Chapter 3 Self-awareness

Students analyze their personality and interest. Define a method for self improvement. Explain the importance of a positive attitude. Describe the role self-confidence plays� in the workplace.


Questions and Answers
  • 1. 
    Define accomplishment
    • A. 

      Something that has been told to you by another student.

    • B. 

      Something that has been successfully completed.

    • C. 

      Something to eat.

  • 2. 
    Define Benefit Selling
    • A. 

      When a marketer promotes products considering the needs and wants of a relative.

    • B. 

      When a marketer promotes products considering the needs and wants of a friend.

    • C. 

      When a marketer promotes products considering the needs and wants of customer.

  • 3. 
    Define Extravert
    • A. 

      Someone who enjoys being in large groups.

    • B. 

      Someone who enjoys being in the family.

    • C. 

      Someone who enjoys being .

  • 4. 
    Define Features
    • A. 

      Characteristics of a product

    • B. 

      Characteristics of social setting

    • C. 

      Characteristics of personality traits

  • 5. 
    Feelers make decisions based on ision
    • A. 

      Personal feelings

    • B. 

      Feelings of political officers

    • C. 

      Personal body art

  • 6. 
    Someone who makes rational decisions based on facts
    • A. 

      Thinker

    • B. 

      Feeler

    • C. 

      Smooth Talker

  • 7. 
    Someone who is energized by themselves
    • A. 

      Introvert

    • B. 

      Thinker

    • C. 

      Judger

  • 8. 
    Sensor's make decidions by
    • A. 

      Focusing on here-and-now

    • B. 

      Focusing on 1960's stock market

    • C. 

      Follows rules and structure

  • 9. 
    Judger's
    • A. 

      Follows rules and structure

    • B. 

      Make and break the rules

    • C. 

      Do not like structure

  • 10. 
    Perceivers are
    • A. 

      Spontaneous and flexible

    • B. 

      Not helpful

    • C. 

      Not spontaneous and flexible

  • 11. 
    Intuitor's make decisions based by
    • A. 

      Focusing toward future possibilities

    • B. 

      Yesterday's promise of future possibilities

    • C. 

      Money investments on fast foods

  • 12. 
    What type of goals require action?
    • A. 

      Bonded Goals

    • B. 

      Actionable Goals

    • C. 

      Football Goals

  • 13. 
    Bonded goals are defined as
    • A. 

      Goals that measure progress

    • B. 

      Goals that your social network say are cool

    • C. 

      Goals that you measure with a ruler on paper

  • 14. 
    Define Compelling Goals
    • A. 

      Goals that drive you to better yourself

    • B. 

      Goals that allow you to pick up a car

    • C. 

      Goals not make in the USA

  • 15. 
    Define Skill
    • A. 

      Bringing all your supplies and abilities to class on Monday's of every week.

    • B. 

      Proficiency or ability

    • C. 

      Not your proficiency or abilities

  • 16. 
    Define Value
    • A. 

      Empower individuals to be responsible and accountable

    • B. 

      Empower friends of another friend to be friendly and responsible.

    • C. 

      Empower people to take a taxi to school.

  • 17. 
    The First amendment of the Constitution covers
    • A. 

      Freedom

    • B. 

      The bus riders

    • C. 

      The walkers

  • 18. 
    Define equality
    • A. 

      All people should have a chance to succeed based on their efforts.

    • B. 

      All people should not have a chance to succeed based on their efforts

    • C. 

      All people should have a chance to succeed if they know the right people.

  • 19. 
    Define terminal
    • A. 

      Bus station

    • B. 

      An end to themselves

    • C. 

      Locker

  • 20. 
    Define thinking skills
    • A. 

      Ability to learn, reason, think creatively, make decisions and solve problems.

    • B. 

      Ability to not learn, reason, think creatively, solve problems and make decisions.

    • C. 

      Ability to not use cell phone in class.