Ditch the medical supplies and run to safety, pulling your comrade along with you.
Provide cover fire so that he may flee with the medical supplies, firing carefully aimed head-shots at each walker.
Engage in close combat with the walkers attempting to cut them down with extreme prejudice.
Pick up the pace and leave him behind, ignoring his cries for help as the zombies close in on him. Once you make it to safety, you finish him off with a single shot to the head.
Shoot him in the leg, grab the medical supplies, and leave him to be devoured by the walkers to buy you enough time to escape. He was the reason you were here in the first place, and you hardly knew him.
Use your agility to scale a wall grabbing onto a fire escape ladder in the process. You then attempt to rescue your ally by pulling him up to safety.
Suicide mission? No way I'd risk myself on something so dumb.
I was the one leading the raiding party! He is expendable and weak obviously. He deserves to die.
Capture him and keep him for questioning. Once he breaks and all information is extracted, pretend to release him in the woods but kill him instead.
Take his weapon, restrain him, and bring him back to the camp for questioning. People who surrender should not be killed.
Cut him down immediately without hesitation and continue sweeping for more enemies.
Take his gun but let him go. He's just a kid.
Shoot him point blank in the face. He was just firing at you less than a minute ago. Eliminate the threat now or he might kill one of your own later.
Capture him but tell no one about it. These people don't have the stomach for what you are about to do to this kid to get the information that you want.
When it comes to keeping walkers alive for a possible cure, you're not one to judge.
You've had enough of this nonsense. They are walkers not people. You march up there and waste every last one of them.
You are guests and this is not your property. You decide to talk to the owner about it but will make no decision to do anything other than that.
Under the cover of darkness you sneak into the barn undetected and silently kill the walkers inside without anyone being the wiser.
Not being able to work up the courage to do anything about it on your own, you try get the more aggressive group members wound up about the situation.
It's none of your business but you're not hanging around for these things to break out.
These used to be people and they need to be protected in there until a cure can be found.
From your point of view all walkers need to die. Not high in the chain of command, you try to urge the leader to see things your way.
You set the barn on fire in front of the whole group and challenge them to stop you.