Frisbee: The Vertical Stack For Beginners! Trivia Questions Quiz

22 Questions | Total Attempts: 34

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Frisbee: The Vertical Stack For Beginners! Trivia Questions Quiz

This Frisbee trivia quiz tests you on The Vertical Stack for Beginners! The main point of the vertical stack is to isolate a match up and play one-on-one in an open lane, and this is done because it is impossible to defend against every offense. Do you think you know enough about the game to pass the test? Press start and show us what you’ve got.


Questions and Answers
  • 1. 
    Where do we set up the stack in relation to the field?
    • A. 

      On the sideline

    • B. 

      The middle

    • C. 

      Slant angle depending on location of the disc

    • D. 

      Wherever the person setting the stack says it should be.

  • 2. 
    Where do cuts come from in the stack?
    • A. 

      From the back.

    • B. 

      It depends on who is paying attention.

    • C. 

      From wherever, I do what I want.

    • D. 

      From the front.

  • 3. 
    When setting a vertical stack in the end zone, the back of the stack should be all the way to the back of the end zone.
    • A. 

      True

    • B. 

      False

  • 4. 
    Who sets the front of the stack?
    • A. 

      Our fearless leader, Maggie Simmons.

    • B. 

      Whoever gets there first and yells the loudest.

    • C. 

      A handler.

  • 5. 
    What do you do when the person in the back of the stack isn't cutting?
    • A. 

      Start your cut, otherwise the stall will get too high.

    • B. 

      Insult their mother.

    • C. 

      Tell them (loudly) that they are last back.

    • D. 

      Be patient, they will eventually realize it's their turn.

  • 6. 
    At what stall do you look at your dump?
    • A. 

      Stall 6

    • B. 

      Stall 1

    • C. 

      Stall 4

    • D. 

      Stall 8

  • 7. 
    At what stall do you throw the disc as far as humanly possible?
    • A. 

      Stall 9.

    • B. 

      Stall 6.

    • C. 

      Stall 8.

    • D. 

      Stall 10 and then contest the turnover because fuck you, defense.

  • 8. 
    What do you do when the disc is on the sideline?
    • A. 

      Cram it in the cramhole.

    • B. 

      Look up field until stall 4, then look dump.

    • C. 

      Immediately look dump, then swing it.

  • 9. 
    When do you start your cut from the stack?
    • A. 

      After the handler makes eye contact with you.

    • B. 

      When your defender isn't looking.

    • C. 

      After the person who was cutting before you has caught the disc.

    • D. 

      When the disc is in the air to another player.

  • 10. 
    How do you engage your dump?
    • A. 

      On stall 4, look at them, then look away, then look at them again, then look away, then get pissed and huck it.

    • B. 

      On stall 4, look at them and if they aren't open after 3 stalls, look back up field for more options.

    • C. 

      Make eye contact and hold eye contact until they're open, up until stall 8.

    • D. 

      I don't need a dump ever.

  • 11. 
    What are the three most important things to consider when setting up a vertical stack? 
    • A. 

      Who the stack is set on, how far each person is from one another, and spreading the stack all the way to the back of the end zone.

    • B. 

      How far away the stack is from the disc, how far each person is from one another, and setting the stack in the middle of the field.

    • C. 

      How far away the stack is from the disc, the angle of the stack, and setting the stack in the middle of the field.

    • D. 

      Setting the stack as quickly as possible, how far each person is from one another, and setting the stack in the middle of the field.

  • 12. 
    You are starting your cut from the back of the stack when someone from the middle cuts you off. What do you do?
    • A. 

      Stop cutting and let them go instead.

    • B. 

      Panic.

    • C. 

      Keep going. The field is big enough to allow two cuts to occur at the same time on the same side of the field.

    • D. 

      Tell them (loudly) to clear out and once they do, continue your cut.

  • 13. 
    You're playing defense and you have no idea which way your girl is going to cut. What is the best strategy for playing defense?
    • A. 

      Follow your person as closely as possible so when the disc is thrown, you can d it.

    • B. 

      Decide what you want take away (in cut or deep cut) and use your body to prevent them from going in that direction.

    • C. 

      Hang out in open lane and poach off your person.

    • D. 

      Run in circles.

  • 14. 
    You have the disc (congrats!). How do you communicate to the person that is cutting for you that you are not going to throw it to them and they should clear out?
    • A. 

      "CLEAR OUT"

    • B. 

      Give them a pump fake.

    • C. 

      Shake your head.

    • D. 

      Look at your dump.

  • 15. 
    Which of the following should you do to put on a good backhand mark?
    • A. 

      Stand up straight.

    • B. 

      Stay on your toes.

    • C. 

      Prevent them from throwing all backhands.

    • D. 

      Stand within a few inches of the thrower.

    • E. 

      Look at their eyes.

    • F. 

      Keep your hands low.

  • 16. 
    When marking the person with the disc, where should you be looking?
    • A. 

      At the disc. That way I can get a hand block the second I see the disc being thrown.

    • B. 

      At the thrower's eyes. Their eyes will give away whether or not they're looking up field or at their dump.

    • C. 

      At the thrower's pivot foot. Watching their feet will help me maintain space between myself and the thrower to prevent a foul or contact call.

    • D. 

      At the sky. So pretty wow.

  • 17. 
    You're marking the person with the disc and you accidentally touch their arm. They call "Contact". What do you do?
    • A. 

      Drop the stall back 2 counts. Play continues.

    • B. 

      Play stops. Say "contest" or "no contest" based on whether or not you think you touched her.

    • C. 

      Automatically reset the stall to 0, it is not possible to contest a Contact call. Play continues.

    • D. 

      Play stops. Call a violation. "Contact" is an old rule that no longer applies to the game.

  • 18. 
    You have just caught or thrown the disc and someone calls "travel" (you took more steps than necessary to slow down). What do you do?
    • A. 

      Say "contest" or "no contest" based on whether or not you think you traveled.

    • B. 

      Argue.

    • C. 

      Consult others on your team to determine who had best perspective.

    • D. 

      Play stops, walk back a few steps. Travels cannot be contested.

  • 19. 
    The disc is thrown to the person you're defending, you d the disc (yay!), but the person you were guarding calls a foul. What do you do?
    • A. 

      Say "contest" or "no contest" based on whether or not you think you committed the foul. "Contest" and it is a turnover. "No contest" and the disc stays where the foul occurred.

    • B. 

      Say "contest" or "no contest" based on whether or not you think you committed the foul. "Contest" and the disc goes back to the thrower. "No contest" and the disc stays where the foul occurred.

    • C. 

      All fouls are automatically treated as a do-over, send the disc back to the thrower.

    • D. 

      Tell them to shut up and die.

  • 20. 
    You're on offense making an in cut. The disc is thrown to you but your defender calls a pick (meaning they ran into someone else and it stopped or slowed them down). What do you do?
    • A. 

      Stop cutting immediately because a pick call means that play stops. Let your defender catch up.

    • B. 

      Catch the disc even though a pick was called. Once you catch the disc, play stops. Give the disc back to the thrower. Let your defender catch up.

    • C. 

      Catch the disc even though a pick was called. Determine whether or not your defender was within 10ft of you when she called the pick. If she was, send the disc back to the thrower and let your defender catch up.

    • D. 

      I have no idea. Picks are confusing. Please hold me.

  • 21. 
    You are marking a thrower and stalling them. The thrower calls a "fast count" (your stall count was going too fast). What do you do?
    • A. 

      Play stops. Stall resets to zero.

    • B. 

      Stall resets to zero. Play continues.

    • C. 

      Drop the stall count by 2 and keep stalling. Play continues.

    • D. 

      Play stops. Say "contest" or "no contest" based on whether or not you think you were counting too fast.

  • 22. 
    You have the disc and the stall is getting high. You hear "Stall nine" and throw the disc as fast as you can, but your defender calls a Stall, arguing that she said the "t" in ten before you threw the disc. What do you do?
    • A. 

      Play stops. Say "contest" or "no contest" based on whether or not you think she stalled you before you threw the disc. "No contest" then it is a turnover where the stall occurred. "Contest" then the stall starts over at 0.

    • B. 

      Play stops. Say "contest" or "no contest" based on whether or not you think she stalled you before you threw the disc. "No contest" then it is a turnover where the stall occurred. "Contest" then the disc is returned to you and the stall starts at 8.

    • C. 

      Play stops. The disc is returned to where the stall occurred and is an automatic turnover. Stalls cannot be contested.