Putting your intelligence into Computer
Programming with your own intelligence
Making a Machine intelligent
Playing a Game
PROLOG
Java
LISP
Perl
A set of Rule
A sequence of step
Both A set of Rule and A sequence of step
Directly getting solution
Depth-First Search
Breadth-First search
Both Breadth-First search and Depth-First Search
Linear Search
The whole problem
Your Definition to a problem
Problem you design
Representing your problem with variable and parameter
To discover something or an idea embedded in a program
To search and measure how far a node in a search tree seems to be from a goal
To compare two nodes in a search tree to see if one is better than the other
Above all
Breadth-First-Search
Depth-First –Search
Best-First-Search
Hill climbing
Linear approach
Heuristic approach
Random approach
Optimal approach
۷x: dog(x)àhastail(x)
۷x: dog(x)àhastail(y)
۷x: dog(y)àhastail(x)
۷x: dog(x)àhasàtail(x)
Representational Verification
Representational Adequacy
Inferential Adequacy
Inferential Efficiency
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