Meet The Elements

11 Questions | Total Attempts: 59

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Element Quizzes & Trivia

This quiz is based on the second chapter of The Elements of User Experience by Jesse James Garrett.


Questions and Answers
  • 1. 
    According to J.J. Garrett, what are the "planes of user experience" design?
    • A. 

      Surface, Skeleton, Structure, Scope, Strategy

    • B. 

      Global Nav, Sub Nav, Utility Nav, Carousel Nav

    • C. 

      Web, Mobile, Unique, Non-unique

    • D. 

      Static, Flexible, Relative, Absolute

    • E. 

      (none of the above)

  • 2. 
    On what plane do images like photographs and illustration come into play?
    • A. 

      Structure

    • B. 

      Non-unique

    • C. 

      Carousel or Utility

    • D. 

      Surface

    • E. 

      (all of the above)

    • F. 

      (none of the above)

  • 3. 
    On what plane does actual "strategy" come into play in planning a site?
    • A. 

      Strategy (duh!)

    • B. 

      Research Phase

    • C. 

      Initiation phase

    • D. 

      Structure

    • E. 

      (none of the above)

  • 4. 
    The strategy of a site incorporates what factors? 
    • A. 

      Who the user is and what they are looking for in their visitation.

    • B. 

      How many visitors will be expected and what scale that will grow to.

    • C. 

      How to gan interest in the content and how to enhance conversion for new users.

    • D. 

      What the people running the site want to get and what the users want to get out of the site.

    • E. 

      (all of the above)

    • F. 

      (none of the above)

  • 5. 
    The planes of user experience design are used for…
    • A. 

      Showing clients and stakeholders the needs of their site and how those needs can be met in a interface process.

    • B. 

      Helping developers to understand the design which their coding efforts will support and to translate that conversation into iteration effeciency.

    • C. 

      Formalizing abstract ideas that are often misunderstood by industry outsiders and insiders alike.

    • D. 

      Providing a conceptual framework for talking about user experience problems and the tools we use to solve them.

    • E. 

      (all of the above)

    • F. 

      (none of the above)

  • 6. 
    When design choices we make don't align with the user experience planes above and below, a project derails and ultimately jeopardizes user satisfaction.
    • A. 

      True

    • B. 

      False

  • 7. 
    The best way to work on a project is to insure that one plane is complete before beginning the next plane. Thereby insuring cohessive progress?
    • A. 

      True

    • B. 

      False

  • 8. 
    According to the author Tim Berners-Lee invented the internet with the help of Al Gore in the 1980s.
    • A. 

      True

    • B. 

      False

  • 9. 
    At first the internet was conceived as a "new publishing medium"?
    • A. 

      True

    • B. 

      False

  • 10. 
    According to the author some people tried to design websites with the same process/practices used to design "running shoes"!
    • A. 

      True

    • B. 

      False

  • 11. 
    Every plane of user experience design can be divided in half. These two halves are…
    • A. 

      Front-end / back-end

    • B. 

      Product as functionality / product as information

    • C. 

      Input feed / output feed

    • D. 

      Static / erratic

    • E. 

      (none of the above)