1.
What are the three testing environments in Flash?
Correct Answer(s)
A. The Stage.
B. Publish Preview.
C. The Flash Player.
Explanation
The question asks for the three testing environments in Flash. The correct answer includes "The Stage," which refers to the main workspace where users can design and test their Flash projects. "Publish Preview" is also included, which allows users to see how their project will look after publishing. Lastly, "The Flash Player" is mentioned as a testing environment where users can view and interact with their Flash content as it would appear to end-users. "The Bandwidth Profiler" is not mentioned in the correct answer, so it is not one of the three testing environments in Flash.
2.
What are the three areas where objects can reside?
Correct Answer(s)
B. The Stage
C. The Library
D. Folders
Explanation
Objects in a multimedia authoring software like Adobe Flash can reside in three main areas. The Stage is where the objects are placed and arranged to create the visual composition. The Library is where all the media assets such as images, sounds, and symbols are stored for easy access and reuse. Folders are used to organize and categorize the objects in the Library. The Properties Panel is where the attributes and settings of the selected object can be modified.
3.
Loading files externally has what three advantages?
Correct Answer(s)
A. You don't need Flash to update them.
C. They make the Main Movie more lightweight.
E. You can make global changes more easily.
Explanation
Loading files externally has three advantages. Firstly, you don't need Flash to update them, which means you can easily make changes without relying on Flash software. Secondly, loading files externally makes the Main Movie more lightweight, improving its performance and loading time. Lastly, it allows you to make global changes more easily, as you can update the external files without modifying the entire Main Movie.
4.
Why is it necessary to give a symbol an instance name? (choose one)
Correct Answer
B. You can script it.
Explanation
Giving a symbol an instance name is necessary because it allows us to manipulate and control that specific symbol through scripting. By assigning an instance name, we can refer to the symbol in our code and perform various actions on it, such as changing its properties, animating it, or interacting with it. This is an essential feature for creating dynamic and interactive content in Flash, as it enables us to have fine-grained control over individual symbols within our project.
5.
Which of the following two items add significantly to file size?
Correct Answer(s)
A. Nodes.
C. Keyframes.
Explanation
Nodes and keyframes both add significantly to file size because they contain specific information and instructions that contribute to the overall complexity and detail of an animation or design project. Nodes are individual elements or objects within a file that can have their own properties and attributes, while keyframes are specific points in time where properties of nodes are defined. Both of these elements require additional data and calculations to be stored, resulting in larger file sizes.
6.
The bandwidth profiler does what? (choose two)
Correct Answer(s)
B. Emulates download times, minus web traffic.
D. Identifies the download time for each frame in the movie.
Explanation
The bandwidth profiler is a tool that measures and analyzes the performance of a network connection. It can emulate download times, which means it simulates the time it takes to download data from the network. This includes web traffic, so it can accurately measure the download time of web pages and other online content. Additionally, the bandwidth profiler can identify the download time for each frame in a movie, allowing developers to optimize the loading and playback of video content. Therefore, the correct answers are "emulates download times, minus web traffic" and "identifies the download time for each frame in the movie."
7.
Most corporations and ad agencies test for which bandwidth? (choose one)
Correct Answer
C. 56K
Explanation
The correct answer is 56K because it is the only option that refers to a specific bandwidth commonly used for testing purposes. T1 and DSL are both types of internet connections, but they do not indicate a specific bandwidth. 14K is a relatively low bandwidth and not commonly used for testing, while 56K is a commonly used benchmark for testing internet speed and performance.
8.
What are the two essential functions of a preloader?
Correct Answer(s)
B. To give the end-user a sense of when the movie will start.
D. To load the first frame of the timeline completely.
Explanation
A preloader serves two essential functions. Firstly, it gives the end-user a sense of when the movie will start, providing them with an indication that the content is being loaded and will begin shortly. This helps to manage the user's expectations and reduces frustration. Secondly, a preloader loads the first frame of the timeline completely. This ensures that the initial content is fully loaded and ready to be displayed, improving the user experience by minimizing any delays or interruptions when the movie starts.
9.
What are three strategies for optimizing Flash movies?
Correct Answer(s)
A. Use bitmap caching judiciously.
C. Optimize your vectors.
D. Tween wherever you can.
Explanation
The given answer provides three strategies for optimizing Flash movies. The first strategy is to use bitmap caching judiciously, which means selectively caching bitmap images to improve performance. The second strategy is to optimize vectors, which involves simplifying and reducing the complexity of vector graphics to reduce file size. The third strategy is to use tweening wherever possible, which is a technique for creating smooth animations by defining keyframes and letting the software automatically generate the in-between frames. These strategies help improve the performance and efficiency of Flash movies.
10.
What is the main advantage of using Flash to make websites? (choose one)
Correct Answer
C. You can add interactivity.
Explanation
The main advantage of using Flash to make websites is that it allows you to add interactivity. Flash provides a wide range of tools and features that enable developers to create interactive elements such as buttons, menus, animations, and games. This interactivity enhances the user experience and makes the website more engaging and interactive. Additionally, Flash allows for seamless integration of interactive multimedia content, including videos, sound, and moving images, further enhancing the overall interactivity of the website.
11.
Which of the following are true statements? (choose three)
Correct Answer(s)
A. You must test in all the different testing environment (stage, flash player, web page and live) to make sure your movie runs as expected.
B. You should test on different computers with different operating systems.
C. You should get your friends and family to interact with your movie.
Explanation
The given answer states that there are three true statements. The first statement suggests that testing in different environments such as stage, flash player, web page, and live is necessary to ensure that the movie runs as expected. The second statement recommends testing on different computers with different operating systems to ensure compatibility. The third statement advises involving friends and family to interact with the movie for additional feedback.
12.
Which statement is false? (choose one)
Correct Answer
D. Most corporations and ad agencies develop for Flash Player 9.
Explanation
The statement "Most corporations and ad agencies develop for Flash Player 9" is false. This is because Flash Player 9 is an older version, and most corporations and ad agencies would develop for the latest version of Flash Player to ensure compatibility and take advantage of the latest features and security updates.
13.
Which of the following is true? (choose one):
Correct Answer
B. The best method for developing and uploading your content is to keep files all in one folder.
Explanation
The answer suggests that the best method for developing and uploading content is to keep all the files in one folder. This approach ensures that all the necessary files are easily accessible and organized, making it easier to manage and update the content. By keeping files in one folder, it reduces the risk of missing or misplaced files, making the development and uploading process more efficient.
14.
Which of the following are true statements? (choose three)
Correct Answer(s)
A. Content in separate scenes loads in the order order you have chosen for those scenes.
B. Externally loaded files may require their own preloaders if they are large.
C. Externally loaded files do not require actionscript if you are using the UILoader to load it.
Explanation
The first statement is true because when you have separate scenes in Flash, the content within those scenes will load in the order that you have specified for those scenes.
The second statement is also true because if externally loaded files are large, they may take longer to load, and in such cases, it is recommended to have preloaders specifically designed for those files to provide a visual indication of the loading progress to the user.
The third statement is true as well because if you are using the UILoader component in Flash to load externally loaded files, you do not need to write any additional ActionScript code to load those files. The UILoader component takes care of the loading process automatically.
15.
Which of the following statements are false? (choose one)
Correct Answer
A. Actionscripting does not take up 'space' in the published swf.
Explanation
Actionscripting does take up 'space', but not nearly as much as graphics do.
16.
Which of the following statements are not true? (choose two)
Correct Answer(s)
A. Flash can deliver web animation, interactivity and sound, but not videos.
C. Flash can deliver web animation, sound and video, but not interactivity.
Explanation
The correct answer is "Flash can deliver web animation, interactivity and sound, but not videos." and "Flash can deliver web animation, sound and video, but not interactivity." These statements are not true because Flash can deliver all of these features including videos and interactivity. Flash is a multimedia software platform that can be used to create animations, interactive websites, and deliver audio and video content. Therefore, both of these statements are incorrect.
17.
Which of the following statements are true? (choose two)
Correct Answer(s)
A. The purpose of a preloader is to load items or frames that take up the most bytes.
D. The purpose of a preloader is designed to be lightweight so it loads fast, giving users an indication of how long to wait.
Explanation
The first statement is true because the purpose of a preloader is to load items or frames that take up the most bytes, ensuring that these elements are loaded first to improve the user experience. The second statement is also true because a preloader is designed to be lightweight so that it loads fast, providing users with an indication of how long they need to wait for the rest of the content to load.
18.
Which statement is false? (choose one)
Correct Answer
D. The stacking order has no effect on how you plan your Flash movie.
Explanation
The stacking order does have an effect on how you plan your Flash movie. The stacking order determines the order in which objects are displayed on the screen, with objects higher in the stacking order appearing in front of objects lower in the stacking order. This can be important when determining the visibility and interaction of different elements within the movie.
19.
Which sentences best describe what the bandwidth profiler does? (choose two)
Correct Answer(s)
C. The bandwidth profiler gives an approximation of how long it would take to load a movie based on bandwidth speed.
D. The bandwidth profiler shows the stacking order.
Explanation
The correct answer for this question is that the bandwidth profiler gives an approximation of how long it would take to load a movie based on bandwidth speed and the bandwidth profiler shows the stacking order. This means that the tool is able to estimate the time it would take to load a movie by considering the speed of the internet connection, and it also provides information about the order in which different elements or components of the movie are loaded.
20.
Once you drag a Flash component onto your stage, which of the following apply? (choose two)
Correct Answer(s)
A. Once you use a component, it costs little in terms of file size to reuse it.
C. Once you use a component, it appears in your library and to assess a new component, drag it out from your library.
Explanation
Once you use a component, it costs little in terms of file size to reuse it. This means that using the same component multiple times in a project will not significantly increase the file size of the project.
Once you use a component, it appears in your library and to assess a new component, drag it out from your library. This means that when a component is used on the stage, it is automatically added to the library. To use a new component, it needs to be dragged out from the library.
21.
What is an instance? (choose one)
Correct Answer
C. A name given to an object in the properties panel.
Explanation
An instance refers to a name given to an object in the properties panel. In programming and design, when creating objects, each object is given a unique name or identifier to distinguish it from other objects. This name is often referred to as an instance. It helps in managing and manipulating different objects within a program or design, allowing developers or designers to access and modify specific objects as needed.
22.
Functions in Flash essentially: (choose one)
Correct Answer
A. Carry out instructions
Explanation
Functions in Flash are used to carry out instructions. They are blocks of code that perform a specific task when called upon. These instructions can range from simple calculations to complex operations, and functions help in organizing and reusing code. By executing the instructions within a function, Flash can perform various actions and manipulate data as required by the program. Therefore, the correct answer is "carry out instructions."
23.
Which of the following are properties? (choose two)
Correct Answer(s)
B. Box.width.x=50
C. Box.rotation=45
Explanation
The given question asks for properties among the given options. The two options that are properties are "box.width.x=50" and "box.rotation=45". These options follow the format of assigning a value to a specific property of the object "box". The other options, "htmlText=()" and "box.load(image1)", are not properties as they do not follow the format of assigning a value to a specific property.
24.
GotoAndStop is an example of what? (choose one)
Correct Answer
B. Method
Explanation
The term "gotoAndStop" suggests that it is a command used to control the playback of a timeline in a programming language like ActionScript. In programming, a method is a block of code that performs a specific task. Therefore, "gotoAndStop" can be considered a method because it is a command that performs a specific task of navigating to a particular frame and stopping the timeline at that frame.
25.
Components are pre-built 'mini-apps' that come with Flash. Which of the following are components? (choose two)
Correct Answer(s)
B. UILoader
D. FLVPlayback
Explanation
UILoader and FLVPlayback are both components in Flash. UILoader is a component that allows you to load and display external content such as images or SWF files. FLVPlayback is a component specifically designed for playing FLV (Flash Video) files, providing controls and features for video playback. The other options, List Maker and Preloader, are not components in Flash.