The Flash Player.
The Bandwidth Profiler.
You don't need Flash to update them.
The end-user doesn't have to wait for them to load.
They make the Main Movie more lightweight.
They don't require pre-loading.
You can make global changes more easily.
It is easier to keep track of.
You can script it.
It is a requirement of Flash.
Flash adds it to the library.
Links to webpages.
Emulates download time, including web traffic.
Emulates download times, minus web traffic.
Identifies what is on the display list for each frame in the movie.
Identifies the download time for each frame in the movie.
To give the end-user an artistic experience.
To give the end-user a sense of when the movie will start.
To warn the end-user that the site is too large for their connection speed.
To load the first frame of the timeline completely.
Use bitmap caching judiciously.
Make sure the box compress movie is unchecked in the Publish Settings.
Optimize your vectors.
Tween wherever you can.
You can add moving images.
You can add video.
You can add interactivity.
You can add sound.
You must test in all the different testing environment (stage, flash player, web page and live) to make sure your movie runs as expected.
You should test on different computers with different operating systems.
You should get your friends and family to interact with your movie.
You should test at only DSL speed.
A user with Flash Player 6 installed could still view a banner ad developed in Flash Player 9.
It is not wise to expect your audience to be able or willing to update their version of Flash Player.
Adobe estimates that over 98% of the world has Flash Player installed.
Most corporations and ad agencies develop for Flash Player 9.
You don't have to worry about the version of Flash Player as long as your swf is embedded in the html.
The best method for developing and uploading your content is to keep files all in one folder.
Flash reads relative paths in the html wrapper page and the swf in the same way.
It is not recommended to use absolute paths in actionscript.
Content in separate scenes loads in the order order you have chosen for those scenes.
Externally loaded files may require their own preloaders if they are large.
Externally loaded files do not require actionscript if you are using the UILoader to load it.
The drawback to Flash is that everything must be in one long movie.
Actionscripting does not take up 'space' in the published swf.
Actionscript does take up 'space', but not nearly as much as graphics do.
Frame 1 of any movie will always contain a lot of information, because Flash puts a lot of information there in order for the movie to run.
A frame that is far above the red line in the bandwidth profiler is a good candidate for preloading content.
Flash can deliver web animation, interactivity and sound, but not videos.
Flash can deliver web animation, interactivity, sound and video.
Flash can deliver web animation, sound and video, but not interactivity.
The purpose of a preloader is to load items or frames that take up the most bytes.
The purpose of the preloader is to determine what goes over the red line in the bandwidth profiler.
The purpose of a preloader is to determine the stacking order.
The purpose of a preloader is designed to be lightweight so it loads fast, giving users an indication of how long to wait.
The stacking order is the order in which the flash player receives the flash content from the server.
The stacking order has a very specific order in which it obtains information, such as layers, library items and scenes.
You can change the stacking order to either be bottom up or top down.
The stacking order has no effect on how you plan your Flash movie.
The bandwidth profiler gives an approximation of how long it would take to load a movie based on the type of computer operating system.
The bandwidth profiler gives an approximation of how long it would take to load a movie based on internet traffic.
The bandwidth profiler gives an approximation of how long it would take to load a movie based on bandwidth speed.
The bandwidth profiler shows the stacking order.
Once you use a component, it costs little in terms of file size to reuse it.
You cannot link to components in your library.
Once you use a component, it appears in your library and to assess a new component, drag it out from your library.
You cannot apply actionscript to a component.
An object in the library.
An object on the stage.
A name given to an object in the properties panel.
Copies of symbols.
Carry out instructions
Load external files