Humans Versus Zombies: Spring 2013 Rules

14 Questions | Attempts: 60
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Humans Versus Zombies: Spring 2013 Rules - Quiz

Players can only miss one questions to pass. If they fail, they should read through the rules thoroughly and try again.
Children players should not be given this quiz.


Questions and Answers
  • 1. 

    How long is a zombie stunned for when they are shot by a human?

    • A.

      5 minutes

    • B.

      10 minutes

    • C.

      15 minutes

    • D.

      20 minutes

    Correct Answer
    C. 15 minutes
    Explanation
    When zombies are stunned, they cannot tag humans for fifteen minutes and must pull their headbands down around their necks.

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  • 2. 

    How long do humans incubate for? Under what circumstances do humans skip incubation?

    • A.

      One hour; During missions, and if the human has been "healed" by the Medic before

    • B.

      Half an hour; During missions, when tagged twice

    • C.

      One hour; When tagged twice, and if the human has been "healed" by the Medic before

    • D.

      Half an hour; During missions, and if the human has been "healed" by the Medic before

    • E.

      You always skip straight to being a zombie. Humans do not incubate in this semester's game.

    Correct Answer
    A. One hour; During missions, and if the human has been "healed" by the Medic before
  • 3. 

    Which of the following is not a safe zone?

    • A.

      Dining Hall

    • B.

      The Student Center

    • C.

      Thoresen Theatre

    • D.

      Switchboard/Main Hall Lobby

    • E.

      Individual Dorm Rooms

    Correct Answer
    D. Switchboard/Main Hall Lobby
    Explanation
    Main Hall Lobby/Switchboard is no longer a safe zone, because we have our lovely new Student Center. Wouldn't it be a shame if a nerf dart caught on fire on one of those fancy new grills in the Skellar?

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  • 4. 

    Where is the death roster?

    • A.

      Outside of the dinning hall.

    • B.

      Outside of the WWRM.

    • C.

      Switchboard

    • D.

      Bell 225

    Correct Answer
    B. Outside of the WWRM.
  • 5. 

    What does the Medic have to roll in order to "heal" a player? How many times can the Medic roll per player?

    • A.

      Snake eyes; once

    • B.

      Double sevens; once

    • C.

      Double sevens; three times

    • D.

      Snake eyes; three times

    • E.

      Medic? What Medic?

    Correct Answer
    A. Snake eyes; once
    Explanation
    The Medic must roll snake eyes, and he/she will only roll once per player. If a player has been previously "healed", they do not incubate at all.

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  • 6. 

    Can The Knowing Man (Skip) be turned into a zombie? How do zombies can information out of him/her?

    • A.

      Yes; If the zombies surround him/her, they can demand two questions of him/her in "exchange for his safety".

    • B.

      Yes; If the zombies pay him/her with ammunition, like the humans.

    • C.

      No; If the zombies surround him/her, they can demand two questions of him/her in "exchange for his safety".

    • D.

      No; If the zombies pay him/her with ammunition, like the humans.

    Correct Answer
    C. No; If the zombies surround him/her, they can demand two questions of him/her in "exchange for his safety".
  • 7. 

    Can zombies steal (pick it up of the ground) shot ammunition?

    • A.

      Yes!

    • B.

      No!

    • C.

      Yes, and they can take it from your pockets, too!

    Correct Answer
    A. Yes!
  • 8. 

    How should you treat children players?

    • A.

      Knock them over and take their gun. They don't need it anyway.

    • B.

      Gently! But don't underestimate them! They can kill you dead.

    • C.

      Children are prohibited from playing.

    Correct Answer
    B. Gently! But don't underestimate them! They can kill you dead.
    Explanation
    The Cohenites and the Blount boys will be playing this year. They form a particularly feared team. Treat them gently. They do participate in missions, though (usually) not at night. You can shoot and tag them.

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  • 9. 

    If there is an altercation players cannot solve, when should they call a Mod for help?

    • A.

      Anytime with a three hour period

    • B.

      Anytime that day.

    • C.

      Immediately.

    • D.

      That's not what Moderators are for. Don't bother them.

    Correct Answer
    C. Immediately.
    Explanation
    Do not wait, if there is a problem you cannot solve, or if there is an injury/property damage. If you wait about a complaint, we'll ignore you when you complain about it. If it happened hours ago, we don't care.

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  • 10. 

    Are semi-automatic, melee, and/or modified weapons allowed?

    • A.

      All of these are allowed.

    • B.

      Melee weapons are not allowed, but the other two are.

    • C.

      Modified weapons are not allowed, but the other two are.

    • D.

      Only two players are allowed to use semi-automatics, but nobody is allowed to use melee or modified weapons.

    • E.

      None of these are allowed under any circumstances.

    Correct Answer
    D. Only two players are allowed to use semi-automatics, but nobody is allowed to use melee or modified weapons.
    Explanation
    In order to use semi-automatic weapons, you must be selected (randomly) via a raffle you can choose to enter during registration (you'll do that in a minute). Melee weapons and modified weapons ARE NOT allowed.

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  • 11. 

    Which of the following people is not a moderator in this semester's game?

    • A.

      Olivia Wray

    • B.

      Terry Bodine

    • C.

      Ashley Peisher

    • D.

      Kendreck Williams

    • E.

      Dylan Shannon

    Correct Answer
    B. Terry Bodine
    Explanation
    Ashley Peisher, Olivia Wray, Kendreck Williams, and Dylan Shannon are all moderators.
    Fun fact: Terry Bodine is our club sponsor!

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  • 12. 

    When and where is the off-campus player training session?

    • A.

      The Friday night of the game, at 9:00pm in Main Hall Lobby.

    • B.

      The Friday night of the game, at 9:00pm in Main 4th Lobby.

    • C.

      The Thursday night before the game, at 9:00pm in Main Hall Lobby.

    • D.

      The Thursday night before the game, at 9:00pm in Main 4th Lobby.

    Correct Answer
    B. The Friday night of the game, at 9:00pm in Main 4th Lobby.
  • 13. 

    How does a player become the Tank?

    • A.

      There are no Tanks in this semester's game.

    • B.

      Tanks are voted on by players prior to the game.

    • C.

      I don't know. Moderators do whatever they want.

    • D.

      One is selected through a raffle players may enter during registration.

    Correct Answer
    D. One is selected through a raffle players may enter during registration.
  • 14. 

    Can you hide your head/arm band?

    • A.

      NEVER.

    • B.

      Sure! It's strategy!

    Correct Answer
    A. NEVER.

Quiz Review Timeline +

Our quizzes are rigorously reviewed, monitored and continuously updated by our expert board to maintain accuracy, relevance, and timeliness.

  • Current Version
  • Jun 06, 2022
    Quiz Edited by
    ProProfs Editorial Team
  • Mar 19, 2013
    Quiz Created by
    HvZRandolphColle
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