Humans Versus Zombies: Spring 2013 Rules

14 Questions | Total Attempts: 53

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Humans Versus Zombies: Spring 2013 Rules

Players can only miss one questions to pass. If they fail, they should read through the rules thoroughly and try again. Children players should not be given this quiz.


Questions and Answers
  • 1. 
    How long is a zombie stunned for when they are shot by a human?
    • A. 

      5 minutes

    • B. 

      10 minutes

    • C. 

      15 minutes

    • D. 

      20 minutes

  • 2. 
    How long do humans incubate for? Under what circumstances do humans skip incubation?
    • A. 

      One hour; During missions, and if the human has been "healed" by the Medic before

    • B. 

      Half an hour; During missions, when tagged twice

    • C. 

      One hour; When tagged twice, and if the human has been "healed" by the Medic before

    • D. 

      Half an hour; During missions, and if the human has been "healed" by the Medic before

    • E. 

      You always skip straight to being a zombie. Humans do not incubate in this semester's game.

  • 3. 
    Which of the following is not a safe zone?
    • A. 

      Dining Hall

    • B. 

      The Student Center

    • C. 

      Thoresen Theatre

    • D. 

      Switchboard/Main Hall Lobby

    • E. 

      Individual Dorm Rooms

  • 4. 
    Where is the death roster?
    • A. 

      Outside of the dinning hall.

    • B. 

      Outside of the WWRM.

    • C. 

      Switchboard

    • D. 

      Bell 225

  • 5. 
    What does the Medic have to roll in order to "heal" a player? How many times can the Medic roll per player?
    • A. 

      Snake eyes; once

    • B. 

      Double sevens; once

    • C. 

      Double sevens; three times

    • D. 

      Snake eyes; three times

    • E. 

      Medic? What Medic?

  • 6. 
    Can The Knowing Man (Skip) be turned into a zombie? How do zombies can information out of him/her?
    • A. 

      Yes; If the zombies surround him/her, they can demand two questions of him/her in "exchange for his safety".

    • B. 

      Yes; If the zombies pay him/her with ammunition, like the humans.

    • C. 

      No; If the zombies surround him/her, they can demand two questions of him/her in "exchange for his safety".

    • D. 

      No; If the zombies pay him/her with ammunition, like the humans.

  • 7. 
    Can zombies steal (pick it up of the ground) shot ammunition?
    • A. 

      Yes!

    • B. 

      No!

    • C. 

      Yes, and they can take it from your pockets, too!

  • 8. 
    How should you treat children players?
    • A. 

      Knock them over and take their gun. They don't need it anyway.

    • B. 

      Gently! But don't underestimate them! They can kill you dead.

    • C. 

      Children are prohibited from playing.

  • 9. 
    If there is an altercation players cannot solve, when should they call a Mod for help?
    • A. 

      Anytime with a three hour period

    • B. 

      Anytime that day.

    • C. 

      Immediately.

    • D. 

      That's not what Moderators are for. Don't bother them.

  • 10. 
    Are semi-automatic, melee, and/or modified weapons allowed?
    • A. 

      All of these are allowed.

    • B. 

      Melee weapons are not allowed, but the other two are.

    • C. 

      Modified weapons are not allowed, but the other two are.

    • D. 

      Only two players are allowed to use semi-automatics, but nobody is allowed to use melee or modified weapons.

    • E. 

      None of these are allowed under any circumstances.

  • 11. 
    Which of the following people is not a moderator in this semester's game?
    • A. 

      Olivia Wray

    • B. 

      Terry Bodine

    • C. 

      Ashley Peisher

    • D. 

      Kendreck Williams

    • E. 

      Dylan Shannon

  • 12. 
    When and where is the off-campus player training session?
    • A. 

      The Friday night of the game, at 9:00pm in Main Hall Lobby.

    • B. 

      The Friday night of the game, at 9:00pm in Main 4th Lobby.

    • C. 

      The Thursday night before the game, at 9:00pm in Main Hall Lobby.

    • D. 

      The Thursday night before the game, at 9:00pm in Main 4th Lobby.

  • 13. 
    How does a player become the Tank?
    • A. 

      There are no Tanks in this semester's game.

    • B. 

      Tanks are voted on by players prior to the game.

    • C. 

      I don't know. Moderators do whatever they want.

    • D. 

      One is selected through a raffle players may enter during registration.

  • 14. 
    Can you hide your head/arm band?
    • A. 

      NEVER.

    • B. 

      Sure! It's strategy!