1.
Stage 1: Which special plate do you need
Correct Answer
B. Manticore Gravity Ball
Explanation
This question is asking which special plate is needed in Stage 1. The correct answer is "Manticore Gravity Ball."
2.
Stage 1: The Bishops will respawn if you do not kill the minions first
Correct Answer
A. True
Explanation
In Stage 1, the Bishops will respawn if the minions are not killed first. This means that the player must prioritize eliminating the minions before focusing on the Bishops. If the Bishops are killed without dealing with the minions, they will simply respawn, making it harder to progress in the game. Therefore, it is important to clear out the minions first in order to prevent the Bishops from respawning.
3.
Stage 1: Why must you kill or disable the punisher immediately
Correct Answer
C. Bishop will buff the punisher 10x stronger
Explanation
In this scenario, the correct answer is that Bishop will buff the punisher 10x stronger. This means that if the punisher is not killed or disabled immediately, Bishop will enhance the punisher's abilities and make it much more powerful. This could result in the punisher easily wiping out the entire team or causing significant damage. Therefore, it is crucial to eliminate or neutralize the punisher as soon as possible to prevent this from happening.
4.
Stage 2: After the boss spawns, how long till we have to run to the life geyser? (Best to have a timer)
Correct Answer
C. 40 seconds
Explanation
The correct answer is 40 seconds. This suggests that after the boss spawns, there is a specific time limit of 40 seconds before the players need to run to the life geyser. It is recommended to have a timer to keep track of this duration accurately.
5.
Stage 2: You will die immediately if you do not jump onto the life geyser.
Correct Answer
A. True
Explanation
In Stage 2, the statement implies that if you do not jump onto the life geyser, you will die immediately. This means that jumping onto the life geyser is the only way to survive in this stage. Therefore, the correct answer is True, indicating that not jumping onto the life geyser will result in immediate death.
6.
Stage 2: How to dodge 3 stomp attack at last hp bar? (Select one or more)
Correct Answer(s)
A. Use iframe skills
C. Jump 3 times
Explanation
The correct answer is to use iframe skills and jump three times. Using iframe skills allows the player to become invincible for a short period of time, effectively dodging the stomp attacks. Jumping three times can also help avoid the attacks by creating distance between the player and the enemy. Both strategies combined can increase the chances of successfully dodging the attacks and surviving at the last HP bar.
7.
Stage 3: Party will be wiped if you do not stand behind a statue and a maximum of person per statue
Correct Answer
A. True
Explanation
The statement suggests that in Stage 3, the party will be wiped out if they do not stand behind a statue. Additionally, there is a maximum limit of people allowed per statue. Therefore, it is true that the party needs to stand behind a statue and there is a limit on the number of people per statue to avoid being wiped out.
8.
Stage 3: What must you do right after you go in?
Correct Answer
D. Go to your assigned statue
Explanation
After entering the stage, the first thing you need to do is go to your assigned statue. This suggests that there are multiple statues in the stage and each person has been assigned a specific one. It is important to go to the correct statue as it may be a part of the gameplay mechanics or objectives. This action could potentially trigger certain events or actions that are necessary to progress in the stage.
9.
Stage 4: Scarab swam will fill the valley every ...
Correct Answer
D. 50 second
Explanation
Based on the given information, the scarab swam will fill the valley every 50 seconds.
10.
Stage 4: What must you do when the scarab swam count down starts?
Correct Answer
C. Jump up an open platform
Explanation
When the scarab swarm countdown starts, you must jump up to an open platform. This is likely because the scarab swarm is a dangerous obstacle that can harm or kill the player character. By jumping up to an open platform, the player can avoid the swarm and stay safe. The other options, such as exiting the game or using a miracle relic, do not directly address the scarab swarm and may not be effective in dealing with the threat. Highlander is unrelated to the situation and does not provide any useful information.
11.
Stage 4: You should run when the spider is about to die (self explode)
Correct Answer
A. True
Explanation
When the spider is about to die and self-explode, it is advisable to run away. This is because the explosion can cause damage or harm to anyone nearby. Running away from the spider ensures that you are at a safe distance and minimizes the risk of getting injured.
12.
Stage 5: You should carry a spare MP suffix weapon in.
Correct Answer
A. True
Explanation
It is important to carry a spare MP suffix weapon in Stage 5. This suggests that having an additional weapon with the MP suffix is beneficial in this stage. The MP suffix may refer to a specific type of weapon or equipment that is particularly useful in Stage 5. By carrying a spare, it ensures that the player is prepared and equipped with the necessary tools to overcome any challenges or enemies they may encounter in this stage.
13.
Stage 5: Right after you go in, it is recommended that you lure kalahan to the ______ flower.
Correct Answer
C. Blue
Explanation
In Stage 5, it is recommended to lure Kalahan to the blue flower. This is because the blue flower may have certain properties or effects that can be advantageous in dealing with Kalahan. It could be that the blue flower has a calming effect on Kalahan, making him less aggressive or easier to control. Alternatively, the blue flower may have a scent or lure that specifically attracts Kalahan, making it easier to manipulate his movements or distract him. Overall, the blue flower seems to be the best choice for luring Kalahan in this stage.
14.
Stage 5: After 3x HP, Kalahan will cast a special attack every 90 second. It can be avoided by __________ within 10 seconds or there will be a team wipe.
Correct Answer
B. Going to the matching color flower of the skill he is casting
Explanation
In Stage 5, Kalahan will cast a special attack every 90 seconds. This attack can be avoided by going to the matching color flower of the skill he is casting within 10 seconds. If the players fail to do so, there will be a team wipe. This suggests that the flowers somehow provide protection or a defense mechanism against Kalahan's special attack. The matching color flower is likely to have some sort of affinity or connection with the skill being cast, making it a safe spot for the players to avoid the attack.
15.
Stage 5: Before hitting 3x HP, party should cast _______ to cure frozen status (and do it again 90s later after first freeze)
Correct Answer
A. Cure relic
Explanation
In order to cure the frozen status before reaching 3x HP and again 90 seconds after the first freeze, the party should cast "Cure relic." This ability is specifically designed to cure status ailments, such as being frozen, and would be the most effective choice in this situation.
16.
Stage 5: Before x1 HP, mercenary should cast howl charging (party super armor buff)
Correct Answer
B. False
Explanation
Your party member will need the pushback effect to evade blackhole when x1 HP. EL should off shield!
17.
Stage 5: x1 HP. Everyone should wait for blackhole from far before going in
Correct Answer
A. True
Explanation
This statement is true because in Stage 5, the player's HP is reduced to x1, indicating that they have very low health. Therefore, it is advisable for everyone to wait for the blackhole from a safe distance before going in, as going in without proper preparation could result in the player's death due to their low HP.
18.
Stage 5: x1 Hp. Once blackhole is cast ....
Correct Answer(s)
A. Merc use Howl charging (party superarmor buff) and highlander
B. FU / Acro use Speed buff
C. Acad use Wax
D. Priest use Miracle relic
Explanation
The given answer suggests the actions that each character should take in Stage 5. The Mercenary should use Howl charging to provide a party superarmor buff and also use highlander. The FU/Acro should use the speed buff to increase their movement speed. The Academic should use Wax to provide additional protection to the party. The Priest should use the Miracle relic to heal and support the party. These actions will help the team survive and progress in Stage 5.