Gamification IQ

9 Questions

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Intelligence Quotient Quizzes & Trivia

How gamification savvy are you? Are you gamification literate? Gamification is an emerging technology trend, but as Gartner reports, "There is still widespread confusion on what gamification is and how to apply it. ” Answering these questions will test you on the first component, your understanding of what is, and is not, gamification. You don't have to provide your real name. It's a default question used here that customizes your final report.


Questions and Answers
  • 1. 
    Gamification means to add games
    • A. 

      True

    • B. 

      False

  • 2. 
    Gamification means to add badges
    • A. 

      True

    • B. 

      False

  • 3. 
    Gamification means to create a competition
    • A. 

      True

    • B. 

      False

  • 4. 
    Gamification is easy
    • A. 

      True

    • B. 

      False

  • 5. 
    • A. 

      True

    • B. 

      False

  • 6. 
    • A. 

      True

    • B. 

      False

  • 7. 
    Gamification is the process of using game thinking and game mechanics in ___-_____ environments to increase engagement and desired positive behaviors.
  • 8. 
    • A. 

      Advergame – Example: A pizza chain creates a tablet computer video game where you make pizzas in levels of increasing difficulty. At any time in the video game you can stop to order a pizza.

    • B. 

      Enterprise Resource Planning (ERP) software design improvement – Example: A manager notices specific software module that is used less frequently than needed. They incorporate a system of feedback, social elements, and points for use, correct use, and helping others into the software module.

    • C. 

      Gaming controls - Example: Flying an unmanned aerial vehicle in Afghanistan using a joystick in Las Vegas

    • D. 

      Health support tools – Example: A sensor that can attach and fit in your pocket provides exercisers with detailed and transparent information about their daily activities, goals for progression and mastery, and social elements to share or compare data with peers

    • E. 

      Incentivized knowledge management – Example: An online community for IT questions and support uses a community reputation management system that assigns points and badges to users based on over 20 desired actions or behaviors completed by users

    • F. 

      Serious game – Example: A game where your fold proteins to solve science problems

    • G. 

      Simulation – Example: Flight simulator

    • H. 

      Software mastery programs – Example: Complex photo editing software uses missions and challenges to increase use of features, help new users excel, and to convert trial users to long term customers

    • I. 

      Virtual worlds – Example: Having a meeting in large virtual world where you're all represented by a custom avatar

    • J. 

      War game – Example: A Massively multiplayer online war game where users comment and speculate on global scenarios

  • 9. 
    Thank you for completing this brief diagnostic. Before receiving your score, any feedback you could provide to improve this tool would be appreciated.   How would you improve this diagnostic? Do you agree/disagree with any of the information presented here?