Edtech 1 And 2

25 Questions | Total Attempts: 317

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Edtech 1 And 2

This is a quiz about Educational Technology 1 and Educational Technology 2. Take the quiz and discover how excellent you are in Educational Technology.


Questions and Answers
  • 1. 
    Educational technology 1 focuses on the following objectives, except
    • A. 

      To impart skills in planning, designing, using and evaluating educational technology

    • B. 

      To uplift the learner to human learning through the use of learning technology

    • C. 

      To introduce the computer as a revolution in education

    • D. 

      To engage learners on IT-related skills

  • 2. 
    This device is probably the most useful and versatile visual aid that is available to the modern lecturer.
    • A. 

      Overhead Projector

    • B. 

      Film Strip Projector

    • C. 

      Digital Projector

  • 3. 
    An excellent transparent drawing surface that will accept pens and markers.
    • A. 

      Clear Acetate

    • B. 

      Photo Paper

    • C. 

      News Print

  • 4. 
    A technique in presenting projections with the use of paper masks to conceal information and create a sense of mystery for the audience.
    • A. 

      Write On Technique

    • B. 

      Pointer

    • C. 

      Striptease Technique

  • 5. 
    Underscoring important points by writing directly on the transparency. This technique is used during informal discussions.
    • A. 

      Write On Technique

    • B. 

      Pointer

    • C. 

      Striptease technique

  • 6. 
    A visual model that contains bands of experiences arranged according to degree of abstraction .
    • A. 

      Experiential Pyramid

    • B. 

      Cone of Experience

    • C. 

      Levels of Experience Chart

  • 7. 
    He is the proponent of the Cone of Experience.
    • A. 

      Edgar Dale

    • B. 

      Jerome Brunner

    • C. 

      Lev Vygotsky

    • D. 

      Erik Erikson

  • 8. 
    Technology is a boon to education when...
    • A. 

      It is utilized properly in the teaching-learning process.

    • B. 

      It is only used for leisure.

    • C. 

      It is too costly.

  • 9. 
    In education, technology is bane when...
    • A. 

      The learner makes use of technology for learning purposes.

    • B. 

      The learner surfs the internet for pornography and games.

    • C. 

      The teachers use particular software for classroom resources.

    • D. 

      The learners use educational media.

  • 10. 
    Direct Experiences are firsthand experiences that serve as foundation for learning. The opposite is called Indirect Experiences or Vicarious experiences.
    • A. 

      True

    • B. 

      False

  • 11. 
    It is highly recommended that a learner proceed from the ENACTIVE to the SYMBOLIC, then to the ICONIC.
    • A. 

      True

    • B. 

      False

  • 12. 
    You know your lesson objective and what you expect from the class after the session, and what materials you need to use.
    • A. 

      Prepare Yourself

    • B. 

      Prepare Your Students

    • C. 

      Present the Material

    • D. 

      Follow Up

  • 13. 
    Setting class expectations and goals. Give students guide questions and motivation.
    • A. 

      Prepare Yourself

    • B. 

      Prepare Your Students

    • C. 

      Present the Material

    • D. 

      Follow Up

  • 14. 
    Below are examples of Direct Purposeful Experiences, except:
    • A. 

      Tasting different ice cream flavors

    • B. 

      Playing badminton

    • C. 

      Reading books and novels

    • D. 

      Climbing a ladder

  • 15. 
    These are edited copies of reality used for substitute off the original when it is not practical or possible to use in the classroom setting.
    • A. 

      Direct Purposeful experience

    • B. 

      Contrived experiences

    • C. 

      Dramatized experiences

    • D. 

      Demonstration

  • 16. 
    What is the approximation of how an average person learns through the five senses? 
    • A. 

      Sight 75% ; Hearing 10%; Touch 9%; Taste 3%; Smell 3%

    • B. 

      Sight 75% ; Hearing 15%; Touch 5%; Taste 3%; Smell 2%

    • C. 

      Sight 75% ; Hearing 13%; Touch 6%; Taste 3%; Smell 3%

  • 17. 
    It is the art of conveying a story through bodily movements only..
    • A. 

      Puppetry

    • B. 

      Pageant

    • C. 

      Plays

    • D. 

      Pantomime

  • 18. 
    It refers to the set of commands and programs set to run a system.
    • A. 

      Hardware

    • B. 

      Software

    • C. 

      Peopleware

  • 19. 
    It is the brain of the computer.
    • A. 

      Monitor

    • B. 

      Read Only Memory

    • C. 

      Motherboard

    • D. 

      Central Processing Unit

  • 20. 
    The following are educational benefits in conducting a field trip, except
    • A. 

      It brings the students to a world outside the classroom.

    • B. 

      It makes the learners' ideas and concepts learned in the classroom more concrete.

    • C. 

      It is costly to prepare and organize.

    • D. 

      It nurtures curiosity and builds a zest for new experience.

  • 21. 
    It is a visual symbol that brings novelty to teaching. It tells stories metaphorically.
    • A. 

      Cartoons

    • B. 

      Strip Drawing

    • C. 

      Diagrams

    • D. 

      Charts

  • 22. 
    According to Dale, a ______ is a representation of the surface of the earth or some part of it.
    • A. 

      Globe

    • B. 

      Map

    • C. 

      Cartography

    • D. 

      Surface representation

  • 23. 
    The younger generation of teachers is admittedly better than the older generations when it comes to the use of the most recent technology, like the computer.
    • A. 

      True

    • B. 

      False

  • 24. 
    The following are the roles of technology in learning, except:
    • A. 

      Information vehicles for exploring knowledge to support learning-by-constructing.

    • B. 

      It confines learning only in the classroom.

    • C. 

      It is a tool to support knowledge construction.

    • D. 

      A revolution of teaching in the new age.

  • 25. 
    The integration of technology in the instructional process must be geared toward:
    • A. 

      Interactive, meaningful and collaborative learning.

    • B. 

      Solitary and self-help learning.

    • C. 

      Inefficiency of teachers

    • D. 

      Disregarding development of creative and critical thinking.