Drabwurld Court Quiz

13 Questions

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Drabwurld Court Quiz

Having trouble picking a court for your character? Just want to see where you might end up? Try out this quiz! NB: These is a fun quiz to guide you. You don't have to listen to the results when you choose your character's court! It can't show ties or next closest matches.


Questions and Answers
  • 1. 
    A sphinx blocks the road ahead, informing you that she will only let you pass if you solve the riddle. What do you do?
    • A. 

      You ask to hear the riddle and then find a way around her. You've been told that sphinxes don't survive being solved.

    • B. 

      Beat her riddle or leave. You will find away around her one way or another.

    • C. 

      Offer her a counter-riddle with no answer. While she's busy thinking, sneak around her.

    • D. 

      Try to solve the riddle, attack if you can't answer it! You aren't going to stop here!

    • E. 

      Ask her to move aside. If she refuses, offer to solve her riddle. You'll deal with the death threat if you get there.

    • F. 

      Solve her riddle and go forward. You will place wreaths down for her passing.

    • G. 

      Attack or leave! You aren't playing her game.

  • 2. 
    A villager asks you to pass on a message to another village over. Do you help him?
    • A. 

      Accept the letter! But you can't promise you won't get distracted or lose it along the way...

    • B. 

      Call on your allies and friends to help you get the letter where it needs to go.

    • C. 

      Accept the letter only if you're heading that way or it suits you, or if it will lead you somewhere new.

    • D. 

      Take the letter and give it to a courier service. You will check to ensure it has been delivered.

    • E. 

      Rather than deliver it yourself, tell the villager about courier services in the area.

    • F. 

      Choose to accept the letter only if you are able to deliver it. You will not promise something you can't accomplish.

    • G. 

      You will decide after asking about the villager and the letter.

  • 3. 
    Which sounds more like you?
    • A. 

      Growing a garden

    • B. 

      Spending all day in a library

    • C. 

      Focusing on becoming respected, well-known, and strong in one or two core skills

    • D. 

      Developing new scientific schools

    • E. 

      Organizing a group to accomplish your goals

    • F. 

      Being a revolutionary

    • G. 

      Being a wanderer

    • H. 

      Becoming passionate about many hobbies or professions

    • I. 

      Trying to change the status quo for the better

    • J. 

      Researching in the field

    • K. 

      Seeking out patterns

    • L. 

      Inventing your own artistic school

    • M. 

      Patching the wounds of others

    • N. 

      Protecting the innocent

  • 4. 
    Your lover is from another court, but war is declared between your sides. What do you do?
    • A. 

      End the relationship. Vow to reunite by winning the battle and making sure they're kept safe.

    • B. 

      Argue that love should not be restricted by faction boundaries. Work to make peace between factions.

    • C. 

      Defy your court to be with the one you love! You'll publicly declare it! You'd risk anything!

    • D. 

      Declare neutrality in the conflict. Make arrangements to have your lover brought to your side under legally sanctified conditions.

    • E. 

      Openly spit in the face of your leader. They cannot command your heart.

    • F. 

      Devise means by which to communicate with your lover on the sly. Develop secret languages that only you two know.

    • G. 

      End the relationship. The wheel of fate may bring you back together soon.

  • 5. 
    You drop your axe into a lake. A naiad returns to the surface with two axes: the ordinary axe you dropped and an enchanted axe, powerful and beautifully carved. What do you choose?
    • A. 

      You negotiate with the naiad to gain the enchanted axe fairly.

    • B. 

      You take up the enchanted axe AND your own axe. You might even invite the naiad to join you!

    • C. 

      You decide to only ask the naiad about the nature of the enchanted axe.

    • D. 

      You claim your own axe. The other axe will find its true owner in time.

    • E. 

      You can't resist taking up the enchanted axe. It is too stunning not to.

    • F. 

      You explain that the second axe is not yours. You ask the naiad who owns the enchanted axe to gain it rightfully.

    • G. 

      You seize the enchanted axe on an impulse and claim it for your own.

    • H. 

      You don't want anything to do with this magical nonsense.

  • 6. 
    A sylph appears before you and offers you a sword. She says this sword will give you the right to rule this war-torn kingdom. How do you respond?
    • A. 

      You accept this gift bestowed on you and use the power granted to you to conquer the warring factions and restore order to the kingdom.

    • B. 

      You thank her very much and take the sword. Whether you keep it or pass it on, you put it in the hands of the one who would best rule the kingdom.

    • C. 

      You take up the weapon to win the kingdom even though you know nothing about it or its troubles.

    • D. 

      You accept the sword to look it over and ensure you have information about it.

    • E. 

      You seize the sword but make a point to thrust it into a stone before all the warring factions. You declare that you will rule of your own power, and only when you win the territory will you draw the sword again.

    • F. 

      You use the sword as a symbol and sway the warlords over to your side. You ensure that very few ever even take up arms against you.

    • G. 

      You accept the sword and conquer the kingdom. All who oppose you are dispatched by its justice.

    • H. 

      Not your problem. Bye!

  • 7. 
    You walk into a garden museum and are told you can bring one thing back with you. What do you bring?
    • A. 

      You take an ancient sword covered in runes.

    • B. 

      You decide the garden is a lovely place. Instead of leaving, you sleep there.

    • C. 

      You devour a delicious fruit you've never seen before. You're done before you even leave the garden.

    • D. 

      The catalogue of plants and objects contained in the museum.

    • E. 

      You try to take more than one thing and are kicked out. You try to break in the next day and end up cursed.

    • F. 

      Seeing a captive bird set in the garden, you take it away.

    • G. 

      You see how it is arranged and decide not to disturb its form. Maybe you'll get a card from the souvenir shop.

  • 8. 
    At an audience with your leader, you are accused of treason. How do you respond?
    • A. 

      You defend your honour rigorously and show how you could not possibly be guilty of the crime!

    • B. 

      You explain clearly what you were doing. You didn't mean treason. You can help your faction as well as theirs.

    • C. 

      You give a passionate defence of yourself, or beg mercy on your knees. You only acted out of love!

    • D. 

      You question the very accusation as it stands. How could treason be possible? You intended only to learn.

    • E. 

      If you're guilty, you challenge your accuser to trial by combat. They can't accuse you again with their head cut off!

    • F. 

      You quickly spin a version of events that spares you the full brunt of a leader's wrath. You tell the truth...carefully.

    • G. 

      You admit to only what is true. You did only what must be done. You are not sorry.

  • 9. 
    What weapons do you prefer?
    • A. 

      Cooperation.

    • B. 

      Empathy.

    • C. 

      Energy.

    • D. 

      Intelligence.

    • E. 

      Wisdom.

    • F. 

      Sense.

    • G. 

      Passion.

    • H. 

      Discontent.

    • I. 

      Will.

  • 10. 
    Choose your preferred life.
    • A. 

      Protecting others.

    • B. 

      Helping strangers.

    • C. 

      Changing careers, locations, or projects.

    • D. 

      Researching new things.

    • E. 

      Denouncing flawed methods.

    • F. 

      Engaging in creative projects.

    • G. 

      Maintaining order.

    • H. 

      Ensuring justice is done.

    • I. 

      Negotiating and diplomacy.

    • J. 

      Building new methods.

    • K. 

      Discovering yourself.

    • L. 

      Managing organizations.

    • M. 

      Rediscovering what was lost.

    • N. 

      Having great romances with people and things.

  • 11. 
    You visit a new town, but the people there are cold to you. What do you do?
    • A. 

      You note their responses, but you don't try to change them.

    • B. 

      Respecting their reasons for mistrust, you either leave or try to avoid treating them in the ways they believe Shardbearers do.

    • C. 

      You accept their feelings. You don't try to change them one way or another. You can only be who you are.

    • D. 

      You decide you must do your best to be good to them and show them you won't mistreat them.

    • E. 

      Passionate from this treatment, you strive to change their minds!

    • F. 

      You reject this mistreatment and either leave or work to overthrow the attitude.

    • G. 

      You seek to understand the cause of their mistrust. You try to answer their grievances and repair the bad relations.

  • 12. 
    Choose your sin.
    • A. 

      Lust

    • B. 

      Gluttony

    • C. 

      Greed

    • D. 

      Sloth

    • E. 

      Wrath

    • F. 

      Envy

    • G. 

      Pride

  • 13. 
    Choose your virtue
    • A. 

      Faith

    • B. 

      Hope

    • C. 

      Charity

    • D. 

      Fortitude

    • E. 

      Justice

    • F. 

      Temperance

    • G. 

      Prudence