Adobe Flash Cs 4- Introduction

10 Questions | Total Attempts: 257

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Adobe Flash Cs 4- Introduction

To 2nd Year


Questions and Answers
  • 1. 
    This principle is best used in animating dialogue and facial expression.
    • A. 

      Squash and Stretch

    • B. 

      Anticipation

    • C. 

      Staging

    • D. 

      Straight ahead and pose animation

  • 2. 
    This principle prepares the audience for major action that the character in the movie is about to do, such as starting to run, jump, or change an expression.
    • A. 

      Squash and Stretch

    • B. 

      Anticipation

    • C. 

      Staging

    • D. 

      Straight ahead and pose animation

  • 3. 
    It shows the characters attitude, mood, reaction, or idea.
    • A. 

      Anticipation

    • B. 

      Squash and Stretch

    • C. 

      Staging

    • D. 

      Straight ahead and pose animation

  • 4. 
    This principle is useful when one wants to show spontaneity and freshness, though it results of losing size, volume, and proportion of the object.
    • A. 

      Straight ahead and pose animation

    • B. 

      Staging

    • C. 

      Squash and Stretch

    • D. 

      Anticipation

  • 5. 
    When the character’s body stop moving, little by little, the other parts are still slowly moving to have continuity in action.
    • A. 

      Secondary Action

    • B. 

      Arcs

    • C. 

      Slow-Out and Slow-In

    • D. 

      Follow-Through and overlapping

  • 6. 
    To show the movement or action properly, adding more or having lesser drawing near the starting and ending pose effect this movement.
    • A. 

      Follow-Through and overlapping

    • B. 

      Slow-Out and Slow-In

    • C. 

      Arcs

    • D. 

      Secondary Action

  • 7. 
    The use of curves is applied in almost all actions in animation. This is common to the human figure and to animal movement.
    • A. 

      Secondary Action

    • B. 

      Arcs

    • C. 

      Slow-Out and Slow-In

    • D. 

      Follow-Through and overlapping

  • 8. 
    This action adds to or enriches the main action, and adds more dimension to the character’s animation, thus, supplementing and or/re-enforcing the main action. This action can be a few gesture or movement to support the main action of the character.
    • A. 

      Follow-Through and overlapping

    • B. 

      Slow-Out and Slow-In

    • C. 

      Arcs

    • D. 

      Secondary Action

  • 9. 
    This principle can be best achieved with practice, experiment, and the use of trail and error method or technique to refine the animation.
    • A. 

      Timing

    • B. 

      Exaggerated

    • C. 

      Solid Drawing

    • D. 

      Appeal

  • 10. 
    This is not an extreme distortion of a drawing or extremely broad, violent action all time. It can be defined as the principle of appeal, which shows a caricature of facial features, expression, poses, attitudes, and action.
    • A. 

      Timing

    • B. 

      Exaggerated

    • C. 

      Solid Drawing

    • D. 

      Appeal

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