Vanguard Rulings Quiz

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Vanguard Quizzes & Trivia

Test to see if you are qualified to be a judge I guess.


Questions and Answers
  • 1. 

    Which of these units has the potential to lose bonus critical when you reduce your own damage from 4 to 3 via a drive checked Heal Trigger? http://cardfight.wikia.com/wiki/Eradicator,_Gauntlet_Buster_Dragon http://cardfight.wikia.com/wiki/PR%E2%99%A5ISM-Promise,_Labrador http://cardfight.wikia.com/wiki/Ultimate_Dimensional_Robo,_Great_Daiyusha http://cardfight.wikia.com/wiki/Cobalt_Wave_Dragon

    • A.

      Eradicator, Gauntlet Buster Dragon

    • B.

      PR♥ISM-Promise, Labrador

    • C.

      Ultimate Dimensional Robo, Great Daiyusha

    • D.

      Cobalt Wave Dragon

    Correct Answer
    C. Ultimate Dimensional Robo, Great Daiyusha
    Explanation
    Ultimate Dimensional Robo, Great Daiyusha's skill which gives him a bonus critical is a CONT effect. Continuous effects will lose their abilities the moment you no longer have the necessary conditions to trigger them. Great Daiyusha's trigger is both having 3 Dimensional Robos in soul and Limit Break. Therefore, healing down to 3 damage will cause you to lose the effect entirely.

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  • 2. 

    In which of these situations would a Heal Trigger activate and heal one point of damage?  (Choose as many as applicable.)

    • A.

      When you and your opponent are both at 4 damage and you drive check one.

    • B.

      When you take your 4th damage and your opponent is already at 4 damage.

    • C.

      When you take your 5th damage and your opponent is already at 4 damage.

    • D.

      When you drive check a heal at 5 damage and your opponent is at 4 damage.

    Correct Answer(s)
    A. When you and your opponent are both at 4 damage and you drive check one.
    C. When you take your 5th damage and your opponent is already at 4 damage.
    D. When you drive check a heal at 5 damage and your opponent is at 4 damage.
    Explanation
    Healing occurs when your damage is greater than or equal to your opponent's damage at the time of the check. This means that healing occurs in all of these situations save when you're taking your 4th damage, as you have 3 damage to your opponent's 4 during the check, even though your damage goes up to 4 after the check.

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  • 3. 

    Boosting is applied at the beginning of an attack, so removing or retiring your booster won't alter the power of the unit it's boosting.

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    Boosting is continuous. Any alterations to the power of a boosting unit have an instantaneous effect on the power of that attacking row. Removing that booster by any means will stop the booster's power from being applied to that attack.

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  • 4. 

    The moment you have 6 damage in your damage zone after a check timing, you lose the game.

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    Hitting 6 damage is an instantaneous loss in this game after check timing ensures that the damage wasn't an Angel Feathers damage swap. "6th damage heals" are mistakenly named as when they trigger, you are at 5 damage, it heals you down to 4, then your heal becomes your 5th damage.

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  • 5. 

    Dark Lord of Abyss has 8 soul and activates his Limit Break twice.  How much power is Dark Lord of Abyss at by itself if we assume his deck contains only Dark Irregulars? http://cardfight.wikia.com/wiki/Dark_Lord_of_Abyss

    • A.

      29000

    • B.

      31000

    • C.

      33000

    • D.

      35000

    Correct Answer
    C. 33000
    Explanation
    Dark Lord gains 10000 power for the first activate as he has 10 soul when he gains power. That power is now static and will not change even if his soul increases or decreases. For the second activation, he has 12 soul, so he gains 12000 power. Adding the 22000 power from his effect to his 11000 base power, we get 33000 total power.

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  • 6. 

    You have a Little Battler, Tron that is boosting a White Hare in the Moon's Shadow, Pellinore.  You currently have 5 rear guards out to your opponent's 4.  You attack with Pellinore boosting by Tron.  You activate Tron's effect to give Pellinore 4000 extra power for that boost.  You then activate Pellinore's ability, removing Tron and another rear guard from the field to give 5000 power to both of your front row rear guards.  What power is your Vanguard Pellinore currently at? http://cardfight.wikia.com/wiki/White_Hare_in_the_Moon%27s_Shadow,_Pellinore http://cardfight.wikia.com/wiki/Little_Battler,_Tron

    • A.

      14000 because Tron's effect was applied but Tron is no longer boosting.

    • B.

      10000 because Tron's effect couldn't trigger because you no longer have more rear guards than your opponent and Tron is no longer boosting.

    • C.

      20000 because boosting happens at the beginning of the attack and Tron's power stays on Pellinore.

    • D.

      16000 because Tron's effect went away since you now have less rear guards, but the boost was already applied at the beginning of the attack.

    Correct Answer
    A. 14000 because Tron's effect was applied but Tron is no longer boosting.
    Explanation
    Tron's skill doesn't increase the strength of its boost, but rather gives power directly to the Vanguard for that attack. While this is a pretty silly way to do things, it's still perfectly valid. Since you choose what order boosting and attacking skills trigger in, since you had more rear guards than your opponent when Tron's skill triggered, the 4000 power went to and stayed on Pellinore. Since Tron was sent back to the deck, it's no longer boosting, so its 6000 base power is now no longer counted.

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  • 7. 

    You have three cards in deck.  You attack your opponent who is at 5 damage with only one card left in their deck.  They choose not to guard your attack.  You drive check a critical trigger, then a draw trigger.  What is the result of the match?

    • A.

      Your opponent takes two damage and loses because they're at 6 damage.

    • B.

      Your opponent takes one damage and loses because they have run out of cards.

    • C.

      The match is a draw because as the timing resolves, both players are out of cards in their decks.

    • D.

      The attacking player loses because the draw trigger forced them to draw the final card of their deck which forced them to lose before their opponent took damage.

    Correct Answer
    D. The attacking player loses because the draw trigger forced them to draw the final card of their deck which forced them to lose before their opponent took damage.
    Explanation
    Immediately after your deck contains 0 cards, there is a check to see if your deck still has 0 cards. This occurs before your opponent does their damage check. Since you still have no cards in deck, you lose.

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  • 8. 

    Pellinore is superior called to the rear guard circle due to the effects of Vivianne, and you are at 4 damage.  You place Pellinore on the Vanguard circle due to his own skill.  Your Vanguard is currently Solitary Liberator, Gancelot.  Does Pellinore get to activate the break ride effect of Gancelot? http://cardfight.wikia.com/wiki/Player_of_the_Holy_Bow,_Viviane http://cardfight.wikia.com/wiki/White_Hare_in_the_Moon%27s_Shadow,_Pellinore http://cardfight.wikia.com/wiki/Solitary_Liberator,_Gancelot

    • A.

      No

    • B.

      Yes

    Correct Answer
    A. No
    Explanation
    Pellinore's skill counts as a movement between circles and not a ride. This means that any, "When a unit rides this unit" effects, such as break rides, will not trigger.

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  • 9. 

    What is the official stance on the legality of mixed decks in Cardfight!! Vanguard?

    • A.

      Mixed decks are legal.

    • B.

      You may only have up to 10 Shadow Paladin in a Royal Paladin deck.

    • C.

      Mixing clans is forbidden.

    • D.

      Mixed decks are legal, but may be banned from certain Bushiroad events.

    Correct Answer
    D. Mixed decks are legal, but may be banned from certain Bushiroad events.
    Explanation
    Bushiroad says that mixed decks are allowed in most tournament formats. However, they have been banning the usage of mixed decks in certain tournaments. The biggest example would be team tournaments. They reserve the right to remove mixed decks for any given reason.

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  • 10. 

    Are you allowed to apply the trigger from one clan onto a unit from a different clan?

    • A.

      No.

    • B.

      Yes.

    • C.

      Only if you have a unit sharing the trigger's clan unit on the field.

    • D.

      Only if you let you can prove that your deck contains units from both clans.

    Correct Answer
    C. Only if you have a unit sharing the trigger's clan unit on the field.
    Explanation
    The official rules for triggers are that you can apply any trigger you check to any unit on the field so long as you have a representative of the trigger's clan on your field as a Vanguard or rear guard.

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  • 11. 

    Which of these events happens when a Dancing Wolf is boosting a Vanguard, and that Vanguard checks a Stand Trigger, and you choose to stand Dancing Wolf? http://cardfight.wikia.com/wiki/Dancing_Wolf

    • A.

      Dancing Wolf gains 3000 power, but because he's standing, he's no longer boosting.

    • B.

      Dancing Wolf can't be the target of a stand while boosting.

    • C.

      Boosts are applied at the start of an attack, so Dancing Wolf stands, but still boosts for 7000 power.

    • D.

      Dancing Wolf stands, gains 3000 power, and that power is added to the unit he is boosting.

    Correct Answer
    D. Dancing Wolf stands, gains 3000 power, and that power is added to the unit he is boosting.
    Explanation
    Boosting is a continuous effect that doesn't care about the orientation of the unit that's boosting. This means that Dancing Wolf will gain 3000 power, that will be instantly added to the total power of the attack that it's boosting.

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  • 12. 

    Your opponent rides Blaster Dark as his grade 2 unit.  His only rear guard is a Wingal Brave behind Blaster Dark.  After he attacks and hits your Vanguard with Wingal Brave, he moves it to soul and grabs a Blaster unit from his deck.  Your turn begins.  You attack his Blaster Dark with one of your units and the attack hits revealing a Royal Paladin draw trigger.  Does your opponent get to apply the power and draw a card? http://cardfight.wikia.com/wiki/Blaster_Dark http://cardfight.wikia.com/wiki/Wingal_Brave

    • A.

      Yes

    • B.

      No

    Correct Answer
    B. No
    Explanation
    Your opponent now only has a Shadow Paladin on the field. This means that your opponent is incapable of hitting Royal Paladin triggers, so the draw fizzles.

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  • 13. 

    Your opponent has a Dragonic Lawkeeper as Vanguard.  You have a Dragonic Overlord as Vanguard.  They activate Lawkeeper's Limit Break, binding all of your rear guards.  Your opponent then attacks your Overlord with an unboosted Bellicosity Dragon.  If you don't guard the attack, does it hit? http://cardfight.wikia.com/wiki/Dragonic_Lawkeeper http://cardfight.wikia.com/wiki/Dragonic_Overlord http://cardfight.wikia.com/wiki/Bellicosity_Dragon

    • A.

      Yes

    • B.

      No

    Correct Answer
    A. Yes
    Explanation
    Dragonic Overlord loses 2000 power if you don't have at least one other Kagero rear guard or Vanguard on the field. With all of your rear guards bound, Dragonic Overlord drops to 9000 power. Since equal power means that the attack hits, the attack would hit if you didn't guard it.

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  • 14. 

    You have a Morgenrot, a Blaukluger Vanguard, and a Mars Blaukluger rear guard at rest.  You also have one face-up damage.  Can you activate both Morgenrot's and Mars Blaukluger's skills this turn if you hit with Blaukluger despite them costing two total counterblasts? http://cardfight.wikia.com/wiki/Blaukluger http://cardfight.wikia.com/wiki/Morgenrot http://cardfight.wikia.com/wiki/Mars_Blaukluger

    • A.

      Yes

    • B.

      No

    Correct Answer
    A. Yes
    Explanation
    Blaukluger's on-hit skill allows him to unflip one damage. Since you choose the order that these events fire, you can flip one damage for Morgenrot/Mars, unflip with Blaukluger, then flip that damage again with Mars/Morgenrot.

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  • 15. 

    If you play Sealed Demon Dragon, Dungaree as a rear guard without Exorcist Mage, Dan Dan on the field, but have a Sealed Demon Dragon, Dungaree Vanguard with 2 bound units, is the rear guard Dungaree 9000 power or 11000 power? http://cardfight.wikia.com/wiki/Sealed_Demon_Dragon,_Dungaree

    • A.

      9000

    • B.

      11000

    Correct Answer
    A. 9000
    Explanation
    Dungaree's -2000 is when that particular Dungaree doesn't have any bound units. Even if you have other bound units, unless that Dungaree bound them, it's 9000.

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  • 16. 

    Which of these grade 0 units can guard against Silent Tom when called under these different rules? http://cardfight.wikia.com/wiki/Silent_Tom http://cardfight.wikia.com/wiki/Lark_Pigeon http://cardfight.wikia.com/wiki/Quintet_Wall http://cardfight.wikia.com/wiki/Future_Knight,_Llew

    • A.

      Lark Pigeon (From soul with no cards in hand)

    • B.

      Future Knight, Llew (From a Royal Paladin Quintet Wall)

    • C.

      Future Knight, Llew (From hand)

    Correct Answer(s)
    A. Lark Pigeon (From soul with no cards in hand)
    B. Future Knight, Llew (From a Royal Paladin Quintet Wall)
    Explanation
    Silent Tom's effect only restricts guarding with grade 0's from hand. Guarding with them from deck or from soul is still perfectly legal.

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  • 17. 

    You have an Ancient Dragon, Spinodriver as Vanguard and attack with it.  Your opponent perfect guards the attack.  You then use the effect of a Destruction Dragon, Dark Rex that you had bound previously to superior break ride during your battle phase.  You choose to retire an Ancient Dragon, Iguanogorg.  Are you allowed to use its ability to call it from the drop zone? http://cardfight.wikia.com/wiki/Ancient_Dragon,_Spinodriver http://cardfight.wikia.com/wiki/Destruction_Dragon,_Dark_Rex http://cardfight.wikia.com/wiki/Ancient_Dragon,_Iguanogorg

    • A.

      Yes

    • B.

      No

    Correct Answer
    B. No
    Explanation
    You must resolve all aspects of a skill before you can resolve the next skill. This means that Dark Rex's retirements must happen first, then Dark Rex becomes your Vanguard, then you resolve any "when this unit is sent to the drop zone" abilities. This means that since your Vanguard isn't an Ancient Dragon, Iguanogorg fizzles.

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  • 18. 

    If you attack a Vanguard with Water General of Wave-like Spirals, Benedict, can you choose to not use its restand effect to prevent its power from going down and preserve the effect for later? http://cardfight.wikia.com/wiki/Water_General_of_Wave-like_Spirals,_Benedict

    • A.

      Yes

    • B.

      No

    Correct Answer
    B. No
    Explanation
    Benedict's effect doesn't say, "May." This means that if Benedict attacks he Vanguard, he MUST lose 5000 power and MUST restand.

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  • 19. 

    You break ride a Dark Irregulars unit over King of Masks, Dantarian.  You choose a Prisoner Beast and give it the effect of Dantarian, giving it +1000 power for every Dark Irregulars in your soul.  If you have 10 soul, then add 2 more soul over your turn, what is Prisoner Beast's power? http://cardfight.wikia.com/wiki/King_of_Masks,_Dantarian http://cardfight.wikia.com/wiki/Prisoner_Beast

    • A.

      8000 Power

    • B.

      18000 Power

    • C.

      20000 Power

    • D.

      21000 Power

    Correct Answer
    C. 20000 Power
    Explanation
    The trick to this question is that Dantarian gives that unit a continuous effect. Unlike Dark Lord, who has his power resolve instantly and changes to the soul have no effect on him after that, Dantarian's skill will fluctuate with your soul. With 12 soul by time we do the counting, and Prisoner Beast having 8000 base power, the total comes out to 20000.

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  • 20. 

    You have a Doreen the Thruster as a rear guard.  You ride a Flirtatious Succubus and soul charge.  Then you call a Hysteric Shirley and use its skill to move it to soul and soul charge once from the top of the deck.  What is Doreen's current power? http://cardfight.wikia.com/wiki/Doreen_the_Thruster http://cardfight.wikia.com/wiki/Flirtatious_Succubus http://cardfight.wikia.com/wiki/Hysteric_Shirley

    • A.

      6000

    • B.

      9000

    • C.

      12000

    • D.

      15000

    Correct Answer
    C. 12000
    Explanation
    Doreen only gains power during the main phase. Even though there were 3 soul charges, only Shirley's were in the main phase. Flirtatious Succubus' were in the ride phase, so they didn't add to Doreen's power.

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  • 21. 

    Your opponent has two locked units.  Their turn ends, and they begin to unlock their units.  You have a Furious Claw Star-vader, Niobium and a Prison Gate Star-vader, Palladium on the rear guard.  You choose to relock a unit with Palladium by moving it to soul.  Your turn starts and you break ride a unit of your Star-vader, Infinite Zero Dragon and lock two more units, but lock no more units for the remainder of the turn.  What is Niobium's current power? http://cardfight.wikia.com/wiki/Prison_Gate_Star-vader,_Palladium http://cardfight.wikia.com/wiki/Furious_Claw_Star-vader,_Niobium http://cardfight.wikia.com/wiki/Star-vader,_Infinite_Zero_Dragon

    • A.

      9000

    • B.

      11000

    • C.

      13000

    • D.

      15000

    Correct Answer
    C. 13000
    Explanation
    Niobium's power gain is until end of turn. Palladium locked one of the rear guards at the end of the previous turn, so Niobium no longer has that power boost. He instead has two power-ups from the Infinite Zero's locks.

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  • 22. 

    If you don't pay the cost for a break ride unit that has a cost associated to it, such as Ancient Dragon, Spinodriver, you still get the +10000 power. http://cardfight.wikia.com/wiki/Ancient_Dragon,_Spinodriver

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    You must pay the cost to get any and all of the effects of a break ride unit.

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  • 23. 

    You have a Million Ray Pegasus as a rear guard and use a Crimson Impact, Metatron to send this Million Ray Pegasus and another unit with no relevant skill to the damage zone, then call them back.  What is this Million Ray Pegasus' power? http://cardfight.wikia.com/wiki/Crimson_Impact,_Metatron http://cardfight.wikia.com/wiki/Million_Ray_Pegasus

    • A.

      9000

    • B.

      11000

    • C.

      13000

    • D.

      15000

    Correct Answer
    A. 9000
    Explanation
    Since this Million Ray Pegasus left the field, it lost any and all effects it had. When it was called back, it already missed the timing to get the power-up from cards going into the damage zone, so it gained no power.

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  • 24. 

    How many Gold Paladin rear guards do you need to have out to be able to activate a rear guard Sleygal Dagger's counterblast? http://cardfight.wikia.com/wiki/Sleygal_Dagger

    • A.

      2

    • B.

      3

    • C.

      4

    • D.

      5

    Correct Answer
    D. 5
    Explanation
    Sleygal requires 4 other Gold Paladin rear guards. Since this was listed as a rear guard in the question, that means that you would need 5 total Gold Paladin rear guards to use Sleygal's effect.

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Quiz Review Timeline +

Our quizzes are rigorously reviewed, monitored and continuously updated by our expert board to maintain accuracy, relevance, and timeliness.

  • Current Version
  • Jan 10, 2014
    Quiz Edited by
    ProProfs Editorial Team
  • Jan 10, 2014
    Quiz Created by
    Timothy.emerson
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