Decima is an exclusive game engine developed by Guerrilla Games, discharged on November 15, 2013. It houses tools and highlights for making counterfeit consciousness, material science, rationales and universes inside advancement and in addition similarity with 4K and HDR. It is best known for its utilization in Killzone Shadow Fall, Until Dawn, RIGS: Mechanized Combat League and Horizon Zero Dawn, and the forthcoming game Death Stranding.
Improvement started in 2011 after the studio completed production of Killzone 3, with game chief Mathijs de Jonge thinking of it as "the most hazardous" thought of those that were pitched at the time. The idea investigates the difference between the magnificence and threat of the game's setting. The game engine, Decima, was developed for Killzone Shadow Fall and adjusted for Horizon Zero Dawn. Anthropologists were counseled to validate the world's decay over a thousand years.