What Type Of D&d Player You Are? Quiz

Approved & Edited by ProProfs Editorial Team
The editorial team at ProProfs Quizzes consists of a select group of subject experts, trivia writers, and quiz masters who have authored over 10,000 quizzes taken by more than 100 million users. This team includes our in-house seasoned quiz moderators and subject matter experts. Our editorial experts, spread across the world, are rigorously trained using our comprehensive guidelines to ensure that you receive the highest quality quizzes.
Learn about Our Editorial Process
| By IlMOD
I
IlMOD
Community Contributor
Quizzes Created: 1 | Total Attempts: 16,047
Questions: 10 | Attempts: 16,153

What Type Of D&d Player You Are? Quiz - Quiz

Are you a D&D player? Our "What Type Of D&D Player You Are? Quiz" tells you what kind of player you may be! The primary player motivation categories in D&D are actor, explorer, instigator, power gamer, slayer, story· teller, thinker, and watcher. Every D&D player agrees that the game provides a unique enjoyment and satisfaction, unlike anything you get from other forms of entertainment. But different players are motivated to play by the different experiences they get out of the game. Take this quiz and find out which one you are. Good Luck!


Questions and Answers
  • 1. 

    Deep in the Underdark, your party pursues a wizard who has betrayed you. Footprints lead one direction, but you hear something coming down the other tunnel. You say:

    • A.

      "Let's ambush whatever's coming, because we know that'll be a fight. vVe could waste hours of time in these passages without meeting a single foe."

    • B.

      "My lust for revenge burns like alchemist's fire. Each moment it remains unquenched, I suffer. Ifthese footprints might belong to my enemy, I must follow."

    • C.

      "The approaching noise is probably a mindless predator drawn by our lights. Our contact in the mage's guild said the wizard had apprentices-if these footprints aren't his own, they might have been left by a student who could lead us to him."

    • D.

      "According to my map, this tunnel leads to the duergar city. I see nowhere else the wizard might be headed. Let's get there first and learn something about the city that we can use against him when he arrives."

  • 2. 

    Another player wants to set up an ambush in preparation for an upcoming combat encounter. Which argument is most persuasive?

    • A.

      With a surprise round, a good initiative check, and an action point, your rogue gets combat advantage with three attacks before the enemies get to move.

    • B.

      Surrounding the enemies prevents them from escaping and spreading word ofyour presence, which could prevent problems for you later.

    • C.

      It gives you a chance to describe how your char· acter learned to set up camouflage blinds and decoys while growing up in the Fellreeve.

    • D.

      The friend who proposed the ambush hasn't gotten the party to follow her suggestions lately.

  • 3. 

    A social skill challenge with the prince of the Efreet broke down, and now the party has to fight their way out ofthe City ofBrass. What explains the breakdown?

    • A.

      Nobody in the party is trained in Insight, even though you told the paladin to swap her Heal training for InSight last time you all leveled up.

    • B.

      Who caresllt's time to stop talking and start kicking efreet butt!

    • C.

      During the skill challenge, you learned that the prince opposes the faction that can aid your quest. Publicly making an enemy of him will help you befriend his rivals.

    • D.

      The party had all the information it needed from the prince, so you used his crown of flame to light your pipe.

  • 4. 

    During a session, the Dungeon Master notices you're writing something. You show her:

    • A.

      A map ofthe dungeon, with notes indicating the possible location ofareas you've heard the inhabitants talk about.

    • B.

      A list ofsuspects responsible for the mysterious crime wave hitting the characters' home city.

    • C.

      A note to the DM describing how you want to plant a forged love letter from the goblin empress in one ofyour comrade's backpacks.

    • D.

      Funny things people said during the session, to be added to the campaign's quotation list.

  • 5. 

    Which ofthese behaviors from other players bugs you the most?

    • A.

      Talking out ofcharacter during intense role· playing moments.

    • B.

      Moving to a square that prevents your character from charging into a flanking position.

    • C.

      Putting you on the spot to make an important decision for the group.

    • D.

      Forgetting the name ofthe duke's chamberlain during a tense negotiation.

  • 6. 

    It really makes your day when you:

    • A.

      Discover a hidden sublevel in a dungeon that other characters passed by without noticing.

    • B.

      Hear the other players talking about a crazy situation you got them into months ago.

    • C.

      Use what you've learned about the enemy to manipulate them into fighting each other instead ofyou.

    • D.

      Roll back-to-back critical hits and drop an enemy before it takes a swing at you.

  • 7. 

    When you level up. how do you prefer to choose your new power?

    • A.

      Visit the character optimization forum at the DUNGEONS & DRAGONS website to read discussions about builds for your class.

    • B.

      Think about what best fits the things your character might have learned based on the last few sessions.

    • C.

      Get advice from the DM or another player.

    • D.

      Figure out the maxjmum damage that each one could do, and pick the biggest number.

  • 8. 

    Why might you choose to seek out an artifact?

    • A.

      The potential for conflict between its goals and yours oITers great roleplaying opportunities.

    • B.

      It has a mind ofits own, and following its impulses is sure to keep things interesting and unprcd ictable.

    • C.

      Finding it requires a long, exciting process of researching buried secrets and interpreting clues.

    • D.

      It is the last link to a forgotten world of the past, and it might know secrets ofan ancient culture.

  • 9. 

    Dispute has arisen among your fellow players. What would most make you want to resolve it?

    • A.

      People are starting to take it personally, and you want everyone to get along.

    • B.

      The disagreement is taking time away from an exciting combat.

    • C.

      Success in D&D depends on teamwork, and an unresolved nrgument makes cooperation more difficult.

    • D.

      Your charncter has been through a lot with this party, and the dispute imperils those hard-won bonds offellowship.

  • 10. 

    The most important feature of a dungeon is:

    • A.

      A complex, nonlinear layout, with branching paths, hidden areas, and alternate routes.

    • B.

      Puzzles, clever traps, and opportunities to gain a strategic advantage through good planning.

    • C.

      Rooms full ofchests to search and doors to « open-preferably during combat!

    • D.

      A rich history and intricate relationships among the dungeon's denizens.

Quiz Review Timeline +

Our quizzes are rigorously reviewed, monitored and continuously updated by our expert board to maintain accuracy, relevance, and timeliness.

  • Current Version
  • Jul 25, 2022
    Quiz Edited by
    ProProfs Editorial Team
  • Jun 02, 2010
    Quiz Created by
    IlMOD
Back to Top Back to top
Advertisement
×

Wait!
Here's an interesting quiz for you.

We have other quizzes matching your interest.