MKTG 350 Test 3: Chapter 9 Learning, Memory & Product Positioning

Learning, Memory & Product Positioning

70 cards   |   Total Attempts: 182
  

Cards In This Set

Front Back

 Importance
 Message Involvement
 Mood
 Reinforcement
 Punishment
 Repetition
 Imagery
 High imagery fords leave a dual code in memory
Characteristics of Learning

~ Value consumer places on information to be learned.
~ Differentiates high-involvement learning from low-involvement learning.
 Importance
, e.g., AFLAC or Energizer Bunny 
 Message Involvement
PositiveMoodEnhancesRelationalProcessing 
Mood–
Pleasant or desired consequence.
Reinforcement
 Positive Reinforcement –
Removal or avoidance of an unpleasant consequence.
 Negative Reinforcement –
Opposite of reinforcement; any consequence which decreases the
likelihood that a given response will be repeated in the future.
 Punishment –

 Increases the strength and speed of learning.
 Effects directly related to the importance and reinforcement.
 Repetition

?: (1) Verbal & (2) Pictorial
 High imagery fords leave a dual code in memory

Total accumulation of prior learning experiences.
Memory:

 Very Limited Capacity
 “Working Memory”
 Maintenance Rehearsal –
 Elaboration –
Short-Term Memory-
Continual repetition of a piece of information in order to hold it in current memory for use in problem solving or transferral to long-term memory.
Maintenance Rehearsal –
The use of previously stored experiences, values,
attitudes, beliefs, and feelings to interpret and evaluate information in working memory as well as to add relevant previously stored information.
 Elaboration –
 Unlimited, Permanent Storage
 Semantic Memory
 Episodic Memory
 Schematic Memory
 Script
Long-Term Memory
 Procedure for doing various things learned over time
 E.g., restaurant ?:
 make reservation  travel to restaurant  await seating  order drinks  study menu  order  have dessert and/or coffee  pay check and leave tip
Script