Front | Back |
Importance Message Involvement Mood Reinforcement Punishment Repetition Imagery High imagery fords leave a dual code in memory |
Characteristics of Learning
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~ Value consumer places on information to be learned. ~ Differentiates high-involvement learning from low-involvement learning. |
Importance
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, e.g., AFLAC or Energizer Bunny
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Message Involvement
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PositiveMoodEnhancesRelationalProcessing
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Mood–
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Pleasant or desired consequence.
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Reinforcement
Positive Reinforcement – |
Removal or avoidance of an unpleasant consequence.
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Negative
Reinforcement –
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Opposite of reinforcement; any consequence which decreases
the
likelihood that a given response will be repeated in the future. |
Punishment –
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Increases the strength and speed of learning. Effects directly related to the importance and reinforcement. |
Repetition
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?: (1) Verbal & (2) Pictorial |
High imagery fords leave a dual code in memory
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Total accumulation of prior learning experiences. |
Memory:
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Very Limited Capacity “Working Memory” Maintenance Rehearsal – Elaboration – |
Short-Term Memory-
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Continual repetition of a piece of information in order to hold it in current memory for use in problem solving or transferral to long-term memory.
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Maintenance Rehearsal –
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The use of previously stored experiences, values,
attitudes, beliefs, and feelings to interpret and evaluate information in working memory as well as to add relevant previously stored information. |
Elaboration –
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Unlimited, Permanent Storage
Semantic Memory Episodic Memory Schematic Memory Script |
Long-Term Memory
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Procedure for doing various things learned over time
E.g., restaurant ?: make reservation travel to restaurant await seating order drinks study menu order have dessert and/or coffee pay check and leave tip |
Script
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