CIS Final Exam - Chapter 13 and 14

Chapter 13 and 14 in Baltzan Book

18 cards   |   Total Attempts: 182
  

Cards In This Set

Front Back
E-Business
- conducting of business on the Internet including, not only buying and selling, but also serving customers and collaborating with business partners
- to:
-> touch customers
-> enrich products and services with information
-> reduce costs
E-Commerce
The buying and selling of goods and services over the internet
E-Marketplace
Interactive business communities providing a central market where multiple buyers and sellers can engage in e-business activities
E-Shops
A version of a retail store where customers can shop at any hour of the day without leaving their home or office
E-Malls
Consists of a number of e-shops; it serves as a gateway through which a visitor can access other e-shops
Business Models
(1) Brick-and-Mortar
(2) Click-and-Mortar
(3) Pure Play
Brick-and-Mortar
Operates in a physical store without an Internet presence
Click-and-Mortar
A business that operates in a physical store and on the Internet (REI and Barnes and Noble)
Pure Play
A business that operates on the Internet without a physical store (Amazon.com and eBay.com)
C2C Communities
(1) Electronic Auction
(2) Forward Auction
(3) Reverse Auction
Electronic Auction
Sellers and buyers solicit consecutive bids from each other and prices are determined dynamically
Forward Auction
Sellers use as a selling channel to many buyers and highest bid wins
Reverse Auction
Buyers use to purchase a product or service, selecting the seller with the lowest bid
Disruptive vs. Sustaining Technology
Disruptive = a new way of doing things that initially does not meet the needs of customers
Sustaining = produces an improved product customers are eager to buy
Digital Darwinism
Implies that organizations which cannot adapt to the new demands place on them for surviving in the information age are doomed to extinction